Added personal nyquist & levinson layouts

planck_rev6 0.5.227
Harley Laue 7 years ago committed by Jack Humbert
parent 31f5229191
commit ac82cd1ba7

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losinggeneration's Levinson Layout
============================
See description of the layout in the common folder
[here](../../../../users/losinggeneration/README.md)
## Features
- Adjust
- Removed AGSwap, AGNorm, & Del
- Added Caps Lock, F1-F12 in a 4x3 grid, backlight control, arrow cluster,
and layer transitions to the new layers.
- Moved Reset & Audio control to the right side
## Layouts
### Adjust (Lower + Raise)
```
,-----------------------------------------..-----------------------------------------.
| | F1 | F2 | F3 | F4 |BL Off|| RESET| Game |Numpad|Mouse | | |
|------+------+------+------+------+------||------+------+------+------+------+------|
| | F5 | F6 | F7 | F8 |BL Tg ||Aud on|Qwerty|Colmak|Workmn|Dvorak| |
|------+------+------+------+------+------||------+------+------+------+------+------|
| CAPS | F9 | F10 | F11 | F12 |BL On ||Audoff| | | | Up | |
|------+------+------+------+------+------||------+------+------+------+------+------|
| | | | | | || | | XXX | Left | Down |Right |
`-----------------------------------------''-----------------------------------------'
```

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/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
Copyright 2018 Harley Laue <losinggeneration@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
long with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include QMK_KEYBOARD_CONFIG_H
/* Use I2C or Serial, not both */
#define USE_SERIAL
/* #define USE_I2C */
/* Select hand configuration */
#define MASTER_LEFT
/* #define _MASTER_RIGHT */
/* #define EE_HANDS */
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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#include QMK_KEYBOARD_H
#include "losinggeneration-config.h"
#include "losinggeneration-keymap.h"
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = CATMAP( QWERTY_LAYER ),
[_COLEMAK] = CATMAP( COLEMAK_LAYER ),
[_WORKMAN] = CATMAP( WORKMAN_LAYER ),
[_DVORAK] = CATMAP( DVORAK_LAYER ),
[_GAME] = CATMAP( GAME_LAYER ),
[_NUMPAD] = CATMAP( NUMPAD_LAYER ),
[_MOUSE] = CATMAP( MOUSE_LAYER ),
[_LOWER] = CATMAP( LOWER_LAYER ),
[_RAISE] = CATMAP( RAISE_LAYER ),
/* Adjust (Lower + Raise)
* ,-----------------------------------------..-----------------------------------------.
* | | F1 | F2 | F3 | F4 |BL Off|| RESET| Game |Numpad|Mouse | | |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | F5 | F6 | F7 | F8 |BL Tg ||Aud on|Qwerty|Colmak|Workmn|Dvorak| |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | CAPS | F9 | F10 | F11 | F12 |BL On ||Audoff| | | | Up | |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | | | | | || | | XXX | Left | Down |Right |
* `-----------------------------------------''-----------------------------------------'
*/
[_ADJUST] = CATMAP( \
_______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , BL_OFF , RESET , TO_GAME, TO_NUM , TO_MS , _______, _______, \
_______, KC_F5 , KC_F6 , KC_F7 , KC_F8 , BL_TOGG, AU_ON , QWERTY , COLEMAK, WORKMAN, DVORAK , _______, \
KC_CAPS, KC_F9 , KC_F10, KC_F11 , KC_F12 , BL_ON , AU_OFF , _______, _______, _______, KC_UP , _______, \
_______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT \
)
};

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
AUDIO_ENABLE = no # Audio output on port C6
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
COMMAND_ENABLE = no # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug(+400)
MIDI_ENABLE = no # MIDI controls
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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losinggeneration's Nyquist Layout
============================
See description of the layout in the common folder
[here](../../../../users/losinggeneration/README.md)
## Features
- Adjust
- Removed AGSwap, AGNorm, & Del
- Added Caps Lock, F1-F12 in a 4x3 grid, arrow cluster, and layer transitions
to the new layers.
