Drop method to set Unicode input key and declare start and finish methods as “weak” instead

example_keyboards
coderkun 8 years ago
parent dffdeb50b7
commit 81594c7883

@ -1,7 +1,6 @@
#include "process_unicode.h" #include "process_unicode.h"
static uint8_t input_mode; static uint8_t input_mode;
static uint16_t linux_key = UNICODE_LNX_KEY;
uint16_t hex_to_keycode(uint8_t hex) uint16_t hex_to_keycode(uint8_t hex)
{ {
@ -19,11 +18,7 @@ void set_unicode_input_mode(uint8_t os_target)
input_mode = os_target; input_mode = os_target;
} }
void set_unicode_input_key_lnx(uint16_t key) __attribute__((weak))
{
linux_key = key;
}
void unicode_input_start (void) { void unicode_input_start (void) {
switch(input_mode) { switch(input_mode) {
case UC_OSX: case UC_OSX:
@ -32,8 +27,8 @@ void unicode_input_start (void) {
case UC_LNX: case UC_LNX:
register_code(KC_LCTL); register_code(KC_LCTL);
register_code(KC_LSFT); register_code(KC_LSFT);
register_code(linux_key); register_code(KC_U);
unregister_code(linux_key); unregister_code(KC_U);
unregister_code(KC_LSFT); unregister_code(KC_LSFT);
unregister_code(KC_LCTL); unregister_code(KC_LCTL);
break; break;
@ -46,6 +41,7 @@ void unicode_input_start (void) {
wait_ms(UNICODE_TYPE_DELAY); wait_ms(UNICODE_TYPE_DELAY);
} }
__attribute__((weak))
void unicode_input_finish (void) { void unicode_input_finish (void) {
switch(input_mode) { switch(input_mode) {
case UC_OSX: case UC_OSX:

@ -8,16 +8,11 @@
#define UC_WIN 2 #define UC_WIN 2
#define UC_BSD 3 #define UC_BSD 3
#ifndef UNICODE_LNX_KEY
#define UNICODE_LNX_KEY KC_A
#endif
#ifndef UNICODE_TYPE_DELAY #ifndef UNICODE_TYPE_DELAY
#define UNICODE_TYPE_DELAY 10 #define UNICODE_TYPE_DELAY 10
#endif #endif
void set_unicode_input_mode(uint8_t os_target); void set_unicode_input_mode(uint8_t os_target);
void set_unicode_input_key_lnx(uint16_t linux_key);
void unicode_input_start(void); void unicode_input_start(void);
void unicode_input_finish(void); void unicode_input_finish(void);
void register_hex(uint16_t hex); void register_hex(uint16_t hex);

Loading…
Cancel
Save