Comment the Makefile

Also move some messages to message.mk
example_keyboards
Fred Sundvik 8 years ago
parent 48f8ab1ae2
commit b26ded3ab1

@ -2,15 +2,18 @@ ifndef VERBOSE
.SILENT: .SILENT:
endif endif
# Allow the silent with lower caps to work the same way as upper caps
ifdef silent ifdef silent
SILENT = $(silent) SILENT = $(silent)
endif endif
ifdef SILENT ifdef SILENT
SUB_IS_SILENT := $(silent) SUB_IS_SILENT := $(SILENT)
endif endif
override SILENT = false # We need to make sure that silent is always turned off at the top level
# Otherwise the [OK], [ERROR] and [WARN] messags won't be displayed correctly
override SILENT := false
ON_ERROR := error_occured=1 ON_ERROR := error_occured=1
@ -26,27 +29,44 @@ ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE)) ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR)) STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
MAKEFILE_INCLUDED=yes MAKEFILE_INCLUDED=yes
# Helper function to process the newt element of a space separated path
# It works a bit like the traditional functional head tail
# so the CURRENT_PATH_ELEMENT will beome the new head
# and the PATH_ELEMENTS are the rest that are still unprocessed
define NEXT_PATH_ELEMENT define NEXT_PATH_ELEMENT
$$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS))) $$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
$$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS))) $$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
endef endef
# We change the / to spaces so that we more easily can work with the elements
# separately
PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
# Initialize the path elements list for further processing
$(eval $(call NEXT_PATH_ELEMENT)) $(eval $(call NEXT_PATH_ELEMENT))
# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
# variables depending on which directory you stand in.
# It's really a very simple if else chain, if you squint enough,
# but the makefile syntax makes it very verbose.
# If we are in a subfolder of keyboards
ifeq ($(CURRENT_PATH_ELEMENT),keyboards) ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
$(eval $(call NEXT_PATH_ELEMENT)) $(eval $(call NEXT_PATH_ELEMENT))
KEYBOARD := $(CURRENT_PATH_ELEMENT) KEYBOARD := $(CURRENT_PATH_ELEMENT)
$(eval $(call NEXT_PATH_ELEMENT)) $(eval $(call NEXT_PATH_ELEMENT))
# If we are in a subfolder of keymaps, or in other words in a keymap
# folder
ifeq ($(CURRENT_PATH_ELEMENT),keymaps) ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
$(eval $(call NEXT_PATH_ELEMENT)) $(eval $(call NEXT_PATH_ELEMENT))
KEYMAP := $(CURRENT_PATH_ELEMENT) KEYMAP := $(CURRENT_PATH_ELEMENT)
# else if we are not in the keyboard folder itself
else ifneq ($(CURRENT_PATH_ELEMENT),) else ifneq ($(CURRENT_PATH_ELEMENT),)
# the we can assume it's a subproject, as no other folders
# should have make files in them
SUBPROJECT := $(CURRENT_PATH_ELEMENT) SUBPROJECT := $(CURRENT_PATH_ELEMENT)
$(eval $(call NEXT_PATH_ELEMENT)) $(eval $(call NEXT_PATH_ELEMENT))
# if we are inside a keymap folder of a subproject
ifeq ($(CURRENT_PATH_ELEMENT),keymaps) ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
$(eval $(call NEXT_PATH_ELEMENT)) $(eval $(call NEXT_PATH_ELEMENT))
KEYMAP := $(CURRENT_PATH_ELEMENT) KEYMAP := $(CURRENT_PATH_ELEMENT)
@ -57,7 +77,8 @@ endif
# Only consider folders with makefiles, to prevent errors in case there are extra folders # Only consider folders with makefiles, to prevent errors in case there are extra folders
KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile))) KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
#Compability with the old make variables #Compability with the old make variables, anything you specify directly on the command line
# always overrides the detected folders
ifdef keyboard ifdef keyboard
KEYBOARD := $(keyboard) KEYBOARD := $(keyboard)
endif endif
@ -71,29 +92,41 @@ ifdef keymap
KEYMAP := $(keymap) KEYMAP := $(keymap)
endif endif
# Uncomment these for debugging
#$(info Keyboard: $(KEYBOARD)) #$(info Keyboard: $(KEYBOARD))
#$(info Keymap: $(KEYMAP)) #$(info Keymap: $(KEYMAP))
#$(info Subproject: $(SUBPROJECT)) #$(info Subproject: $(SUBPROJECT))
#$(info Keyboards: $(KEYBOARDS)) #$(info Keyboards: $(KEYBOARDS))
