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@ -1191,7 +1191,7 @@ Please note the USB port can only supply a limited amount of power to the keyboa
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Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
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Then, decide whether to use USART (best), interrupts (better) or busywait (not recommended), and enable the relevant option.
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There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
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### Busywait version
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@ -1316,6 +1316,116 @@ In your keyboard config.h:
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#endif
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```
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### Additional Settings
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#### PS/2 mouse features
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These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
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```
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/* Use remote mode instead of the default stream mode (see link) */
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#define PS2_MOUSE_USE_REMOTE_MODE
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/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
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#define PS2_MOUSE_ENABLE_SCROLLING
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/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
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#define PS2_MOUSE_SCROLL_MASK 0x0F
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/* Applies a transformation to the movement before sending to the host (see link) */
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#define PS2_MOUSE_USE_2_1_SCALING
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/* The time to wait after initializing the ps2 host */
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#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
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```
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You can also call the following functions from ps2_mouse.h
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```
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void ps2_mouse_disable_data_reporting(void);
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void ps2_mouse_enable_data_reporting(void);
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void ps2_mouse_set_remote_mode(void);
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void ps2_mouse_set_stream_mode(void);
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void ps2_mouse_set_scaling_2_1(void);
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void ps2_mouse_set_scaling_1_1(void);
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void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
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void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
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```
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#### Fine control
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Use the following defines to change the sensitivity and speed of the mouse.
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Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
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```
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#define PS2_MOUSE_X_MULTIPLIER 3
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#define PS2_MOUSE_Y_MULTIPLIER 3
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#define PS2_MOUSE_V_MULTIPLIER 1
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```
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#### Scroll button
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If you're using a trackpoint, you will likely want to be able to use it for scrolling.
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Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
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To enable the feature, you must set a scroll button mask as follows:
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```
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#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
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```
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To disable the scroll button feature:
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```
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#define PS2_MOUSE_SCROLL_BTN_MASK 0
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```
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The available buttons are:
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```
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#define PS2_MOUSE_BTN_LEFT 0
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#define PS2_MOUSE_BTN_RIGHT 1
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#define PS2_MOUSE_BTN_MIDDLE 2
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```
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You can also combine buttons in the mask by `|`ing them together.
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Once you've configured your scroll button mask, you must configure the scroll button send interval.
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This is the interval before which if the scroll buttons were released they would be sent to the host.
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After this interval, they will cause the mouse to scroll and will not be sent.
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```
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#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
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```
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To disable sending the scroll buttons:
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```
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#define PS2_MOUSE_SCROLL_BTN_SEND 0
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```
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Fine control over the scrolling is supported with the following defines:
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```
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#define PS2_MOUSE_SCROLL_DIVISOR_H 2
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#define PS2_MOUSE_SCROLL_DIVISOR_V 2
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```
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#### Debug settings
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To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
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```
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/* To debug the mouse reports */
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#define PS2_MOUSE_DEBUG_HID
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#define PS2_MOUSE_DEBUG_RAW
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```
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## Safety Considerations
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You probably don't want to "brick" your keyboard, making it impossible
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