## Layouts
### Adjust (Lower + Raise)
```
,-----------------------------------------..-----------------------------------------.
| RESET|DEBUG | | | | || | | | | | |
|------+------+------+------+------+------||------+------+------+------+------+------|
| | F1 | F2 | F3 | F4 | || | Game |Numpad| Mouse| | |
|------+------+------+------+------+------||------+------+------+------+------+------|
| | F5 | F6 | F7 | F8 | || |Qwerty|Colmak|Workmn|Dvorak| |
|------+------+------+------+------+------||------+------+------+------+------+------|
| CAPS | F9 | F10 | F11 | F12 | || | | | | Up | |
|------+------+------+------+------+------||------+------+------+------+------+------|
| | | | | | || | | XXX | Left | Down |Right |
`-----------------------------------------''-----------------------------------------'
```

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/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
Copyright 2018 Harley Laue <losinggeneration@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
long with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include QMK_KEYBOARD_CONFIG_H
/* Use I2C or Serial, not both */
#define USE_SERIAL
/* #define USE_I2C */
/* Select hand configuration */
#define MASTER_LEFT
/* #define _MASTER_RIGHT */
/* #define EE_HANDS */
#endif

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#include QMK_KEYBOARD_H
#include "losinggeneration-config.h"
#include "losinggeneration-keymap.h"
extern keymap_config_t keymap_config;
#define NUMBER_ROW \
KC_GRV ,KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_DEL
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = CATMAP( NUMBER_ROW, QWERTY_LAYER ),
[_COLEMAK] = CATMAP( NUMBER_ROW, COLEMAK_LAYER ),
[_WORKMAN] = CATMAP( NUMBER_ROW, WORKMAN_LAYER ),
[_DVORAK] = CATMAP( NUMBER_ROW, DVORAK_LAYER ),
[_GAME] = CATMAP( NUMBER_ROW, GAME_LAYER ),
[_NUMPAD] = CATMAP( \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_PAST, KC_PSLS, KC_BSPC, KC_BSPC, \
NUMPAD_LAYER \
),
[_MOUSE] = CATMAP( \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MOUSE_LAYER \
),
[_LOWER] = CATMAP( \
KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL , \
LOWER_LAYER \
),
[_RAISE] = CATMAP(NUMBER_ROW, RAISE_LAYER ),
/* Adjust (Lower + Raise)
* ,-----------------------------------------..-----------------------------------------.
* | RESET|DEBUG | | | | || | | | | | |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | || | Game |Numpad| Mouse| | |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | F5 | F6 | F7 | F8 | || |Qwerty|Colmak|Workmn|Dvorak| |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | CAPS | F9 | F10 | F11 | F12 | || | | | | Up | |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | | | | | || | | XXX | Left | Down |Right |
* `-----------------------------------------''-----------------------------------------'
*/
[_ADJUST] = CATMAP( \
RESET , DEBUG , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , _______, _______, TO_GAME, TO_NUM , TO_MS , _______, _______, \
_______, KC_F5 , KC_F6 , KC_F7 , KC_F8 , _______, _______, QWERTY , COLEMAK, WORKMAN, DVORAK , _______, \
KC_CAPS, KC_F9 , KC_F10, KC_F11 , KC_F12 , _______, _______, _______, _______, _______, KC_UP , _______, \
_______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT \
)
};

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
AUDIO_ENABLE = no # Audio output on port C6
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
COMMAND_ENABLE = no # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug(+400)
MIDI_ENABLE = no # MIDI controls
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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losinggeneration's ortholinear layout
============================
### Features
- Main layer(s)
- The left space bar key has been changed to delete to have backspace
& delete on the same main layer.
- Adujst is a tap dance with one tap goes to the Adjust layer, second tap
goes to the Numpad layer, a third tap goes to the Mouse layer. More taps
are an error and disables tapping until you stop and try again.
- Ctrl when tapped once & Ctrl+Alt when tapped twice
- Left Alt when tapped once & Right Alt when tapped twice.
