sounds for plover layout

example_keyboards
Jack Humbert 9 years ago
parent 157ddccc2c
commit 7d1a683607

@ -198,33 +198,11 @@ float tone_startup[][2] = {
{440.0*pow(2.0,(28)/12.0), 20}
};
float tone_qwerty[][2] = {
{440.0*pow(2.0,(23)/12.0), 8},
{440.0*pow(2.0,(24)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(31)/12.0), 16}
};
float tone_colemak[][2] = {
{440.0*pow(2.0,(23)/12.0), 8},
{440.0*pow(2.0,(24)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(31)/12.0), 12},
{0, 4},
{440.0*pow(2.0,(35)/12.0), 12}
};
float tone_dvorak[][2] = {
{440.0*pow(2.0,(23)/12.0), 8},
{440.0*pow(2.0,(24)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(31)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(33)/12.0), 8},
{0, 4},
{440.0*pow(2.0,(31)/12.0), 8}
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
@ -325,6 +303,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
break;
case 10:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover, false, 0);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
@ -339,6 +320,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
break;
case 11:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
#endif
layer_off(_PLOVER);
}
break;
@ -364,6 +348,7 @@ void process_action_user(keyrecord_t *record) {
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
_delay_ms(10); // stops the tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
#endif
}

@ -64,6 +64,22 @@
S__NOTE(_REST), \
E__NOTE(_E7 ),
#define PLOVER_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
ED_NOTE(_E7 ), \
S__NOTE(_REST), \
ED_NOTE(_A7 ),
#define PLOVER_GOODBYE_SOUND \
E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \
S__NOTE(_REST), \
ED_NOTE(_A7 ), \
S__NOTE(_REST), \
ED_NOTE(_E7 ),
#define MUSIC_SCALE_SOUND \
E__NOTE(_A5 ), \
E__NOTE(_B5 ), \

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