@ -50,7 +50,16 @@
uint64_t key_state [ 4 ] = { 0x0 , 0x0 , 0x0 , 0x0 } ;
uint64_t key_state [ 4 ] = { 0x0 , 0x0 , 0x0 , 0x0 } ;
bool watching = false ;
bool watching = false ;
bool process_key_lock ( uint16_t keycode , keyrecord_t * record ) {
// Translate any OSM keycodes back to their unmasked versions.
uint16_t inline translate_keycode ( uint16_t keycode ) {
if ( keycode > QK_ONE_SHOT_MOD & & keycode < = QK_ONE_SHOT_MOD_MAX ) {
return keycode ^ QK_ONE_SHOT_MOD ;
} else {
return keycode ;
}
}
bool process_key_lock ( uint16_t * keycode , keyrecord_t * record ) {
// We start by categorizing the keypress event. In the event of a down
// We start by categorizing the keypress event. In the event of a down
// event, there are several possibilities:
// event, there are several possibilities:
// 1. The key is not being locked, and we are not watching for new keys.
// 1. The key is not being locked, and we are not watching for new keys.
@ -76,33 +85,42 @@ bool process_key_lock(uint16_t keycode, keyrecord_t *record) {
// 2. The key is being locked. In this case, we will mask the up event
// 2. The key is being locked. In this case, we will mask the up event
// by returning false, so the OS never sees that the key was released
// by returning false, so the OS never sees that the key was released
// until the user pressed the key again.
// until the user pressed the key again.
// We translate any OSM keycodes back to their original keycodes, so that if the key being
// one-shot modded is a standard keycode, we can handle it. This is the only set of special
// keys that we handle
uint16_t translated_keycode = translate_keycode ( * keycode ) ;
if ( record - > event . pressed ) {
if ( record - > event . pressed ) {
// Non-standard keycode, reset and return
// Non-standard keycode, reset and return
if ( ! ( IS_STANDARD_KEYCODE ( keycode ) | | keycode = = KC_LOCK ) ) {
if ( ! ( IS_STANDARD_KEYCODE ( translated_ keycode) | | translated_ keycode = = KC_LOCK ) ) {
watching = false ;
watching = false ;
return true ;
return true ;
}
}
// If we're already watching, turn off the watch.
// If we're already watching, turn off the watch.
if ( keycode = = KC_LOCK ) {
if ( translated_ keycode = = KC_LOCK ) {
watching = ! watching ;
watching = ! watching ;
return false ;
return false ;
}
}
if ( IS_STANDARD_KEYCODE ( keycode) ) {
if ( IS_STANDARD_KEYCODE ( translated_ keycode) ) {
// We check watching first. This is so that in the following scenario, we continue to
// We check watching first. This is so that in the following scenario, we continue to
// hold the key: KC_LOCK, KC_F, KC_LOCK, KC_F
// hold the key: KC_LOCK, KC_F, KC_LOCK, KC_F
// If we checked in reverse order, we'd end up holding the key pressed after the second
// If we checked in reverse order, we'd end up holding the key pressed after the second
// KC_F press is registered, when the user likely meant to hold F
// KC_F press is registered, when the user likely meant to hold F
if ( watching ) {
if ( watching ) {
watching = false ;
watching = false ;
SET_KEY_STATE ( keycode ) ;
SET_KEY_STATE ( translated_keycode ) ;
// We need to set the keycode passed in to be the translated keycode, in case we
// translated a OSM back to the original keycode.
* keycode = translated_keycode ;
// Let the standard keymap send the keycode down event. The up event will be masked.
// Let the standard keymap send the keycode down event. The up event will be masked.
return true ;
return true ;
}
}
if ( KEY_STATE ( keycode) ) {
if ( KEY_STATE ( translated_ keycode) ) {
UNSET_KEY_STATE ( keycode) ;
UNSET_KEY_STATE ( translated_ keycode) ;
// The key is already held, stop this process. The up event will be sent when the user
// The key is already held, stop this process. The up event will be sent when the user
// releases the key.
// releases the key.
return false ;
return false ;
@ -114,6 +132,7 @@ bool process_key_lock(uint16_t keycode, keyrecord_t *record) {
return true ;
return true ;
} else {
} else {
// Stop processing if it's a standard key and we're masking up.
// Stop processing if it's a standard key and we're masking up.
return ! ( IS_STANDARD_KEYCODE ( keycode) & & KEY_STATE ( keycode) ) ;
return ! ( IS_STANDARD_KEYCODE ( translated_ keycode) & & KEY_STATE ( translated_ keycode) ) ;
}
}
}
}