* reforked, untarred keymaps, added CRS and renamed my keymap folders * Update readme.md corrected a typomoxygen 0.5.261
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# Dales Planck Layout
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Goals:
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* Trying to fit as many characters as possible on the default layer
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* its easier for me to remember logical functions than characters
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* this also makes it easier to use the two US ISO keysets I had on hand
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* A number pad AND a number row
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# CRS Planck Layout
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Goals:
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*Maximum compatibility with standard keyboards
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* I have to work on other staggered Qwerty keyboards all the time so I wanted to keep essentially the same layout instead of optimizing too much.
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* Trying to fit as many characters as possible on the default layer
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* its easier for me to remember logical functions than characters
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* Using the extra punctuation caps in place of arrows frees up some Row 4 caps
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* however, I'm trying out an arrows layout with the other punctuation on the Raise layer and it is quite nice too
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* A number pad AND a number row
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[Here is the layout in easily readable KLE form.](http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7)
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# Dale's Preonic layout - largely based on his Planck.
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# The hardware number row is mostly to avoid inherent context switching delay while he is receiving auditory input.
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# Dale's Preonic layout
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Really just my Planck layout for the Preonic.
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The hardware number row is mostly to avoid context switching delay inherent in receiving auditory input while trying to type. Frankly I like my Planck Game layer more than I like using the number row.
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I cut most of the plate vertical supports on the left side to use the Rev. 1 Preonic PCB's alternate switch placement to allow the use of 1.25 mods.
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#include "sweet16.h"
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enum layers {
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num,
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extra,
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mouse
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[num] = LAYOUT_numpad_4x4(
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KC_P7, KC_P8, KC_P9, LT(extra, KC_PPLS),
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KC_P4, KC_P5, KC_P6,
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KC_P1, KC_P2, KC_P3, KC_PENT,
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LT(mouse, KC_P0), KC_DOT
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)
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[extra] = LAYOUT_numpad_4x4(
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KC_PSLS, KC_PAST, KC_PMNS, KC_TRNS,
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KC_BSPC, KC_EXC, KC_DEL,
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KC_LPRN, KC_RPRN, KC_PEQL, KC_PENT,
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KC_TAB, KC_NLCK
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)
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[mouse] = LAYOUT_numpad_4x4(
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KC_MS_WH_D, KC_MS_U, KC_MS_WH_U, LT(extra, KC_PPLS),
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KC_MS_L, KC_MS_D, KC_MS_R,
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KC_BTN1, KC_BTN2, KC_BTN3, KC_PENT,
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KC_TRNS, KC_DOT
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)
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};
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# Dale's keymap for the Sweet16
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I wanted to reuse a standard numpad keyset and have the full functionality of an larger numpad with a nod to Excel functionality.
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include QMK_KEYBOARD_CONFIG_H
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define _MASTER_RIGHT
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// #define EE_HANDS
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#endif
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// Can't Remember Sh*t Keymap for 4x12 ortho
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// http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _ARROW 1
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#define _GAME 2
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#define _LOWER 3
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#define _RAISE 4
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#define _PLOVER 5
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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ARROW,
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GAME,
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LOWER,
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RAISE,
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BACKLIT,
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PLOVER,
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EXT_PLV
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_ortho_4x12( \
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
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KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
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),
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/* Arrow
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* ,-----------------------------------------------------------------------------------.
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | \ | Alt | Lower| Space| Space|Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ARROW] = LAYOUT_ortho_4x12( \
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
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KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
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),
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/* Game
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* ,-----------------------------------------------------------------------------------.
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* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT_ortho_4x12( \
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KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
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KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
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),
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/* Lower (switched to # because KP# were weird in terminal emulators)
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* ,-----------------------------------------------------------------------------------.
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* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Esc | | | | | | 0 | | | | KP_+ | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_ortho_4x12( \
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KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
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KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | App | | | | | Ins | | Home | PGDN | PGUP | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_ortho_4x12( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
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KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
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_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
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_______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
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),
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/* Plover layer (http://opensteno.org)
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* ,-----------------------------------------------------------------------------------.
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* | # | # | # | # | # | # | # | # | # | # | # | # |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | S | T | P | H | * | * | F | P | L | T | D |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | S | K | W | R | * | * | R | B | G | S | Z |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Exit | | | A | O | | E | U | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_PLOVER] = LAYOUT_ortho_4x12 ( \
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KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \
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XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
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XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_ortho_4x12( \
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LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL)), \
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KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
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BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
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)
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
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{
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switch(id) {
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case 0: // this would trigger when you hit a key mapped as M(0)
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if (record->event.pressed) {
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return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
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}
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break;
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}
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return MACRO_NONE;
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case GAME:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(music_scale);
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#endif
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persistant_default_layer_set(1UL<<_GAME);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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return false;
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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|
||||
}
|
@ -0,0 +1,15 @@
|
||||
# CRS 4x12 Ortholinear Layout
|
||||
|
||||
Since I started with a Planck and a 2u space, it's not as optimal on a split or grid but it's what I'm used to using.
|
||||
|
||||
Goals:
|
||||
|
||||
* Maximum compatibility with standard keyboards
|
||||
* I have to work on other staggered Qwerty keyboards all the time so I wanted to keep essentially the same layout instead of optimizing too much.
|
||||
* Trying to fit as many characters as possible on the default layer
|
||||
* its easier for me to remember logical functions than characters
|
||||
* Using the extra punctuation caps in place of arrows frees up some Row 4 caps
|
||||
* however, I'm trying out an arrows layout with the other punctuation on the Raise layer and it is quite nice too
|
||||
* A number pad AND a number row
|
||||
|
||||
[Here is the layout in easily readable KLE form.](http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7)
|
Loading…
Reference in New Issue