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@ -70,29 +70,6 @@ float unilin[][2] = SONG(UNICODE_LINUX);
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#ifdef TAP_DANCE_ENABLE
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#ifdef TAP_DANCE_ENABLE
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#define TAPPING_TERM 200
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#define TAPPING_TERM 200
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uint8_t Lstate = 0, Rstate = 0;
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uint32_t Ltimer = 0, Rtimer = 0;
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uint32_t Ltimes[3], Rtimes[4]; // Ratio of tap times should be about 1.335 (L/R)
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void rhythm_parse(void){
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int L = Ltimes[0] + Ltimes[1] + Ltimes[2]; // Start to end time
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int R = Rtimes[0] + Rtimes[1] + Rtimes[2] + Rtimes[3];
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if(abs(R-L) > 10){
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tap(KC_N); tap(KC_O);
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return;
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} else {
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L = (L / 3)*100; // Average time per tap * 100
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R = (R / 4);
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if(abs(abs(L/R)-133) > 1){
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tap(KC_N); tap(KC_O);
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tap(KC_P); tap(KC_E);
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return;
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} else {
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tap(KC_O); tap(KC_K);
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return;
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}
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}
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};
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void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
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void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
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switch(state->count){ // Only turn the layer on once
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switch(state->count){ // Only turn the layer on once
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case 1:
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case 1:
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