@ -32,14 +32,27 @@ PROGMEM const char secret[][64] = {
} ;
# endif
# ifdef AUDIO_ENABLE
float tone_qwerty [ ] [ 2 ] = SONG ( QWERTY_SOUND ) ;
float tone_dvorak [ ] [ 2 ] = SONG ( DVORAK_SOUND ) ;
float tone_colemak [ ] [ 2 ] = SONG ( COLEMAK_SOUND ) ;
float tone_workman [ ] [ 2 ] = SONG ( PLOVER_SOUND ) ;
float tone_hackstartup [ ] [ 2 ] = SONG ( ONE_UP_SOUND ) ;
# endif
# ifdef FAUXCLICKY_ENABLE
float fauxclicky_pressed_note [ 2 ] = MUSICAL_NOTE ( _A6 , 2 ) ; // (_D4, 0.25);
float fauxclicky_released_note [ 2 ] = MUSICAL_NOTE ( _A6 , 2 ) ; // (_C4, 0.125);
# else
float fauxclicky_pressed [ ] [ 2 ] = SONG ( E__NOTE ( _A6 ) ) ; // change to your tastes
float fauxclicky_released [ ] [ 2 ] = SONG ( E__NOTE ( _A6 ) ) ; // change to your tastes
# endif
bool faux_click_enabled = true ;
# endif
bool faux_click_enabled = false ;
bool is_overwatch = false ;
# ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true ;
# endif
# ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
@ -47,15 +60,11 @@ static uint16_t diablo_timer[4];
static uint8_t diablo_times [ ] = { 0 , 1 , 3 , 5 , 10 , 30 } ;
static uint8_t diablo_key_time [ 4 ] ;
bool check_dtimer ( uint8_t dtimer ) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return ( timer_elapsed ( diablo_timer [ dtimer ] ) < ( diablo_key_time [ dtimer ] * 1000 ) ) ? false : true ;
} ;
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master ( qk_tap_dance_state_t * state , void * user_data , uint8_t diablo_key ) {
@ -68,26 +77,20 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 0 ) ;
}
void diablo_tapdance2 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 1 ) ;
}
void diablo_tapdance3 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 2 ) ;
}
void diablo_tapdance4 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 3 ) ;
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions [ ] = {
// tap once to disable, and more to enable timed micros
@ -97,14 +100,40 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[ TD_D3_4 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance4 ) ,
} ;
# endif
# ifdef AUDIO_ENABLE
float tone_qwerty [ ] [ 2 ] = SONG ( QWERTY_SOUND ) ;
float tone_dvorak [ ] [ 2 ] = SONG ( DVORAK_SOUND ) ;
float tone_colemak [ ] [ 2 ] = SONG ( COLEMAK_SOUND ) ;
float tone_workman [ ] [ 2 ] = SONG ( PLOVER_SOUND ) ;
float tone_hackstartup [ ] [ 2 ] = SONG ( ONE_UP_SOUND ) ;
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke ( uint8_t diablo_key ) {
if ( biton32 ( layer_state ) = = _DIABLO ) {
switch ( diablo_key ) {
case 0 :
SEND_STRING ( " 1 " ) ;
break ;
case 1 :
SEND_STRING ( " 2 " ) ;
break ;
case 2 :
SEND_STRING ( " 3 " ) ;
break ;
case 3 :
SEND_STRING ( " 4 " ) ;
break ;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check ( void ) {
uint8_t dtime ;
for ( dtime = 0 ; dtime < 4 ; dtime + + ) {
if ( check_dtimer ( dtime ) & & diablo_key_time [ dtime ] ) {
diablo_timer [ dtime ] = timer_read ( ) ;
send_diablo_keystroke ( dtime ) ;
}
}
}
# endif
@ -131,13 +160,6 @@ uint32_t layer_state_set_keymap (uint32_t state) {
__attribute__ ( ( weak ) )
void led_set_keymap ( uint8_t usb_led ) { }
bool is_overwatch = false ;
# ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true ;
# endif
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
@ -166,50 +188,9 @@ void matrix_init_user(void) {
rgblight_set_red ;
rgblight_mode ( 5 ) ;
}
# endif
# ifdef AUDIO_ENABLE
// wait_ms(21); // gets rid of tick
// stop_all_notes();
// PLAY_SONG(tone_hackstartup);
# endif
matrix_init_keymap ( ) ;
}
# ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke ( uint8_t diablo_key ) {
if ( biton32 ( layer_state ) = = _DIABLO ) {
switch ( diablo_key ) {
case 0 :
SEND_STRING ( " 1 " ) ;
break ;
case 1 :
SEND_STRING ( " 2 " ) ;
break ;
case 2 :
SEND_STRING ( " 3 " ) ;
break ;
case 3 :
SEND_STRING ( " 4 " ) ;
break ;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check ( void ) {
uint8_t dtime ;
for ( dtime = 0 ; dtime < 4 ; dtime + + ) {
if ( check_dtimer ( dtime ) & & diablo_key_time [ dtime ] ) {
diablo_timer [ dtime ] = timer_read ( ) ;
send_diablo_keystroke ( dtime ) ;
