Added Obelus
tearing it down so that it can be rebuilt fiddling with audio big default config overhaul apparently startup sounds work without the override now readme! readme fixes readme tweakingtravis_phases
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f1c7b813aa
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692c4e7508
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER You
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#define PRODUCT obelus
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#define DESCRIPTION 4x4 QMK test platform
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
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#define MATRIX_COL_PINS { F0, F1, B2, B3 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
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#define DIODE_DIRECTION COL2ROW
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#define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#ifdef AUDIO_ENABLE
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#define AUDIO_VOICES
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#define C6_AUDIO
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#define STARTUP_SONG SONG(STARTUP_SOUND)
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#endif
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#endif
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = yes # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// Add overrides here
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#endif
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#include "obelus.h"
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* LAYERS
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* ,-----------------------.
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* | | | |RESET|
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* |-----+-----+-----+-----|
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* |MUSIC| | | |
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* |-----+-----+-----+-----|
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* |NUMPD| NAV |GAMES| |
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* |-----+-----+-----+-----|
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* | | | | |
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* `---------------------- '
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*/
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[0] = KEYMAP( /* LAYER SELECT */
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KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
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TO(4), KC_TRNS, KC_TRNS, KC_TRNS, \
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TO(1), TO(2), TO(3), KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
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),
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/* NUMPAD
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* ,-----------------------.
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* | 7 | 8 | 9 | * |
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* |-----+-----+-----+-----|
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* | 4 | 5 | 6 | - |
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* |-----+-----+-----+-----|
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* | 1 | 2 | 3 | + |
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* |-----+-----+-----+-----|
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* | 0 | . | / | = |
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* `---------------------- '
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*/
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[1] = KEYMAP( /* NUMPAD */
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KC_P7, KC_P8, KC_P9, KC_PAST, \
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KC_P4, KC_P5, KC_P6, KC_PMNS, \
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KC_P1, KC_P2, KC_P3, KC_PPLS, \
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KC_P0, KC_PDOT, KC_PSLS, LT(5,KC_PENT) \
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),
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/* NUMPAD SUPPLEMENT
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* ,-----------------------.
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* |NUMLK| | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* `---------------------- '
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*/
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[5] = KEYMAP( /* NUMPAD SUPPLEMENT */
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KC_NLCK, KC_TRNS, KC_TRNS, TO(0), \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
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),
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/* NAV
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* ,-----------------------.
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* | INS |PGUP | TAB |PRSCR|
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* |-----+-----+-----+-----|
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* | DEL |PGDN |VOLD |VOLU |
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* |-----+-----+-----+-----|
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* |HOME | UP | END | |
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* |-----+-----+-----+-----|
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* |LEFT |DOWN |RIGHT|ENTER|
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* `---------------------- '
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*/
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[2] = KEYMAP( /* NAV CLUSTER */
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KC_INS, KC_PGUP, KC_TAB, KC_PSCR, \
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KC_DEL, KC_PGDN, KC_VOLD, KC_VOLU, \
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KC_HOME, KC_UP, KC_END, TO(0), \
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KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT \
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),
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/* GAMING
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* ,-----------------------.
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* | ESC | 1 | 2 | 3 |
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* |-----+-----+-----+-----|
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* | TAB | Q | W | E |
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* |-----+-----+-----+-----|
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* |SHIFT| A | S | D |
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* |-----+-----+-----+-----|
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* |CTRL | C | R |SPACE|
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* `---------------------- '
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*/
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[3] = KEYMAP( /* GAMING */
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LT(4, KC_ESC), KC_1, KC_2, KC_3, \
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KC_TAB, KC_Q, KC_W, KC_E, \
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KC_LSFT, KC_A, KC_S, KC_D, \
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KC_LCTL, KC_C, KC_R, KC_SPC \
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),
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/* MUSIC
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* ,-----------------------.
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* | | | | |
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* |-----+-----+-----+-----|
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* |TOGGL|MODE | | |
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* `---------------------- '
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*/
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[4] = KEYMAP( /* NUMPAD SUPPLEMENT */
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KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, \
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MU_TOG, MU_MOD, KC_NO, TO(0) \
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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@ -0,0 +1 @@
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# The default keymap for obelus
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#include "obelus.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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// Turn status LED on
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DDRD |= (1<<6);
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PORTD |= (1<<6);
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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led_set_user(usb_led);
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}
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#ifndef OBELUS_H
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#define OBELUS_H
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#include "quantum.h"
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// This a shortcut to help you visually see your layout.
