use automatic rests with songs (no more rest styles)

b6_b7_audio
Jack Humbert 8 years ago
parent f40ded7894
commit 92ccc9a7b8

@ -99,7 +99,6 @@ uint16_t note_position = 0;
float (* notes_pointer)[][2];
uint16_t notes_count;
bool notes_repeat;
float notes_rest;
bool note_resting = false;
uint8_t current_note = 0;
@ -180,7 +179,7 @@ void audio_init()
audio_initialized = true;
if (audio_config.enable) {
PLAY_NOTE_ARRAY(startup_song, false, LEGATO);
PLAY_SONG(startup_song);
}
}
@ -416,9 +415,12 @@ ISR(TIMER3_COMPA_vect)
note_position++;
bool end_of_note = false;
if (TIMER_3_PERIOD > 0) {
end_of_note = (note_position >= (note_length / TIMER_3_PERIOD * 0xFFFF));
if (!note_resting)
end_of_note = (note_position >= (note_length / TIMER_3_PERIOD * 0xFFFF - 1));
else
end_of_note = (note_position >= (note_length));
} else {
end_of_note = (note_position >= (note_length * 0x7FF));
end_of_note = (note_position >= (note_length));
}
if (end_of_note) {
@ -433,11 +435,16 @@ ISR(TIMER3_COMPA_vect)
return;
}
}
if (!note_resting && (notes_rest > 0)) {
if (!note_resting) {
note_resting = true;
note_frequency = 0;
note_length = notes_rest;
current_note--;
if ((*notes_pointer)[current_note][0] == (*notes_pointer)[current_note + 1][0]) {
note_frequency = 0;
note_length = 1;
} else {
note_frequency = (*notes_pointer)[current_note][0];
note_length = 1;
}
} else {
note_resting = false;
envelope_index = 0;
@ -548,9 +555,9 @@ ISR(TIMER1_COMPA_vect)
note_position++;
bool end_of_note = false;
if (TIMER_1_PERIOD > 0) {
end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF));
end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF - 1));
} else {
end_of_note = (note_position >= (note_length * 0x7FF));
end_of_note = (note_position >= (note_length));
}
if (end_of_note) {
@ -565,11 +572,16 @@ ISR(TIMER1_COMPA_vect)
return;
}
}
if (!note_resting && (notes_rest > 0)) {
if (!note_resting) {
note_resting = true;
note_frequency = 0;
note_length = notes_rest;
current_note--;
if ((*notes_pointer)[current_note][0] == (*notes_pointer)[current_note + 1][0]) {
note_frequency = 0;
note_length = 1;
} else {
note_frequency = (*notes_pointer)[current_note][0];
note_length = 1;
}
} else {
note_resting = false;
envelope_index = 0;
@ -638,7 +650,7 @@ void play_note(float freq, int vol) {
}
void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
{
if (!audio_initialized) {
@ -663,7 +675,6 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
notes_pointer = np;
notes_count = n_count;
notes_repeat = n_repeat;
notes_rest = n_rest;
place = 0;
current_note = 0;

@ -86,7 +86,7 @@ void play_sample(uint8_t * s, uint16_t l, bool r);
void play_note(float freq, int vol);
void stop_note(float freq);
void stop_all_notes(void);
void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat);
#define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
@ -98,8 +98,10 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
// length. This works around the limitation of C's sizeof operation on pointers.
// The global float array for the song must be used here.
#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
#define PLAY_SONG(song) PLAY_NOTE_ARRAY(song, false, STACCATO)
#define PLAY_NOTE_ARRAY(note_array, note_repeat, deprecated_arg) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat)); \
_Pragma ("message \"'PLAY_NOTE_ARRAY' macro is deprecated\"")
#define PLAY_SONG(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), false);
#define PLAY_LOOP(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), true);
bool is_playing_notes(void);

@ -51,12 +51,6 @@
#define ED_NOTE(n) EIGHTH_DOT_NOTE(n)
#define SD_NOTE(n) SIXTEENTH_DOT_NOTE(n)
// Note Styles
// Staccato makes sure there is a rest between each note. Think: TA TA TA
// Legato makes notes flow together. Think: TAAA
#define STACCATO 0.01
#define LEGATO 0
// Note Timbre
// Changes how the notes sound
#define TIMBRE_12 0.125
@ -65,7 +59,6 @@
#define TIMBRE_75 0.750
#define TIMBRE_DEFAULT TIMBRE_50
// Notes - # = Octave
#define NOTE_REST 0.00

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