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@ -1,5 +1,4 @@
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#include "s65_x.h"
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#include "s65_x.h"
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#include "action_layer.h"
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#define _BL 0
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#define _BL 0
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#define _AL 1
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#define _AL 1
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@ -23,7 +22,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: ANSI qwerty */
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/* 0: ANSI qwerty */
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[_BL] = ANSI_KEYMAP(
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[_BL] = ANSI_KEYMAP(
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F(4), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
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F(2), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
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F(2), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
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@ -94,74 +93,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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};
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enum function_id {
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SHIFT_ESC,
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};
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const uint16_t PROGMEM fn_actions[] = {
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(_FL), // Momentary Fn overlay
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[0] = ACTION_LAYER_MOMENTARY(_FL), // Momentary Fn overlay
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[1] = ACTION_LAYER_TOGGLE(_AL), // Toggle Arrow Layer overlay
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[1] = ACTION_LAYER_TOGGLE(_AL), // Toggle Arrow Layer overlay
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[2] = ACTION_LAYER_TAP_KEY(_FL, KC_CAPS),// Tap to toggle caps lock and hold to activate function layer
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[2] = ACTION_LAYER_TAP_KEY(_FL, KC_CAPS),// Tap to toggle caps lock and hold to activate function layer
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[3] = ACTION_LAYER_TOGGLE(_UL), // Toggle Underglow Layer overlay
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[3] = ACTION_LAYER_TOGGLE(_UL), // Toggle Underglow Layer overlay
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[4] = ACTION_FUNCTION(SHIFT_ESC),
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};
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void matrix_scan_user(void) {
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// Would like to do something like this, that would be cool
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// Turn off all the LEDs on except for the ones mapped on the UL layer, for example
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/* uint32_t layer = layer_state; */
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/* if (layer & (1<<1)) { */
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/* gh60_wasd_leds_on(); */
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/* } else { */
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/* gh60_wasd_leds_off(); */
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/* } */
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/* */
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/* if (layer & (1<<2)) { */
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/* gh60_esc_led_on(); */
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/* } else { */
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/* gh60_esc_led_off(); */
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/* } */
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};
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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switch (id) {
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static uint8_t shift_esc_shift_mask;
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// Shift + ESC = ~
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case SHIFT_ESC:
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shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
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if (record->event.pressed) {
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if (shift_esc_shift_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (shift_esc_shift_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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};
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