Add a keyboard specific visualizer
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ifndef MAKEFILE_INCLUDED
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ifndef MAKEFILE_INCLUDED
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include ../../../Makefile
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include ../../../Makefile
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endif
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endif
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@ -0,0 +1,168 @@
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/*
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Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Currently we are assuming that both the backlight and LCD are enabled
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// But it's entirely possible to write a custom visualizer that use only
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// one of them
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#ifndef LCD_BACKLIGHT_ENABLE
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#error This visualizer needs that LCD backlight is enabled
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#endif
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#ifndef LCD_ENABLE
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#error This visualizer needs that LCD is enabled
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#endif
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#include "visualizer.h"
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#include "led_test.h"
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static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
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// Just an example how to write custom keyframe functions, we could have moved
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// all this into the init function
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bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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// Read the uGFX documentation for information how to use the displays
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// http://wiki.ugfx.org/index.php/Main_Page
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gdispClear(White);
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// You can use static variables for things that can't be found in the animation
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// or state structs
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gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
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gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
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// Always remember to flush the display
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gdispFlush();
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// you could set the backlight color as well, but we won't do it here, since
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// it's part of the following animation
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// lcd_backlight_color(hue, saturation, intensity);
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// We don't need constant updates, just drawing the screen once is enough
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return false;
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}
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// Feel free to modify the animations below, or even add new ones if needed
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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static keyframe_animation_t startup_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
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.frame_functions = {
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display_welcome,
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keyframe_animate_backlight_color,
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keyframe_no_operation,
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enable_visualization
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},
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};
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t color_animation = {
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.num_frames = 2,
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.loop = false,
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// Note that there's a 200 ms no-operation frame,
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// this prevents the color from changing when activating the layer
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// momentarily
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.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
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.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
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};
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// The LCD animation alternates between the layer name display and a
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// bitmap that displays all active layers
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static keyframe_animation_t lcd_animation = {
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.num_frames = 2,
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.loop = true,
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.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
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.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
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};
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static keyframe_animation_t suspend_animation = {
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.num_frames = 3,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
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.frame_functions = {
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keyframe_display_layer_text,
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keyframe_animate_backlight_color,
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keyframe_disable_lcd_and_backlight,
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},
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};
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static keyframe_animation_t resume_animation = {
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.num_frames = 5,
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.loop = false,
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.frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
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.frame_functions = {
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keyframe_enable_lcd_and_backlight,
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display_welcome,
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keyframe_animate_backlight_color,
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keyframe_no_operation,
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enable_visualization,
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},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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// The brightness will be dynamically adjustable in the future
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// But for now, change it here.
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lcd_backlight_brightness(0x50);
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state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
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state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
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start_keyframe_animation(&startup_animation);
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start_keyframe_animation(&led_test_animation);
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}
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void update_user_visualizer_state(visualizer_state_t* state) {
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// Add more tests, change the colors and layer texts here
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// Usually you want to check the high bits (higher layers first)
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// because that's the order layers are processed for keypresses
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// You can for check for example:
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// state->status.layer
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// state->status.default_layer
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// state->status.leds (see led.h for available statuses)
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if (state->status.layer & 0x8) {
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state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
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state->layer_text = "Numpad";
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}
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else if (state->status.layer & 0x4) {
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state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
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state->layer_text = "KBD functions";
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}
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else if (state->status.layer & 0x2) {
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state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
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state->layer_text = "Function keys";
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}
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else {
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state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
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state->layer_text = "Default";
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}
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// You can also stop existing animations, and start your custom ones here
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// remember that you should normally have only one animation for the LCD
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// and one for the background. But you can also combine them if you want.
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start_keyframe_animation(&lcd_animation);
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start_keyframe_animation(&color_animation);
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}
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void user_visualizer_suspend(visualizer_state_t* state) {
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state->layer_text = "Suspending...";
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uint8_t hue = LCD_HUE(state->current_lcd_color);
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uint8_t sat = LCD_SAT(state->current_lcd_color);
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state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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start_keyframe_animation(&suspend_animation);
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}
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void user_visualizer_resume(visualizer_state_t* state) {
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state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
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state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
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start_keyframe_animation(&resume_animation);
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start_keyframe_animation(&led_test_animation);
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}
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