Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
commit
6a618fd44d
@ -0,0 +1,5 @@
|
|||||||
|
# skullY's Clueboard Layout
|
||||||
|
|
||||||
|
This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
|
||||||
|
|
||||||
|
The most notable change from the default layout is putting Ctrl on the Capslock key. I also swap Alt and Cmd because I mostly use a Mac day to day.
|
@ -1,4 +1,97 @@
|
|||||||
Clueboard keyboard firmware
|
Clueboard keyboard firmware
|
||||||
======================
|
======================
|
||||||
|
|
||||||
TODO: to be updated.
|
DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co).
|
||||||
|
|
||||||
|
For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
|
||||||
|
|
||||||
|
## First Time Setup
|
||||||
|
|
||||||
|
Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make
|
||||||
|
```
|
||||||
|
|
||||||
|
You will see a lot of output and if everything worked correctly you will see something similar to this:
|
||||||
|
|
||||||
|
```
|
||||||
|
Size after:
|
||||||
|
text data bss dec hex filename
|
||||||
|
0 19992 0 19992 4e18 clueboard_rev2_default.hex
|
||||||
|
```
|
||||||
|
|
||||||
|
At this point you can press RESET on your Clueboard and flash your keyboard with this command:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make dfu
|
||||||
|
```
|
||||||
|
|
||||||
|
If you would like to use one of the alternative keymaps, or create your own, see below.
|
||||||
|
|
||||||
|
## Clueboard 1.0
|
||||||
|
|
||||||
|
If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `SUBPROJECT=rev1` to your make command, like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make SUBPROJECT=rev1
|
||||||
|
```
|
||||||
|
|
||||||
|
And when flashing your keyboard:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make SUBPROJECT=rev1 dfu
|
||||||
|
```
|
||||||
|
|
||||||
|
If you are flashing an alternative layout to your rev1, include both `SUBPROJECT=rev1` and `KEYMAP=<keymap>` in your command, for example when flashing max:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make SUBPROJECT=rev1 KEYMAP=max dfu
|
||||||
|
```
|
||||||
|
|
||||||
|
## Alternate Keymaps
|
||||||
|
|
||||||
|
There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `KEYMAP=<keymap>` to your command:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make KEYMAP=skully
|
||||||
|
```
|
||||||
|
|
||||||
|
And when flashing your keyboard, put `KEYMAP=<keymap>` between "make" and "dfu":
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make KEYMAP=skully dfu
|
||||||
|
```
|
||||||
|
|
||||||
|
### Notable Layouts
|
||||||
|
|
||||||
|
These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
|
||||||
|
|
||||||
|
* [keymaps/default](keymaps/default) - The default Clueboard layout
|
||||||
|
* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
|
||||||
|
* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards.
|
||||||
|
|
||||||
|
## Create Your Own Keymap
|
||||||
|
|
||||||
|
There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend:
|
||||||
|
|
||||||
|
* Copy `[keymaps/default](keymaps/default/)` to `keymaps/<your_layout>`.
|
||||||
|
* Compile the firmware (`$ make KEYMAP=<your_layout>`)
|
||||||
|
* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
|
||||||
|
* Make sure everything works like the default keyboard
|
||||||
|
* Modify `keymaps/<your_layout>/readme.md` to tell others about your layout.
|
||||||
|
* Modify `keymaps/<your_layout>/keymap.c` to reflect your desired layout.
|
||||||
|
* Compile your new custom firmware (`$ make KEYMAP=<your_layout>`)
|
||||||
|
** If you have warnings you may flash without fixing them, but something may not work right.
|
||||||
|
** If you have any errors you must fix them before continuing.
|
||||||
|
* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`)
|
||||||
|
|
||||||
|
## Share Your Keymap
|
||||||
|
|
||||||
|
Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
|
||||||
|
|
||||||
|
* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
|
||||||
|
* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
|
||||||
|
* If your layout requires special hardware to be added, please describe that in the readme.md
|
||||||
|
|
||||||
|
TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)
|
||||||
|
@ -0,0 +1,76 @@
|
|||||||
|
|
||||||
|
|
||||||
|
# MCU name
|
||||||
|
#MCU = at90usb1287
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Processor frequency.
