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@ -14,44 +14,40 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
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LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
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[2] = KEYMAP( /* fn1 lower */
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[2] = KEYMAP( /* fn1 lower */
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F1, F2, F3, F4, F5, TRNS, TRNS, F6, F7, F8, F9, F10,
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F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10,
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1, 2, 3, 4, 5, F18, DEL, 6, 7, 8, 9, 0,
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1, 2, 3, 4, 5, F18, DEL, 6, 7, 8, 9, 0,
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FN3, FN4, TRNS, GRV, MINS, TRNS, TRNS, BSLS, LBRC, RBRC, TRNS, TRNS,
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FN3, FN4, FN28, GRV, MINS, TRNS, INS, BSLS, LBRC, RBRC, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN5, HOME, PGDN, PGUP, END),
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END),
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[3] = KEYMAP( /* fn2 raise */
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[3] = KEYMAP( /* fn2 raise */
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F1, F2, F3, F4, F5, TRNS, TRNS, F6, F7, F8, F9, F10,
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MRWD, MPLY, MFFD, NO, NO, FN21, FN22, EJCT, PWR, LSFT,PAUSE, RSFT,
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F11, F12, F13, F14, F15, F18, DEL, F16, F17, F18, F19, F20,
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FN11, FN12, FN13, FN14, FN15, F18, DEL, FN16, FN17, FN18, FN19, FN20,
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FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT, PWR, LSFT,PAUSE, RSFT,
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FN3, FN4, FN28, FN23, FN24, TRNS, INS, FN25, FN26, FN27, MPRV, MNXT,
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LEFT, DOWN, UP, RGHT, FN5, TRNS, TRNS, MNXT, VOLD, VOLU, MUTE),
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TRNS, TRNS, TRNS, TRNS, FN1, TRNS, FN2, NO, VOLD, VOLU, MUTE),
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[4] = KEYMAP( /* lower + raise */
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LEFT, DOWN, UP, RGHT, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, UP, RGHT,
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HOME, PGDN, PGUP, END, TRNS, F18, DEL, TRNS, HOME, PGDN, PGUP, END,
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FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT, PWR, MPLY, RSFT,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MUTE),
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};
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};
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const uint16_t PROGMEM fn_actions[] = {
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay LOWER
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay LOWER
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[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay RAISE
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[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay RAISE
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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[5] = ACTION_LAYER_MOMENTARY(4), // to Fn overlay LOWER + RAISE
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[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
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[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
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[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
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[26] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
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[27] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
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[28] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
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};
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};
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