- Left GUI when tapped once & right GUI when tapped twice. This is
because I have a compose key on the right GUI key.
- Left shift is a one shot modifier.
- Enter when tapped Shift when held.
- Esc when tapped Ctrl when held.
- Lower & Raise
- Removed ISO ~, ISO |, ISO #, ISO /, Media Next, & Media Play
- Added PgUp, PgDn, Home, & End under the home row
- Added Mute next to Vol-
- New layers: Workman, Game, Numpad, & Mouse
## Layouts
These include the 5x12 layout since it's nearly identical to the 4x12 layout.
The only difference is the top row is removed for the 4x12 layout.
The Adjust layer keyboard specific, so it's described with the specific
keyboard.
### Qwerty
```
,-----------------------------------------..-----------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Esc | A | S | D | F | G || H | J | K | L | ; | " |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
|------+------+------+------+------+------||------+------+------+------+------+------|
|Adjust| Ctrl | Alt | GUI |Lower | Bksp ||Space |Raise | Left | Down | Up |Right |
`-----------------------------------------'`-----------------------------------------'
```
### Colemak
```
,-----------------------------------------.,-----------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Tab | Q | W | F | P | G || J | L | U | Y | ; | Bksp |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Esc | A | R | S | T | D || H | N | E | I | O | " |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Shift| Z | X | C | V | B || K | M | , | . | / |Enter |
|------+------+------+------+------+------||------+------+------+------+------+------|
|Adjust| Ctrl | Alt | GUI |Lower | Bksp ||Space |Raise | Left | Down | Up |Right |
`-----------------------------------------'`-----------------------------------------'
```
### Workman
```
,-----------------------------------------..-----------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Tab | Q | D | R | W | B || J | F | U | P | ; | Bksp |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Esc | A | S | H | T | G || Y | N | E | O | I | " |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Shift| Z | X | M | C | V || K | L | , | . | / |Enter |
|------+------+------+------+------+------||------+------+------+------+------+------|
|Adjust| Ctrl | Alt | GUI |Lower | Bksp ||Space |Raise | Left | Down | Up |Right |
`-----------------------------------------'`-----------------------------------------'
```
### Dvorak
```
,-----------------------------------------..-----------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Tab | " | , | . | P | Y || F | G | C | R | L | Bksp |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Esc | A | O | E | U | I || D | H | T | N | S | / |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Shift| ; | Q | J | K | X || B | M | W | V | Z |Enter |
|------+------+------+------+------+------||------+------+------+------+------+------|
|Adjust| Ctrl | Alt | GUI |Lower | Bksp ||Space |Raise | Left | Down | Up |Right |
`-----------------------------------------'`-----------------------------------------'
```
### Game (Qwerty without one shot modifiers & tap dancing)
```
,-----------------------------------------..-----------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Esc | A | S | D | F | G || H | J | K | L | ; | " |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
|------+------+------+------+------+------||------+------+------+------+------+------|
|Adjust| Ctrl | Alt | GUI |Lower |Space ||Space |Raise | Left | Down | Up |Right |
`-----------------------------------------'`-----------------------------------------'
```
### Number pad
```
,-----------------------------------------..-----------------------------------------.
| XXX | XXX | XXX | XXX | XXX | XXX || XXX | NLCK | * | / | BKSP | BKSP |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Tab | XXX | XXX | XXX | XXX | XXX || NLCK | 7 | 8 | 9 | - | BKSP |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Esc | XXX | XXX | XXX | XXX | XXX || * | 4 | 5 | 6 | + | BKSP |
|------+------+------+------+------+------||------+------+------+------+------+------|
|Shift | XXX | XXX | XXX | XXX | XXX || / | 1 | 2 | 3 | ENT | XXX |
|------+------+------+------+------+------||------+------+------+------+------+------|
|Adjust| Ctrl | Alt | GUI | XXX |Space ||Space | 0 | 0 | . | ENT | XXX |
`-----------------------------------------''-----------------------------------------'
```
### Mouse movement
* M is short for Mouse
* MW is short for Mouse Wheel
* MB is short for Mouse Button
* MA is short for Mouse Acceleration
&nbsp;
* MB\_1 is the left click
* MB\_2 is the right click
* MB\_3 is the middle click
```
,-----------------------------------------..-----------------------------------------.