|
||||||
|
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||||
|
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||||
|
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||||
|
# automatically to create a 32-bit value in your source code.
|
||||||
|
#
|
||||||
|
# This will be an integer division of F_USB below, as it is sourced by
|
||||||
|
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||||
|
# does not *change* the processor frequency - it should merely be updated to
|
||||||
|
# reflect the processor speed set externally so that the code can use accurate
|
||||||
|
# software delays.
|
||||||
|
F_CPU = 16000000
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# LUFA specific
|
||||||
|
#
|
||||||
|
# Target architecture (see library "Board Types" documentation).
|
||||||
|
ARCH = AVR8
|
||||||
|
|
||||||
|
# Input clock frequency.
|
||||||
|
# This will define a symbol, F_USB, in all source code files equal to the
|
||||||
|
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||||
|
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||||
|
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||||
|
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||||
|
# at the end, this will be done automatically to create a 32-bit value in your
|
||||||
|
# source code.
|
||||||
|
#
|
||||||
|
# If no clock division is performed on the input clock inside the AVR (via the
|
||||||
|
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||||
|
F_USB = $(F_CPU)
|
||||||
|
|
||||||
|
# Interrupt driven control endpoint task(+60)
|
||||||
|
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||||
|
|
||||||
|
|
||||||
|
# Boot Section Size in *bytes*
|
||||||
|
# Teensy halfKay 512
|
||||||
|
# Teensy++ halfKay 1024
|
||||||
|
# Atmel DFU loader 4096
|
||||||
|
# LUFA bootloader 4096
|
||||||
|
# USBaspLoader 2048
|
||||||
|
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||||
|
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change yes to no to disable
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
|
||||||
|
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
|
||||||
|
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
|
||||||
|
CONSOLE_ENABLE ?= yes # Console for debug(+400)
|
||||||
|
COMMAND_ENABLE ?= yes # Commands for debug and configuration
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
|
||||||
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
NKRO_ENABLE ?= no # USB Nkey Rollover
|
||||||
|
RGBLIGHT_ENABLE ?= yes # Enable keyboard underlight functionality (+4870)
|
||||||
|
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality by default
|
||||||
|
MIDI_ENABLE ?= no # MIDI controls
|
||||||
|
UNICODE_ENABLE ?= no # Unicode
|
||||||
|
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
|
AUDIO_ENABLE ?= yes # Audio output on port C6
|
||||||
|
|
||||||
|
ifndef QUANTUM_DIR
|
||||||
|
include ../../Makefile
|
||||||
|
endif
|
||||||
|
|
||||||
|
|
@ -0,0 +1,98 @@
|
|||||||
|
#include "cluecard.h"
|
||||||
|
#define BL_RED OCR1B
|
||||||
|
#define BL_GREEN OCR1A
|
||||||
|
#define BL_BLUE OCR1C
|
||||||
|
|
||||||
|
void matrix_init_kb(void) {
|
||||||
|
// put your keyboard start-up code here
|
||||||
|
// runs once when the firmware starts up
|
||||||
|
|
||||||
|
matrix_init_user();
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_scan_kb(void) {
|
||||||
|
// put your looping keyboard code here
|
||||||
|
// runs every cycle (a lot)
|
||||||
|
|
||||||
|
matrix_scan_user();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
// put your per-action keyboard code here
|
||||||
|
// runs for every action, just before processing by the firmware
|
||||||
|
|
||||||
|
return process_record_user(keycode, record);
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_set_kb(uint8_t usb_led) {
|
||||||
|
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||||
|
|
||||||
|
led_set_user(usb_led);
|
||||||
|
}
|
||||||
|
|
||||||
|
void backlight_init_ports(void)
|
||||||
|
{
|
||||||
|
// Set B5, B6, and B7 as output
|
||||||
|
DDRB |= (1<<7)|(1<<6)|(1<<5);
|
||||||
|
|
||||||
|
// Setup PWM
|
||||||
|
ICR1 = 0xFFFF;
|
||||||
