First keyboard layout
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cadd9015dd
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#include "keymap_common.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP(
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TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN3,
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ESC, DEL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
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[1] = KEYMAP(
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GRV, GRV, FN22, FN19, FN10, TRNS, TRNS, 7, 8, 9, 0, BSPC,
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TRNS, LBRC, RBRC, FN23, FN24, TRNS, TRNS, 4, 5, 6, TRNS, BSLS,
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TRNS, MINS, FN20, EQL, FN21, TRNS, TRNS, 1, 2, 3, TRNS, ENT,
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TRNS, TRNS, TRNS, TRNS, TRNS, SPC, FN1, TRNS, PGDN, PGUP, TRNS),
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[2] = KEYMAP(
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FN26, FN10, FN11, FN12, FN13, FN14, FN15, FN17, FN18, FN19, FN10, DEL,
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TRNS, TRNS, MUTE, VOLD, VOLU, TRNS, BSPC, FN14, FN15, FN16, TRNS, FN25,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN11, FN12, FN13, TRNS, ENT,
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TRNS, TRNS, TRNS, TRNS, FN2, ENT, TRNS, TRNS, PGDN, PGUP, TRNS),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(1), // Switch layer raise
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[2] = ACTION_LAYER_MOMENTARY(2), // Switch layer lower
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[3] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // Right shift serves as Enter on tap
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// Numeric shift modifiers
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[10] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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// Other shift modifiers
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
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[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |
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// Switch windows in app
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[26] = ACTION_MODS_KEY(MOD_LGUI, KC_GRV),
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};
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