| XXX | XXX | XXX | XXX | XXX | XXX || XXX | XXX | XXX | XXX | XXX | XXX |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Tab | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 || MA_0 | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Esc | MW_L | MW_U | MW_D | MW_R | XXX || MA_1 | M_LT | M_UP | M_DN | M_RT | XXX |
|------+------+------+------+------+------||------+------+------+------+------+------|
|Shift | MA_0 | MA_1 | MA_2 | XXX | XXX || MA_2 | MW_L | MW_U | MW_D | MW_R | XXX |
|------+------+------+------+------+------||------+------+------+------+------+------|
|Adjust| Ctrl | Alt | GUI | XXX |Space || XXX | XXX | XXX | XXX | XXX | XXX |
`-----------------------------------------''-----------------------------------------'
```
### Lower
```
,-----------------------------------------..-----------------------------------------.
| ~ | ! | @ | # | $ | % || ^ | & | * | ( | ) | Del |
|------+------+------+------+------+------||------+------+------+------+------+------|
| ~ | ! | @ | # | $ | % || ^ | & | * | ( | ) | Bksp |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Del | F1 | F2 | F3 | F4 | F5 || F6 | _ | + | | \ | | |
|------+------+------+------+------+------||------+------+------+------+------+------|
| | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | ⏹ |
|------+------+------+------+------+------||------+------+------+------+------+------|
| | | | | | || | | Mute | Vol- | Vol+ | ⏯ |
`-----------------------------------------'`-----------------------------------------'
```
### Raise
```
,-----------------------------------------..-----------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+------||------+------+------+------+------+------|
| ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Bksp |
|------+------+------+------+------+------||------+------+------+------+------+------|
| Del | F1 | F2 | F3 | F4 | F5 || F6 | - | = | [ | ] | \ |
|------+------+------+------+------+------||------+------+------+------+------+------|
| | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | ⏹ |
|------+------+------+------+------+------||------+------+------+------+------+------|
| | | | | | || | | Mute | Vol- | Vol+ | ⏯ |
`-----------------------------------------''-----------------------------------------'
```

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#ifndef LOSINGGENERATION_COMMON_H
#define LOSINGGENERATION_COMMON_H
/* Custom keys & combinations to be shorter for keymaps */
#define KC_LCA LCA(KC_NO)
/* Fillers to make layering more clear */
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define OSM_LSFT OSM(MOD_LSFT)
#define TD_CTL TD(TD_CTL_CTLALT)
#define TD_GUI TD(TD_LGUI_RGUI)
#define TD_ALT TD(TD_LALT_RALT)
#define MT_ENT SFT_T(KC_ENT)
#define MT_ESC CTL_T(KC_ESC)
/* Custom layer movements for keymaps */
#define TD_ADJ TD(TD_ADJUST)
#define TO_GAME TO(_GAME)
#define TO_MS TO(_MOUSE)
#define TO_NUM TO(_NUMPAD)
#define MO_ADJ MO(_ADJUST)
/* Mouse keys */
#define MS_BTN1 KC_MS_BTN1
#define MS_BTN2 KC_MS_BTN2
#define MS_BTN3 KC_MS_BTN3
#define MS_BTN4 KC_MS_BTN4
#define MS_BTN5 KC_MS_BTN5
#define MS_LEFT KC_MS_LEFT
#define MS_DOWN KC_MS_DOWN
#define MS_UP KC_MS_UP
#define MS_RGHT KC_MS_RIGHT
#define MW_LEFT KC_MS_WH_LEFT
#define MW_DOWN KC_MS_WH_DOWN
#define MW_UP KC_MS_WH_UP
#define MW_RGHT KC_MS_WH_RIGHT
#define MS_ACL0 KC_MS_ACCEL0
#define MS_ACL1 KC_MS_ACCEL1
#define MS_ACL2 KC_MS_ACCEL2
/*
* This will expand values sent to it to send to the KEYMAP macro so defines
* can be used by KEYMAP
*/
#define CATMAP(...) KEYMAP(__VA_ARGS__)
/*
Each layer gets a name for readability, which is then used in the keymap matrix below.
