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@ -110,6 +110,69 @@ void layer_debug(void)
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}
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#endif
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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uint8_t source_layers_cache[MAX_LAYER_BITS][(MATRIX_ROWS * MATRIX_COLS + 7) / 8] = {0};
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void update_source_layers_cache(keypos_t key, uint8_t layer)
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{
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const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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const uint8_t storage_row = key_number / 8;
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const uint8_t storage_bit = key_number % 8;
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for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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source_layers_cache[bit_number][storage_row] ^=
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(-((layer & (1U << bit_number)) != 0)
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^ source_layers_cache[bit_number][storage_row])
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& (1U << storage_bit);
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}
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}
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uint8_t read_source_layers_cache(keypos_t key)
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{
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const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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const uint8_t storage_row = key_number / 8;
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const uint8_t storage_bit = key_number % 8;
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uint8_t layer = 0;
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for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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layer |=
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((source_layers_cache[bit_number][storage_row]
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& (1U << storage_bit)) != 0)
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<< bit_number;
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}
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return layer;
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}
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#endif
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/*
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* Make sure the action triggered when the key is released is the same
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* one as the one triggered on press. It's important for the mod keys
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* when the layer is switched after the down event but before the up
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* event as they may get stuck otherwise.
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*/
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action_t store_or_get_action(bool pressed, keypos_t key)
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{
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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if (disable_action_cache) {
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return layer_switch_get_action(key);
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}
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uint8_t layer;
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if (pressed) {
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layer = layer_switch_get_layer(key);
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update_source_layers_cache(key, layer);
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}
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else {
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layer = read_source_layers_cache(key);
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}
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return action_for_key(layer, key);
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#else
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return layer_switch_get_action(key);
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#endif
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}
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int8_t layer_switch_get_layer(keypos_t key)
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{
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