|
TCCR1A = 0b10101010;
|
||||||
|
TCCR1B = 0b00011001;
|
||||||
|
|
||||||
|
BL_RED = 0xFFFF;
|
||||||
|
BL_GREEN = 0xFFFF;
|
||||||
|
BL_BLUE = 0xFFFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
void backlight_set(uint8_t level)
|
||||||
|
{
|
||||||
|
// Set the RGB color
|
||||||
|
switch (level)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
// Off
|
||||||
|
BL_RED = 0xFFFF;
|
||||||
|
BL_GREEN = 0xFFFF;
|
||||||
|
BL_BLUE = 0xFFFF;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
// Red
|
||||||
|
BL_RED = 0x0000;
|
||||||
|
BL_GREEN = 0xFFFF;
|
||||||
|
BL_BLUE = 0xFFFF;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
// Green
|
||||||
|
BL_RED = 0xFFFF;
|
||||||
|
BL_GREEN = 0x0000;
|
||||||
|
BL_BLUE = 0xFFFF;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
// Blue
|
||||||
|
BL_RED = 0xFFFF;
|
||||||
|
BL_GREEN = 0xFFFF;
|
||||||
|
BL_BLUE = 0x0000;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
// Magenta
|
||||||
|
BL_RED = 0x4000;
|
||||||
|
BL_GREEN = 0x4000;
|
||||||
|
BL_BLUE = 0x4000;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
// Purple
|
||||||
|
BL_RED = 0x0000;
|
||||||
|
BL_GREEN = 0xFFFF;
|
||||||
|
BL_BLUE = 0x0000;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
// Yellow
|
||||||
|
BL_RED = 0x0000;
|
||||||
|
BL_GREEN = 0x0000;
|
||||||
|
BL_BLUE = 0xFFFF;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
xprintf("Unknown level: %d\n", level);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,22 @@
|
|||||||
|
#ifndef CLUECARD_H
|
||||||
|
#define CLUECARD_H
|
||||||
|
|
||||||
|
#include "quantum.h"
|
||||||
|
|
||||||
|
// This a shortcut to help you visually see your layout.
|
||||||
|
// The first section contains all of the arguements
|
||||||
|
// The second converts the arguments into a two-dimensional array
|
||||||
|
#define KEYMAP( \
|
||||||
|
k00, k01, k02, \
|
||||||
|
k10, k12, \
|
||||||
|
k20, k21, k22, \
|
||||||
|
k11, \
|
||||||
|
k30, k31, k32 \
|
||||||
|
) { \
|
||||||
|
{ k00, k01, k02, }, \
|
||||||
|
{ k10, k11, k12, }, \
|
||||||
|
{ k20, k21, k22, }, \
|
||||||
|
{ k30, k31, k32, } \
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -0,0 +1,167 @@
|
|||||||
|
/*
|
||||||
|
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef CONFIG_H
|
||||||
|
#define CONFIG_H
|
||||||
|
|
||||||
|
#include "config_common.h"
|
||||||
|
|
||||||
|
/* USB Device descriptor parameter */
|
||||||
|
#define VENDOR_ID 0xC1ED
|
||||||
|
#define PRODUCT_ID 0x2330
|
||||||
|
#define DEVICE_VER 0x0001
|
||||||
|
#define MANUFACTURER Clueboard
|
||||||
|
#define PRODUCT ATMEGA32U4 Firmware Dev Kit
|
||||||
|
#define DESCRIPTION A small board to help you hack on QMK.
|
||||||
|
|
||||||
|
/* key matrix size */
|
||||||
|
#define MATRIX_ROWS 4
|
||||||
|
#define MATRIX_COLS 3
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Keyboard Matrix Assignments
|
||||||
|
*
|
||||||
|
* Change this to how you wired your keyboard
|
||||||
|
* COLS: AVR pins used for columns, left to right
|
||||||
|
* ROWS: AVR pins used for rows, top to bottom
|
||||||
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||||
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#define MATRIX_ROW_PINS { F0, F5, F4, B4 }
|
||||||
|
#define MATRIX_COL_PINS { F1, F7, F6 }
|
||||||
|
#define UNUSED_PINS
|
||||||
|
|
||||||
|
/* COL2ROW or ROW2COL */
|
||||||
|
#define DIODE_DIRECTION ROW2COL
|
||||||
|
|
||||||
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
|
#define DEBOUNCING_DELAY 20
|
||||||
|
|
||||||
|
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
||||||
|
//#define MATRIX_HAS_GHOST
|
||||||
|
|
||||||
|
/* number of backlight levels */
|
||||||
|
#define BACKLIGHT_LEVELS 6
|
||||||
|
|
||||||
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||||
|
//#define LOCKING_SUPPORT_ENABLE
|
||||||
|
/* Locking resynchronize hack */
|
||||||
|
//#define LOCKING_RESYNC_ENABLE
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Force NKRO
|
||||||
|
*
|
||||||
|
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
|
||||||
|
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
|
||||||
|
* makefile for this to work.)