The underscores don't mean anything - you can have a layer called STUFF or any other name.
Layer names don't all need to be of the same length, obviously, and you can also skip them
entirely and just use numbers.
*/
#define _QWERTY 0
#define _COLEMAK 1
#define _WORKMAN 2
#define _DVORAK 3
#define _GAME 4
#define _NUMPAD 5
#define _MOUSE 6
#define _LOWER 14
#define _RAISE 15
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
WORKMAN,
DVORAK,
LOWER,
RAISE,
};
#endif

@ -0,0 +1,29 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
Copyright 2018 Harley Laue <losinggeneration@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
long with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LOSINGGENERATION_CONFIG_H
#define LOSINGGENERATION_CONFIG_H
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 10
#define MOUSEKEY_TIME_TO_MAX 20
#define MOUSEKEY_WHEEL_MAX_SPEED 8
#define MOUSEKEY_WHEEL_TIME_TO_MAX 20
#endif

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#ifndef LOSINGGENERATION_KEYMAP_H
#define LOSINGGENERATION_KEYMAP_H
#include "action_layer.h"
#include "eeconfig.h"
#include "losinggeneration-common.h"
/* Tap dance keycodes */
enum tap_dance_keycodes {
TD_CTL_CTLALT = 0,
TD_LGUI_RGUI,
TD_LALT_RALT,
TD_ADJUST,
};
/*
Used to indicate a CTRL should be pressed on one press, or CTRL+ALT on
a double tap
*/
void dance_ctl_ctlalt_each(qk_tap_dance_state_t *state, void *user_data) {
register_code(KC_LCTL);
if(state->count > 1) {
register_code(KC_LALT);
}
}
/* Used to release CTRL or the double tapped variant CTRL+ALT */
void dance_ctl_ctlalt_reset(qk_tap_dance_state_t *state, void *user_data) {
unregister_code(KC_LCTL);
if(state->count > 1) {
unregister_code(KC_LALT);
}
}
/*
Set ADJUST layer on the first press and off after that.
Each is used to make sure ADJUST activates as soon as it's pressed the first
time.
*/
void dance_adj_each(qk_tap_dance_state_t *state, void *user_data) {
if(state->count == 1) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
}
/* Set NUMPAD layer on second tap and MOUSE layer on 3rd */
void dance_adj_finish(qk_tap_dance_state_t *state, void *user_data) {
switch(state->count) {
case 1: break;
case 2:
layer_on(_NUMPAD);
break;
case 3:
layer_on(_MOUSE);
break;
default:
reset_tap_dance(state);
break;
}
}
/* Turn off any layer that may have been tapped on */
void dance_adj_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(state->count) {
case 1:
layer_off(_ADJUST);
break;
case 2:
layer_off(_NUMPAD);
break;
case 3:
layer_off(_MOUSE);
break;
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CTL_CTLALT] = ACTION_TAP_DANCE_FN_ADVANCED(dance_ctl_ctlalt_each, NULL, dance_ctl_ctlalt_reset),
[TD_LGUI_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_RGUI),
[TD_LALT_RALT] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_RALT),
[TD_ADJUST] = ACTION_TAP_DANCE_FN_ADVANCED(dance_adj_each, dance_adj_finish, dance_adj_reset),
};
/*
* ,-----------------------------------------..-----------------------------------------.
* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------'`-----------------------------------------'
*/
#define BOTTOM_40_ROW \
TD_ADJ ,TD_CTL , TD_ALT , TD_GUI , LOWER , KC_DEL , KC_SPC , RAISE , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT
/*
* ,-----------------------------------------..-----------------------------------------.
* | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | | | | | || | | Mute | Vol- | Vol+ | |
* `-----------------------------------------'`-----------------------------------------'
*/
#define BOTTOM_RAISE_LOWER_ROWS \
_______, KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PGUP, KC_PGDN, KC_HOME, KC_END , KC_MSTP, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY
/*
* ,-----------------------------------------..-----------------------------------------.
* | Tab | || | Bksp |
* `-----------------------------------------'`-----------------------------------------'
*/
#define STD_TAB_ROW(...) KC_TAB, __VA_ARGS__, KC_BSPC
/*
* ,-----------------------------------------..-----------------------------------------.
* | Esc | || |
* `-----------------------------------------'`-----------------------------------------'
*/
#define STD_ESC_ROW(...) KC_ESC, __VA_ARGS__
/*
* ,-----------------------------------------..-----------------------------------------.
* | Shift| || |Enter |
* `-----------------------------------------'`-----------------------------------------'
*/
#define STD_LSFT_ROW(...) OSM_LSFT, __VA_ARGS__, MT_ENT
/* Qwerty
* ,-----------------------------------------..-----------------------------------------.
* | Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Esc | A | S | D | F | G || H | J | K | L | ; | " |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------'`-----------------------------------------'
*/
#define QWERTY_LAYER \
STD_TAB_ROW( KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ), \
STD_ESC_ROW( KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT), \
STD_LSFT_ROW(KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH), \
BOTTOM_40_ROW
/* Colemak
* ,-----------------------------------------.,-----------------------------------------.
* | Tab | Q | W | F | P | G || J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Esc | A | R | S | T | D || H | N | E | I | O | " |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Shift| Z | X | C | V | B || K | M | , | . | / |Enter |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------'`-----------------------------------------'
*/
#define COLEMAK_LAYER \
STD_TAB_ROW( KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN), \
STD_ESC_ROW( KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT), \
STD_LSFT_ROW(KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH), \
BOTTOM_40_ROW
/* Workman
* ,-----------------------------------------..-----------------------------------------.
* | Tab | Q | D | R | W | B || J | F | U | P | ; | Bksp |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Esc | A | S | H | T | G || Y | N | E | O | I | " |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Shift| Z | X | M | C | V || K | L | , | . | / |Enter |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------'`-----------------------------------------'
*/
#define WORKMAN_LAYER \
STD_TAB_ROW( KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN), \
STD_ESC_ROW( KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_QUOT), \
STD_LSFT_ROW(KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH), \
BOTTOM_40_ROW
/* Dvorak
* ,-----------------------------------------..-----------------------------------------.
* | Tab | " | , | . | P | Y || F | G | C | R | L | Bksp |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Esc | A | O | E | U | I || D | H | T | N | S | / |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X || B | M | W | V | Z |Enter |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------'`-----------------------------------------'
*/
#define DVORAK_LAYER \
STD_TAB_ROW( KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L), \
STD_ESC_ROW( KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_SLSH), \
STD_LSFT_ROW(KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z), \
BOTTOM_40_ROW
/* Game (Qwerty without one shot modifiers & tap dancing)
* ,-----------------------------------------..-----------------------------------------.
* | Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Esc | A | S | D | F | G || H | J | K | L | ; | " |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower |Space ||Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------'`-----------------------------------------'
*/
#define GAME_LAYER \
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC, \
KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_ENT , \
MO_ADJ , KC_LCTL, KC_LALT, KC_LGUI, LOWER , KC_SPC , KC_SPC , RAISE , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT
/* Number pad
* ,-----------------------------------------..-----------------------------------------.