# Set the default goal depening on where we are running make from
# this handles the case where you run make without any arguments
.DEFAULT_GOAL := all .DEFAULT_GOAL := all
ifneq ($(KEYMAP),) ifneq ($(KEYMAP),)
ifeq ($(SUBPROJECT),) ifeq ($(SUBPROJECT),)
# Inside a keymap folder, just build the keymap, with the
# default subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP) .DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
else else
# Inside a subproject keyamp folder, build the keymap
# for that subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP) .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
endif endif
else ifneq ($(SUBPROJECT),) else ifneq ($(SUBPROJECT),)
# Inside a subproject folder, build all keymaps for that subproject
.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
else ifneq ($(KEYBOARD),) else ifneq ($(KEYBOARD),)
# Inside a keyboard folder, build all keymaps for all subprojects
# Note that this is different from the old behaviour, which would
# build only the default keymap of the default keyboard
.DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm .DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
endif endif
# Compare the start of the RULE_VARIABLE with the first argument($1) # Compare the start of the RULE variable with the first argument($1)
# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true # If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
# and $1 is removed from the RULE variable # and $1 is removed from the RULE variable
# Otherwise the RULE_FOUND variable is set to false # Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
# The function is a bit tricky, since there's no built in $(startswith) function # The function is a bit tricky, since there's no built in $(startswith) function
define COMPARE_AND_REMOVE_FROM_RULE_HELPER define COMPARE_AND_REMOVE_FROM_RULE_HELPER
ifeq ($1,$$(RULE)) ifeq ($1,$$(RULE))
@ -110,10 +143,12 @@ define COMPARE_AND_REMOVE_FROM_RULE_HELPER
endif endif
endef endef
# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
# a function that returns the value
COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND) COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
# Recursively try to find a match # Recursively try to find a match for the start of the rule to be checked
# $1 The list to be checked # $1 The list to be checked
# If a match is found, then RULE_FOUND is set to true # If a match is found, then RULE_FOUND is set to true
# and MATCHED_ITEM to the item that was matched # and MATCHED_ITEM to the item that was matched
@ -127,6 +162,7 @@ define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
endif endif
endef endef
# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND) TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
define ALL_IN_LIST_LOOP define ALL_IN_LIST_LOOP
@ -139,47 +175,70 @@ define PARSE_ALL_IN_LIST
$$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1))) $$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
endef endef
# The entry point for rule parsing
# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
# but this particular function only deals with the first <keyboard> part
define PARSE_RULE define PARSE_RULE
RULE := $1 RULE := $1
COMMANDS := COMMANDS :=
# If the rule starts with allkb, then continue the parsing from
# PARSE_ALL_KEYBOARDS
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true) ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
$$(eval $$(call PARSE_ALL_KEYBOARDS)) $$(eval $$(call PARSE_ALL_KEYBOARDS))
# If the rule starts with the name of a known keyboard, then continue
# the parsing from PARSE_KEYBOARD
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true) else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM))) $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
# Otherwise use the KEYBOARD variable, which is determined either by
# the current directory you run make from, or passed in as an argument
else ifneq ($$(KEYBOARD),) else ifneq ($$(KEYBOARD),)
$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD))) $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
else else
$$(info make: *** No rule to make target '$1'. Stop.) $$(info make: *** No rule to make target '$1'. Stop.)