|
||||||
|
*
|
||||||
|
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
|
||||||
|
* until the next keyboard reset.
|
||||||
|
*
|
||||||
|
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
|
||||||
|
* fully operational during normal computer usage.
|
||||||
|
*
|
||||||
|
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
|
||||||
|
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
|
||||||
|
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
|
||||||
|
* power-up.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
//#define FORCE_NKRO
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Magic Key Options
|
||||||
|
*
|
||||||
|
* Magic keys are hotkey commands that allow control over firmware functions of
|
||||||
|
* the keyboard. They are best used in combination with the HID Listen program,
|
||||||
|
* found here: https://www.pjrc.com/teensy/hid_listen.html
|
||||||
|
*
|
||||||
|
* The options below allow the magic key functionality to be changed. This is
|
||||||
|
* useful if your keyboard/keypad is missing keys and you want magic key support.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* key combination for magic key command */
|
||||||
|
#define IS_COMMAND() ( \
|
||||||
|
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||||
|
)
|
||||||
|
|
||||||
|
/* control how magic key switches layers */
|
||||||
|
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
|
||||||
|
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
|
||||||
|
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
|
||||||
|
|
||||||
|
/* override magic key keymap */
|
||||||
|
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
|
||||||
|
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
|
||||||
|
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
|
||||||
|
//#define MAGIC_KEY_HELP1 H
|
||||||
|
//#define MAGIC_KEY_HELP2 SLASH
|
||||||
|
//#define MAGIC_KEY_DEBUG D
|
||||||
|
//#define MAGIC_KEY_DEBUG_MATRIX X
|
||||||
|
//#define MAGIC_KEY_DEBUG_KBD K
|
||||||
|
//#define MAGIC_KEY_DEBUG_MOUSE M
|
||||||
|
//#define MAGIC_KEY_VERSION V
|
||||||
|
//#define MAGIC_KEY_STATUS S
|
||||||
|
//#define MAGIC_KEY_CONSOLE C
|
||||||
|
//#define MAGIC_KEY_LAYER0_ALT1 ESC
|
||||||
|
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
|
||||||
|
//#define MAGIC_KEY_LAYER0 0
|
||||||
|
//#define MAGIC_KEY_LAYER1 1
|
||||||
|
//#define MAGIC_KEY_LAYER2 2
|
||||||
|
//#define MAGIC_KEY_LAYER3 3
|
||||||
|
//#define MAGIC_KEY_LAYER4 4
|
||||||
|
//#define MAGIC_KEY_LAYER5 5
|
||||||
|
//#define MAGIC_KEY_LAYER6 6
|
||||||
|
//#define MAGIC_KEY_LAYER7 7
|
||||||
|
//#define MAGIC_KEY_LAYER8 8
|
||||||
|
//#define MAGIC_KEY_LAYER9 9
|
||||||
|
//#define MAGIC_KEY_BOOTLOADER PAUSE
|
||||||
|
//#define MAGIC_KEY_LOCK CAPS
|
||||||
|
//#define MAGIC_KEY_EEPROM E
|
||||||
|
//#define MAGIC_KEY_NKRO N
|
||||||
|
//#define MAGIC_KEY_SLEEP_LED Z
|
||||||
|
|
||||||
|
/* Underlight configuration
|
||||||
|
*/
|
||||||
|
#define RGB_DI_PIN E6
|
||||||
|
//#define RGBLIGHT_TIMER
|
||||||
|
#define RGBLED_NUM 4 // Number of LEDs
|
||||||
|
#define RGBLIGHT_HUE_STEP 10
|
||||||
|
#define RGBLIGHT_SAT_STEP 17
|
||||||
|
#define RGBLIGHT_VAL_STEP 17
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Feature disable options
|
||||||
|
* These options are also useful to firmware size reduction.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* disable debug print */
|
||||||
|
//#define NO_DEBUG
|
||||||
|
|
||||||
|
/* disable print */
|
||||||
|
//#define NO_PRINT
|
||||||
|
|
||||||
|
/* disable action features */
|
||||||
|
//#define NO_ACTION_LAYER
|
||||||
|
//#define NO_ACTION_TAPPING
|
||||||
|
//#define NO_ACTION_ONESHOT
|
||||||
|
//#define NO_ACTION_MACRO
|
||||||
|
//#define NO_ACTION_FUNCTION
