The Ordinary Layout is the layout you are looking for. Come and see.

example_keyboards
Nicholas Keene 9 years ago
parent 96f75f39c8
commit 93de95d0cd

@ -111,7 +111,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
), ),
/* Keymap 10: Symbol Momentary Layer /* Keymap 2: Symbol Momentary Layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | | * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
@ -153,7 +153,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_PGDN ,KC_BSPC ,KC_DEL ,KC_PGDN ,KC_BSPC ,KC_DEL
), ),
/* Keymap 11: Symbol Lock Layer /* Keymap 3: Symbol Lock Layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | Lock | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | Lock | * | Lock | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | Lock |
@ -195,7 +195,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_PGDN ,KC_BSPC ,KC_DEL ,KC_PGDN ,KC_BSPC ,KC_DEL
), ),
/* Keymap 12: Symbol Unlock Layer /* Keymap 4: Symbol Unlock Layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | Esc | | | | | | | | | | | | | | * | | Esc | | | | | | | | | | | | | |
@ -237,7 +237,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
), ),
/* Keymap 20: Media and mouse keys /* Keymap 5: Media Momentary Layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | F11 | F12 | F13 | F14 | F15 | | | | F16 | F17 | F18 | F19 | F20 | | * | | F11 | F12 | F13 | F14 | F15 | | | | F16 | F17 | F18 | F19 | F20 | |
@ -279,7 +279,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_VOLD ,KC_MSTP ,KC_MPLY ,KC_VOLD ,KC_MSTP ,KC_MPLY
), ),
/* Keymap 21: Media Lock Layer /* Keymap 6: Media Lock Layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | F11 | F12 | F13 | F14 | F15 | | | | F16 | F17 | F18 | F19 | F20 | | * | | F11 | F12 | F13 | F14 | F15 | | | | F16 | F17 | F18 | F19 | F20 | |
@ -321,7 +321,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_VOLD ,KC_MSTP ,KC_MPLY ,KC_VOLD ,KC_MSTP ,KC_MPLY
), ),
/* Keymap 22: Media Unlock Layer /* Keymap 7: Media Unlock Layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | Esc | | | | | | | | | | | | | | * | | Esc | | | | | | | | | | | | | |
@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
), ),
/* Keymap 22: Unlock Layer /* Keymap 8: Unlock Layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | Unlock | | | | | | | | | | | | | | Unlock | * | Unlock | | | | | | | | | | | | | | Unlock |
@ -413,7 +413,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
const uint16_t PROGMEM fn_actions[] = { const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_CLEAR(ON_PRESS) // FN1 - clear to base layer [1] = ACTION_LAYER_CLEAR(ON_PRESS) // FN1 - clear to base layer
,[2] = ACTION_LAYER_INVERT(SYMB_TG, ON_PRESS) // FN2 - toggle to Symbols on press ,[2] = ACTION_LAYER_INVERT(SYMB_TG, ON_PRESS) // FN2 - toggle to Symbols on press
,[3] = ACTION_LAYER_INVERT(MDIA_TG, ON_PRESS) // FN3 - toggle to Media on press ,[3] = ACTION_LAYER_INVERT(MDIA_TG, ON_PRESS) // FN3 - toggle to Media on press
}; };

Loading…
Cancel
Save