# Notice the tab instead of spaces below!
exit 1 exit 1
endif endif
endef endef
# $1 = Keyboard # $1 = Keyboard
# Parses a rule in the format <subproject>-<keymap>-<target>
# the keyboard is already known when entering this function
define PARSE_KEYBOARD define PARSE_KEYBOARD
CURRENT_KB := $1 CURRENT_KB := $1
# A subproject is any keyboard subfolder with a makefile # A subproject is any keyboard subfolder with a makefile
SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile))) SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
# if the rule starts with allsp, then continue with looping over all subprojects
ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true) ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
$$(eval $$(call PARSE_ALL_SUBPROJECTS)) $$(eval $$(call PARSE_ALL_SUBPROJECTS))
# A special case for matching the defaultsp (default subproject)
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true) else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
$$(eval $$(call PARSE_SUBPROJECT,defaultsp)) $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
# If the rule starts with the name of a known subproject
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true) else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
$$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM))) $$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
# Try to use the SUBPROJECT variable, which is either determined by the
# directory which invoked make, or passed as an argument to make
else ifneq ($$(SUBPROJECT),) else ifneq ($$(SUBPROJECT),)
$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT))) $$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
else
# If there's no matching subproject, we assume it's the default # If there's no matching subproject, we assume it's the default
# This will allow you to leave the subproject part of the target out # This will allow you to leave the subproject part of the target out
else
$$(eval $$(call PARSE_SUBPROJECT,defaultsp)) $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
endif endif
endef endef
# if we are going to compile all keyboards, match the rest of the rule
# for each of them
define PARSE_ALL_KEYBOARDS define PARSE_ALL_KEYBOARDS
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS))) $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
endef endef
# $1 Subproject # $1 Subproject
# When entering this, the keyboard and subproject are known, so now we need
# to determine which keymaps are going to get compiled
define PARSE_SUBPROJECT define PARSE_SUBPROJECT
# If we want to compile the default subproject, then we need to
# include the correct makefile to determine the actual name of it
ifeq ($1,defaultsp) ifeq ($1,defaultsp)
SUBPROJECT_DEFAULT= SUBPROJECT_DEFAULT=
$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile) $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
@ -188,39 +247,54 @@ define PARSE_SUBPROJECT
CURRENT_SP := $1 CURRENT_SP := $1
endif endif
# If current subproject is empty (the default was not defined), and we have a list of subproject # If current subproject is empty (the default was not defined), and we have a list of subproject
# then make all # then make all of them
ifeq ($$(CURRENT_SP),) ifeq ($$(CURRENT_SP),)
ifneq ($$(SUBPROJECTS),) ifneq ($$(SUBPROJECTS),)
CURRENT_SP := allsp CURRENT_SP := allsp
endif endif
endif endif
# The special allsp is handled later
ifneq ($$(CURRENT_SP),allsp) ifneq ($$(CURRENT_SP),allsp)
# get a list of all keymaps
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.))) KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
ifneq ($$(CURRENT_SP),) ifneq ($$(CURRENT_SP),)
# if the subproject is defined, then also look for keymaps inside the subproject folder
SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.))) SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS)) KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
endif endif
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),) ifeq ($$(RULE),)
$$(eval $$(call PARSE_ALL_KEYMAPS)) $$(eval $$(call PARSE_ALL_KEYMAPS))
# The same if allkm was specified
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true) else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
$$(eval $$(call PARSE_ALL_KEYMAPS)) $$(eval $$(call PARSE_ALL_KEYMAPS))
# Try to match the specified keyamp with the list of known keymaps
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true) else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM))) $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
# Otherwise try to match the keymap from the current folder, or arguments to the make command
else ifneq ($$(KEYMAP),) else ifneq ($$(KEYMAP),)
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP))) $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
else else
# Otherwise something is wrong with the target
# Try to give as much information as possible of what it it was trying to do
ifeq ($$(CURRENT_SP),) ifeq ($$(CURRENT_SP),)
$$(info make: *** No rule to make target '$$(CURRENT_KB)-$$(RULE)'. Stop.) $$(info make: *** No rule to make target '$$(CURRENT_KB)-$$(RULE)'. Stop.)
else else
$$(info make: *** No rule to make target '$$(CURRENT_KB)-$$(CURRENT_SP)-$$(RULE)'. Stop.) $$(info make: *** No rule to make target '$$(CURRENT_KB)-$$(CURRENT_SP)-$$(RULE)'. Stop.)
