Added birkir's keymap (#2653)

cb2x1800
Birkir Rafn Guðjónsson 7 years ago committed by Drashna Jaelre
parent 162a67cbc5
commit 6f3cbdb5f7

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#include "xd60.h"
#include "action_layer.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 0: Base Layer
KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
KC_LSFT, KC_SLSH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSFT, KC_UP, TG(2), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_LEFT, KC_DOWN, KC_RIGHT
),
// 1: Function Layer
KEYMAP(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, BL_DEC, BL_INC, KC_F13, KC_F14, \
KC_NO, KC_WH_U, KC_UP, KC_WH_D, KC_BSPC,KC_HOME,KC_CALC,KC_NO, KC_INS, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL, \
KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT,KC_DEL, KC_END, KC_PGDN,KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGUP, KC_NO, KC_ENT, \
KC_LSFT, KC_NO, KC_NO, KC_APP, BL_STEP,KC_NO, KC_NO, KC_VOLD,KC_VOLU,KC_MUTE, KC_END, KC_PGDN, KC_RSFT, KC_PGUP, TG(2), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_HOME, KC_PGDOWN,KC_END
),
// 2: Cool Layer
KEYMAP(
RESET, BL_DEC, BL_INC, BL_ON, BL_OFF, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, RGB_MODE_PLAIN, KC_TRNS, \
KC_NO, KC_WH_U, KC_UP, KC_WH_D, KC_BSPC,KC_HOME,KC_CALC,KC_NO, KC_INS, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL, \
KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT,KC_DEL, KC_END, KC_PGDN,KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGUP, KC_NO, KC_ENT, \
KC_LSFT, KC_NO, KC_NO, KC_APP, BL_STEP,KC_NO, KC_NO, KC_VOLD,KC_VOLU,KC_MUTE, KC_END, KC_PGDN, KC_RSFT, KC_PGUP, TG(2), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_HOME, KC_PGDOWN,KC_END
)
};
// Custom Actions
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};
// Macros
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) { register_code(KC_RSFT); }
else { unregister_code(KC_RSFT); }
break;
}
return MACRO_NONE;
};
// Loop
void matrix_scan_user(void) {
// empty
};
bool edit = false;
uint32_t mode;
uint16_t hue;
uint8_t sat;
uint8_t val;
uint32_t layer_state_set_user(uint32_t state) {
if (state == 0 && edit == true) {
mode = rgblight_get_mode();
hue = rgblight_get_hue();
sat = rgblight_get_sat();
val = rgblight_get_val();
edit = false;
}
switch (biton32(state)) {
case 1:
rgblight_mode(1);
rgblight_setrgb(0xD3, 0x7F, 0xED);
break;
case 2:
rgblight_mode(1);
rgblight_setrgb(0xFF, 0x00, 0x00);
edit = true;
break;
default:
rgblight_mode(mode);
rgblight_sethsv(hue, sat, val);
break;
}
return state;
}

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# Birkir's Keymap for XIUDI's 60% XD60 PCB
Custom layout with some custom layers. Mac friendly.
## Layout
![Birkir's Layout](https://i.imgur.com/I69AYG1.png)
### Layer 0
Base layer as shown on layout above
### Layer 1
Active while pressing and holding `MENU`
RGB is purple while active
- `ESC` is `~`
### Layer 2
Toggled on and off with `FN`
RGB is red while active
RGB settings are persisted for layer 0 when done.
- `1` Backlight DEC
- `2` Backlight INC
- `3` Backlight OFF
- `4` Backlight ON
- `5` RGB Toggle
- `6` RGB Mode
- `7` RGB Hue DEC (-)
- `8` RGB Hue INC (+)
- `9` RGB Saturation DEC (-)
- `0` RGB Saturation INC (+)
- `-/_` RGB Brightness DEC (-)
- `+/=` RGB Brightness INC (+)
- `BACKSPACE` RGB Mode set to PLAIN
## TODO
- Mac shortcuts on Layer 1
- More dynamic keyboard configuration on Layer 2
## Build
To build the default keymap, simply run `make xd60:birkir`.
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