Merge pull request #192 from mitchlloyd/mitch-layout

First keyboard layout
example_keyboards
Jack Humbert 9 years ago
commit 45de75f179

@ -0,0 +1,49 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN3,
ESC, DEL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP(
GRV, GRV, FN22, FN19, FN10, TRNS, TRNS, 7, 8, 9, 0, BSPC,
TRNS, LBRC, RBRC, FN23, FN24, TRNS, TRNS, 4, 5, 6, TRNS, BSLS,
TRNS, MINS, FN20, EQL, FN21, TRNS, TRNS, 1, 2, 3, TRNS, ENT,
TRNS, TRNS, TRNS, TRNS, TRNS, SPC, FN1, TRNS, PGDN, PGUP, TRNS),
[2] = KEYMAP(
FN26, FN10, FN11, FN12, FN13, FN14, FN15, FN17, FN18, FN19, FN10, DEL,
TRNS, TRNS, MUTE, VOLD, VOLU, TRNS, BSPC, FN14, FN15, FN16, TRNS, FN25,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN11, FN12, FN13, TRNS, ENT,
TRNS, TRNS, TRNS, TRNS, FN2, ENT, TRNS, TRNS, PGDN, PGUP, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // Switch layer raise
[2] = ACTION_LAYER_MOMENTARY(2), // Switch layer lower
[3] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // Right shift serves as Enter on tap
// Numeric shift modifiers
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
// Other shift modifiers
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |
// Switch windows in app
[26] = ACTION_MODS_KEY(MOD_LGUI, KC_GRV),
};
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