endif endif
# Notice the tab instead of spaces below!
exit 1 exit 1
endif endif
else else
# As earlier mentione,d when allsb is specified, we call our self recursively
# for all of the subprojects
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS))) $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
endif endif
endef endef
# If we want to parse all subprojects, but the keyboard doesn't have any,
# then use defaultsp instead
define PARSE_ALL_SUBPROJECTS define PARSE_ALL_SUBPROJECTS
ifeq ($$(SUBPROJECTS),) ifeq ($$(SUBPROJECTS),)
$$(eval $$(call PARSE_SUBPROJECT,defaultsp)) $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
@ -230,27 +304,36 @@ define PARSE_ALL_SUBPROJECTS
endef endef
# $1 Keymap # $1 Keymap
# This is the meat of compiling a keyboard, when entering this, everything is known
# keyboard, subproject, and keymap
# Note that we are not directly calling the command here, but instead building a list,
# which will later be processed
define PARSE_KEYMAP define PARSE_KEYMAP
CURRENT_KM = $1 CURRENT_KM = $1
# The rest of the rule is the target # The rest of the rule is the target
# Remove the leading "-" from the target, as it acts as a separator # Remove the leading "-" from the target, as it acts as a separator
MAKE_TARGET := $$(patsubst -%,%,$$(RULE)) MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
# We need to generate an unique indentifer to append to the COMMANDS list
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM) COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
COMMANDS += $$(COMMAND) COMMANDS += $$(COMMAND)
# If we are compiling a keyboard without a subproject, we want to display just the name
# of the keyboard, otherwise keyboard/subproject
ifeq ($$(CURRENT_SP),) ifeq ($$(CURRENT_SP),)
KB_SP := $(CURRENT_KB) KB_SP := $(CURRENT_KB)
else else
KB_SP := $(CURRENT_KB)/$$(CURRENT_SP) KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
endif endif
# Format it in bold
KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR) KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
# Specify the variables that we are passing forward to submake
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM) MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR) MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
# And the first part of the make command
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET) MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
MAKE_MSG := Making $$(KB_SP) with keymap $(BOLD)$$(CURRENT_KM)$(NO_COLOR) # The message to display
ifneq ($$(MAKE_TARGET),) MAKE_MSG := $$(MSG_MAKE_KB)
MAKE_MSG += and target $(BOLD)$$(MAKE_TARGET)$(NO_COLOR) # We run the command differently, depending on if we want more output or not
endif # The true version for silent output and the false version otherwise
MAKE_MSG_FORMAT := $(AWK) '{ printf "%-118s", $$$$0;}'
COMMAND_true_$$(COMMAND) := \ COMMAND_true_$$(COMMAND) := \
printf "$$(MAKE_MSG)" | \ printf "$$(MAKE_MSG)" | \
$$(MAKE_MSG_FORMAT); \ $$(MAKE_MSG_FORMAT); \
@ -267,10 +350,14 @@ define PARSE_KEYMAP
$$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false;
endef endef
# Just parse all the keymaps for a specifc keyboard
define PARSE_ALL_KEYMAPS define PARSE_ALL_KEYMAPS
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS))) $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
endef endef
# Set the silent mode depending on if we are trying to compile multiple keyboards or not
# By default it's on in that case, but it can be overriden by specifying silent=false
# from the command line
define SET_SILENT_MODE define SET_SILENT_MODE
ifdef SUB_IS_SILENT ifdef SUB_IS_SILENT
SILENT_MODE := $(SUB_IS_SILENT) SILENT_MODE := $(SUB_IS_SILENT)
@ -291,9 +378,12 @@ SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
.PHONY: $(SUBPROJECTS) .PHONY: $(SUBPROJECTS)