* | Tab | XXX | XXX | XXX | XXX | XXX || NLCK | 7 | 8 | 9 | - | BKSP |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Esc | XXX | XXX | XXX | XXX | XXX || * | 4 | 5 | 6 | + | BKSP |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* |Shift | XXX | XXX | XXX | XXX | XXX || / | 1 | 2 | 3 | ENT | XXX |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI | XXX |Space ||Space | 0 | 0 | . | ENT | XXX |
* `-----------------------------------------''-----------------------------------------'
*/
#define NUMPAD_LAYER \
KC_TAB , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_P7 , KC_P8 , KC_P9 , KC_PMNS, KC_BSPC, \
KC_ESC , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PAST, KC_P4 , KC_P5 , KC_P6 , KC_PPLS, KC_BSPC, \
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSLS, KC_P1 , KC_P2 , KC_P3 , KC_PENT, XXXXXXX, \
TD_ADJ , TD_CTL , TD_ALT , TD_GUI , XXXXXXX, KC_SPC , KC_SPC , KC_P0 , KC_P0 , KC_PDOT, KC_PENT, XXXXXXX
/* Mouse movement
* ,-----------------------------------------..-----------------------------------------.
* | Tab | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 || MA_0 | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Esc | MW_L | MW_U | MW_D | MW_R | XXX || MA_1 | M_LT | M_UP | M_DN | M_RT | XXX |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* |Shift | MA_0 | MA_1 | MA_2 | XXX | XXX || MA_2 | MW_L | MW_U | MW_D | MW_R | XXX |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI | XXX |Space || XXX | XXX | XXX | XXX | XXX | XXX |
* `-----------------------------------------''-----------------------------------------'
*/
#define MOUSE_LAYER \
KC_TAB , MS_BTN1, MS_BTN3, MS_BTN2, MS_BTN4, MS_BTN5, MS_ACL0, MS_BTN1, MS_BTN3, MS_BTN2, MS_BTN4, MS_BTN5, \
KC_ESC , MW_LEFT, MW_DOWN, MW_UP , MW_RGHT, XXXXXXX, MS_ACL1, MS_LEFT, MS_DOWN, MS_UP , MS_RGHT, XXXXXXX, \
KC_LSFT, MS_ACL0, MS_ACL1, MS_ACL2, XXXXXXX, XXXXXXX, MS_ACL2, MW_LEFT, MW_DOWN, MW_UP , MW_RGHT, XXXXXXX, \
TD_ADJ , TD_CTL , TD_ALT , TD_GUI , XXXXXXX, KC_SPC , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
/* Lower
* ,-----------------------------------------..-----------------------------------------.
* | ~ | ! | @ | # | $ | % || ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 || F6 | _ | + | | \ | | |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | | | | | || | | Mute | Vol- | Vol+ | |
* `-----------------------------------------'`-----------------------------------------'
*/
#define LOWER_LAYER \
KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_DEL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
BOTTOM_RAISE_LOWER_ROWS
/* Raise
* ,-----------------------------------------..-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 || F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | |
* |------+------+------+------+------+------||------+------+------+------+------+------|
* | | | | | | || | | Mute | Vol- | Vol+ | |
* `-----------------------------------------''-----------------------------------------'
*/
#define RAISE_LAYER \
KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC, \
KC_DEL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_MINS, KC_EQL , KC_LBRC, KC_RBRC, KC_BSLS, \
BOTTOM_RAISE_LOWER_ROWS
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_workman[][2] = SONG(PLOVER_SOUND);
#else
float tone_qwerty;
float tone_dvorak;
float tone_colemak;
float tone_workman;
#define PLAY_SONG(tone)
#endif
void persistent_default_layer_set(uint16_t default_layer) {
layer_state_set(default_layer);
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
PLAY_SONG(tone_qwerty);
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
PLAY_SONG(tone_colemak);
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case WORKMAN:
if (record->event.pressed) {
PLAY_SONG(tone_workman);
persistent_default_layer_set(1UL<<_WORKMAN);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
PLAY_SONG(tone_dvorak);
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
}
#endif

@ -0,0 +1,16 @@
# Build Options
# Only enable things here that are generic to all keyboards. A yes or no here
# will override keyboard/keymap specific values
#
#BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
#COMMAND_ENABLE = no # Commands for debug and configuration
#CONSOLE_ENABLE = no # Console for debug(+400)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
#NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
TAP_DANCE_ENABLE = yes # Enable tap dancing
#UNICODE_ENABLE = no # Unicode
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
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