|
||||||
|
|
||||||
|
#endif
|
@ -0,0 +1,21 @@
|
|||||||
|
# Build Options
|
||||||
|
# change to "no" to disable the options, or define them in the Makefile in
|
||||||
|
# the appropriate keymap folder that will get included automatically
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||||
|
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||||
|
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
|
||||||
|
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||||
|
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||||
|
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||||
|
MIDI_ENABLE = no # MIDI controls
|
||||||
|
AUDIO_ENABLE = yes # Audio output on port C6
|
||||||
|
UNICODE_ENABLE = no # Unicode
|
||||||
|
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
|
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
|
||||||
|
ifndef QUANTUM_DIR
|
||||||
|
include ../../../../Makefile
|
||||||
|
endif
|
@ -0,0 +1,8 @@
|
|||||||
|
#ifndef CONFIG_USER_H
|
||||||
|
#define CONFIG_USER_H
|
||||||
|
|
||||||
|
#include "../../config.h"
|
||||||
|
|
||||||
|
// place overrides here
|
||||||
|
|
||||||
|
#endif
|
@ -0,0 +1,63 @@
|
|||||||
|
#include "cluecard.h"
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
#include "audio.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
[0] = KEYMAP(
|
||||||
|
RGB_TOG, RGB_SAI, RGB_VAI, \
|
||||||
|
RGB_HUD, RGB_HUI, \
|
||||||
|
RGB_MOD, RGB_SAD, RGB_VAD, \
|
||||||
|
BL_STEP, \
|
||||||
|
F(0), F(1), F(2) \
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
|
||||||
|
float tone_startup[][2] = SONG(STARTUP_SOUND);
|
||||||
|
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||||
|
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||||
|
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||||
|
float tone_plover[][2] = SONG(PLOVER_SOUND);
|
||||||
|
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
|
||||||
|
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
|
||||||
|
|
||||||
|
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const uint16_t PROGMEM fn_actions[] = {
|
||||||
|
[0] = ACTION_FUNCTION(0),
|
||||||
|
[1] = ACTION_FUNCTION(1),
|
||||||
|
[2] = ACTION_FUNCTION(2)
|
||||||
|
};
|
||||||
|
|
||||||
|
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||||
|
if (record->event.pressed) {
|
||||||
|
switch (id) {
|
||||||
|
case 0:
|
||||||
|
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
PLAY_NOTE_ARRAY(music_scale, false, 0);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
void matrix_init_user(void) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_scan_user(void) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_set_user(uint8_t usb_led) {
|
||||||
|
}
|
@ -0,0 +1 @@
|
|||||||
|
# The default keymap for cluecard
|
@ -0,0 +1,28 @@
|
|||||||
|
cluecard keyboard firmware
|
||||||
|
======================
|
||||||
|
|
||||||
|
## Quantum MK Firmware
|
||||||
|
|
||||||
|
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
|
||||||
|
|
||||||
|
## Building
|
||||||
|
|
||||||
|
Download or clone the whole firmware and navigate to the keyboards/cluecard folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
||||||
|
|
||||||
|
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||||
|
|
||||||
|
### Default
|
||||||
|
|
||||||
|
To build with the default keymap, simply run `make`.
|
||||||
|
|
||||||
|
### Other Keymaps
|
||||||
|
|
||||||
|
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
|
||||||
|
|
||||||
|
To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
|
||||||
|
|
||||||
|
```
|
||||||
|
$ make keymap=[default|jack|<name>]
|
||||||
|
```
|
||||||
|
|
||||||
|
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
|
Loading…
Reference in New Issue