$(SUBPROJECTS): %: %-allkm $(SUBPROJECTS): %: %-allkm
# Let's match everything, we handle all the rule parsing ourselves
.PHONY: % .PHONY: %
%: %:
# Check if we have the CMP tool installed
cmp --version >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi; cmp --version >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
# Check if the submodules are dirty, and display a warning if they are
git submodule status --recursive 2>/dev/null | \ git submodule status --recursive 2>/dev/null | \
while IFS= read -r x; do \ while IFS= read -r x; do \
case "$$x" in \ case "$$x" in \
@ -303,14 +393,20 @@ $(SUBPROJECTS): %: %-allkm
done done
$(eval $(call PARSE_RULE,$@)) $(eval $(call PARSE_RULE,$@))
$(eval $(call SET_SILENT_MODE)) $(eval $(call SET_SILENT_MODE))
# Run all the commands in the same shell, notice the + at the first line
# it has to be there to allow parallel execution of the submake
# This always tries to compile everything, even if error occurs in the middle
# But we return the error code at the end, to trigger travis failures
+error_occured=0; \ +error_occured=0; \
$(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) \ $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) \
if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi
# All should compile everything
.PHONY: all .PHONY: all
all: all-keyboards all: all-keyboards
# Define some shortcuts, mostly for compability with the old syntax
.PHONY: all-keyboards .PHONY: all-keyboards
all-keyboards: allkb-allsp-allkm all-keyboards: allkb-allsp-allkm
@ -318,6 +414,7 @@ all-keyboards: allkb-allsp-allkm
all-keyboards-defaults: allkb-allsp-default all-keyboards-defaults: allkb-allsp-default
# Generate the version.h file
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S") GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S") BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h) $(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)

@ -31,7 +31,7 @@ PRINT_ERROR_PLAIN = ($(SILENT) ||printf " $(ERROR_STRING)" | $(AWK_STATUS)) && $
PRINT_WARNING_PLAIN = ($(SILENT) || printf " $(WARN_STRING)" | $(AWK_STATUS)) && $(TAB_LOG_PLAIN) PRINT_WARNING_PLAIN = ($(SILENT) || printf " $(WARN_STRING)" | $(AWK_STATUS)) && $(TAB_LOG_PLAIN)
PRINT_OK = $(SILENT) || printf " $(OK_STRING)" | $(AWK_STATUS) PRINT_OK = $(SILENT) || printf " $(OK_STRING)" | $(AWK_STATUS)
BUILD_CMD = LOG=$$($(CMD) 2>&1) ; if [ $$? -gt 0 ]; then $(PRINT_ERROR); elif [ "$$LOG" != "" ] ; then $(PRINT_WARNING); else $(PRINT_OK); fi; BUILD_CMD = LOG=$$($(CMD) 2>&1) ; if [ $$? -gt 0 ]; then $(PRINT_ERROR); elif [ "$$LOG" != "" ] ; then $(PRINT_WARNING); else $(PRINT_OK); fi;
MSG_NO_CMP = $(ERROR_COLOR)Error:$(NO_COLOR)$(BOLD) cmp command not found, please install diffutils\n$(NO_COLOR) MAKE_MSG_FORMAT = $(AWK) '{ printf "%-118s", $$0;}'
# Define Messages # Define Messages
# English # English
@ -60,3 +60,12 @@ MSG_SUBMODULE_DIRTY = $(WARN_COLOR)WARNING:$(NO_COLOR)\n \
git submodule update --init --recursive$(NO_COLOR)\n\n\ git submodule update --init --recursive$(NO_COLOR)\n\n\
You can ignore this warning if you are not compiling any ChibiOS keyboards,\n\ You can ignore this warning if you are not compiling any ChibiOS keyboards,\n\
or if you have modified the ChibiOS libraries yourself. \n\n or if you have modified the ChibiOS libraries yourself. \n\n
MSG_NO_CMP = $(ERROR_COLOR)Error:$(NO_COLOR)$(BOLD) cmp command not found, please install diffutils\n$(NO_COLOR)
define GENERATE_MSG_MAKE_KB
MSG_MAKE_KB_ACTUAL := Making $$(KB_SP) with keymap $(BOLD)$$(CURRENT_KM)$(NO_COLOR)
ifneq ($$(MAKE_TARGET),)
MSG_MAKE_KB_ACTUAL += and target $(BOLD)$$(MAKE_TARGET)$(NO_COLOR)
endif
endef
MSG_MAKE_KB = $(eval $(call GENERATE_MSG_MAKE_KB))$(MSG_MAKE_KB_ACTUAL)

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