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// The following is an example using the Planck MIT layout
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// The first section contains all of the arguements
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// The second converts the arguments into a two-dimensional array
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#define KEYMAP( \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k20, k21, k22, k23, \
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k30, k31, k32, k33 \
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) \
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{ \
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{ k00, k01, k02, k03 }, \
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{ k10, k11, k12, k13 }, \
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{ k20, k21, k22, k23 }, \
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{ k30, k31, k32, k33 } \
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}
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#endif
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@ -0,0 +1,19 @@
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|||||||
|
Obelus
|
||||||
|
===
|
||||||
|
|
||||||
|
[The Obelus](https://imgur.com/a/vj4LF) is designed to provide an easy platform to work with for people who are new to building keyboards. It is also especially useful as a QMK testbed, featuring support for a lot of the interesting features of QMK including audio, and a lot of spare pins broken out to headers for hacking away.
|
||||||
|
|
||||||
|
Keyboard Maintaintainers: [Ethan Madden](https://github.com/jetpacktuxedo), [James Underwood](https://github.com/ju0)
|
||||||
|
Hardware Supported: Obelus
|
||||||
|
Hardware Availability: C-Keys soldering workshops, /u/MonkeyPlusPlus
|
||||||
|
|
||||||
|
Make example for this keyboard (after setting up your build environment):
|
||||||
|
|
||||||
|
make obelus-default
|
||||||
|
|
||||||
|
Or to make and flash:
|
||||||
|
|
||||||
|
make obelus-default-dfu
|
||||||
|
|
||||||
|
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) and [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||||
|
|
@ -0,0 +1,68 @@
|
|||||||
|
# MCU name
|
||||||
|
#MCU = at90usb1287
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Processor frequency.
|
||||||
|
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||||
|
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||||
|
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||||
|
# automatically to create a 32-bit value in your source code.
|
||||||
|
#
|
||||||
|
# This will be an integer division of F_USB below, as it is sourced by
|
||||||
|
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||||
|
# does not *change* the processor frequency - it should merely be updated to
|
||||||
|
# reflect the processor speed set externally so that the code can use accurate
|
||||||
|
# software delays.
|
||||||
|
F_CPU = 16000000
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# LUFA specific
|
||||||
|
#
|
||||||
|
# Target architecture (see library "Board Types" documentation).
|
||||||
|
ARCH = AVR8
|
||||||
|
|
||||||
|
# Input clock frequency.
|
||||||
|
# This will define a symbol, F_USB, in all source code files equal to the
|
||||||
|
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||||
|
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||||
|
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||||
|
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||||
|
# at the end, this will be done automatically to create a 32-bit value in your
|
||||||
|
# source code.
|
||||||
|
#
|
||||||
|
# If no clock division is performed on the input clock inside the AVR (via the
|
||||||
|
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||||
|
F_USB = $(F_CPU)
|
||||||
|
|
||||||
|
# Interrupt driven control endpoint task(+60)
|
||||||
|
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||||
|
|
||||||
|
|
||||||
|
# Boot Section Size in *bytes*
|
||||||
|
# Teensy halfKay 512
|
||||||
|
# Teensy++ halfKay 1024
|
||||||
|
# Atmel DFU loader 4096
|
||||||
|
# LUFA bootloader 4096
|
||||||
|
# USBaspLoader 2048
|
||||||
|
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||||
|
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change yes to no to disable
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
|
||||||
|
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
|
||||||
|
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
|
||||||
|
CONSOLE_ENABLE ?= no # Console for debug(+400)
|
||||||
|
COMMAND_ENABLE ?= no # Commands for debug and configuration
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
|
||||||
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
NKRO_ENABLE ?= no # USB Nkey Rollover
|
||||||
|
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
|
||||||
|
MIDI_ENABLE ?= yes # MIDI controls
|
||||||
|
UNICODE_ENABLE ?= no # Unicode
|
||||||
|
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
|
AUDIO_ENABLE ?= yes # Audio output on port C6
|
||||||
|
FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches
|
Loading…
Reference in New Issue