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@ -40,13 +40,12 @@ extern backlight_config_t backlight_config;
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#ifndef AG_SWAP_SONG
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#ifndef AG_SWAP_SONG
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#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
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#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
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#endif
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#endif
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#ifndef DEFAULT_LAYER_SONGS
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#define DEFAULT_LAYER_SONGS { }
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#endif
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float goodbye_song[][2] = GOODBYE_SONG;
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float goodbye_song[][2] = GOODBYE_SONG;
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float ag_norm_song[][2] = AG_NORM_SONG;
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float ag_norm_song[][2] = AG_NORM_SONG;
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float ag_swap_song[][2] = AG_SWAP_SONG;
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float ag_swap_song[][2] = AG_SWAP_SONG;
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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#ifdef DEFAULT_LAYER_SONGS
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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#endif
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#endif
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#endif
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static void do_code16 (uint16_t code, void (*f) (uint8_t)) {
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static void do_code16 (uint16_t code, void (*f) (uint8_t)) {
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@ -560,7 +559,7 @@ void send_string_with_delay(const char *str, uint8_t interval) {
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}
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}
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void set_single_persistent_default_layer(uint8_t default_layer) {
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void set_single_persistent_default_layer(uint8_t default_layer) {
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#ifdef AUDIO_ENABLE
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#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
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PLAY_SONG(default_layer_songs[default_layer]);
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PLAY_SONG(default_layer_songs[default_layer]);
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#endif
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#endif
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eeconfig_update_default_layer(1U<<default_layer);
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eeconfig_update_default_layer(1U<<default_layer);
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