Add atlacat keymap (#2581)
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#include "dz60.h"
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define RGB_STA RGB_M_P //rgb static
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#define RGB_BRE RGB_M_B //rgb breathe
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#define RGB_RAI RGB_M_R //rgb rainbow
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#define RGB_SWI RGB_M_SW //rgb swirl
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#define RGB_SNA RGB_M_SN //rgb snake
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#define RGB_KNI RGB_M_K //rgb knight
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#define RGB_GRA RGB_M_G //rgb gradient
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap: (Base Layer) Default Layer
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* ,-----------------------------------------------------------.
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* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
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* |-----------------------------------------------------------|
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* |CAPS/MO| A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |MO |Ctrl |
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* `-----------------------------------------------------------'
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*/
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KEYMAP(
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KC_GESC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , XXXXXXX, KC_BSPC,
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSLS,
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LT(MO(1), KC_CAPS),KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
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KC_LSFT, XXXXXXX, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, XXXXXXX,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC , KC_SPC , KC_SPC , KC_RALT, KC_RGUI, XXXXXXX, MO(2) , KC_RCTL),
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/* Keymap : Second Layer (WASD and Media)
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* ,-----------------------------------------------------------.
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* |ESC| F1| F2| F3 | | | | | | | | | | DEL |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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KEYMAP(
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KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , _______, KC_DEL ,
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_______, _______, KC_UP, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUSE,_______, _______, _______,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, KC_INS , KC_HOME, KC_PGUP, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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/* Keymap : Third Layer (RGB / Reset)
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* ,-----------------------------------------------------------.
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* | ` | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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KEYMAP(
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KC_GRV , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , _______, KC_SLEP,
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_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, RESET ,
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_______, RGB_STA, RGB_BRE, RGB_RAI, RGB_SWI, RGB_SNA, RGB_KNI, RGB_GRA, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______,
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_______, _______, BL_DEC , BL_TOGG, BL_INC , BL_STEP, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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};
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@ -0,0 +1,4 @@
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// Template made by Atlacat for DZ 60% keyboard
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The design of the keyboard is coppied from other makers but change to be more dynamic.
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The main difference is the switching between layers to keep things simple for me
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