}
}
}
# endif
// No global matrix scan code, so just run keymap's matix
// scan function
void matrix_scan_user ( void ) {
@ -219,11 +200,10 @@ void matrix_scan_user(void) {
matrix_scan_keymap ( ) ;
}
void led_set_user ( uint8_t usb_led ) {
led_set_keymap ( usb_led ) ;
}
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
void send_game_macro ( const char * str ) {
clear_keyboard ( ) ;
register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
wait_ms ( 50 ) ;
@ -232,21 +212,26 @@ void send_game_macro(const char *str) {
unregister_code ( KC_ENTER ) ;
}
// Sent the default layer
void persistent_default_layer_set ( uint16_t default_layer ) {
eeconfig_update_default_layer ( default_layer ) ;
default_layer_set ( default_layer ) ;
}
// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here
bool process_record_user ( uint16_t keycode , keyrecord_t * record ) {
// If console is enabled, it will print the matrix position and status of each key pressed
# ifdef CONSOLE_ENABLE
xprintf ( " KL: row: %u, column: %u, pressed: %u \n " , record - > event . key . col , record - > event . key . row , record - > event . pressed ) ;
# endif
# endif //CONSOLE_ENABLE
# ifdef AUDIO_ENABLE
if ( faux_click_enabled ) {
// Run custom faux click code, but only if faux clicky is enabled
# ifdef AUDIO_ENABLE
if ( ( faux_click_enabled & & keycode ! = KC_FXCL ) | | ( ! faux_click_enabled & & keycode = = KC_FXCL ) ) {
if ( record - > event . pressed ) {
PLAY_SONG ( fauxclicky_pressed ) ;
} else {
@ -254,14 +239,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
PLAY_SONG ( fauxclicky_released ) ;
}
}
# endif
# endif //AUDIO_ENABLE
switch ( keycode ) {
case KC_QWERTY :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_qwerty ) ;
# endif
# endif //AUDIO_ENABLE
persistent_default_layer_set ( 1UL < < _QWERTY ) ;
}
return false ;
@ -270,7 +256,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_colemak ) ;
# endif
# endif //AUDIO_ENABLE
persistent_default_layer_set ( 1UL < < _COLEMAK ) ;
}
return false ;
@ -279,7 +265,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_dvorak ) ;
# endif
# endif //AUDIO_ENABLE
persistent_default_layer_set ( 1UL < < _DVORAK ) ;
}
return false ;
@ -288,11 +274,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_workman ) ;
# endif
# endif //AUDIO_ENABLE
persistent_default_layer_set ( 1UL < < _WORKMAN ) ;
}
return false ;
break ;
case LOWER :
if ( record - > event . pressed ) {
layer_on ( _LOWER ) ;
@ -324,85 +312,108 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false ;
break ;
# if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
case KC_OVERWATCH :
if ( record - > event . pressed ) {
is_overwatch = ! is_overwatch ;
}
# ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
# endif
return false ;
break ;
case KC_SALT :
case KC_MAKE : // Compiles the firmware, and adds the flash command based on keyboard bootloader
if ( ! record - > event . pressed ) {
send_game_macro ( " Salt, salt, salt... " ) ;
SEND_STRING ( " make " QMK_KEYBOARD " : " QMK_KEYMAP
# if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
" :dfu "
# elif defined(BOOTLOADER_HALFKAY)
" :teensy "
# elif defined(BOOTLOADER_CATERINA)
" :avrdude "
# endif
SS_TAP ( X_ENTER ) ) ;
}
return false ;
break ;
case KC_MORESALT :
case KC_ RESET: // Custom RESET code that setr RGBLights to RED
if ( ! record - > event . pressed ) {
send_game_macro ( " Please sir, can I have some more salt?! " ) ;
# ifdef RGBLIGHT_ENABLE
rgblight_enable ( ) ;
rgblight_mode ( 1 ) ;
rgblight_setrgb ( 0xff , 0x00 , 0x00 ) ;
# endif
reset_keyboard ( ) ;
}
return false ;
break ;
case KC_SALTHARD :
if ( ! record - > event . pressed ) {
send_game_macro( " Your salt only makes me harder, and even more aggressive! " ) ;
case EPRM: // Resets EEPROM
if ( record - > event . pressed ) {
eeconfig_init( ) ;
}
return false ;
break ;
case KC_GOODGAME:
if ( ! record - > event . pressed ) {
send_game_macro( " Good game, everyone! " ) ;
case VRSN: // Prints firmware version
if ( record - > event . pressed ) {
SEND_STRING( QMK_KEYBOARD " / " QMK_KEYMAP " @ " QMK_VERSION ) ;
}
return false ;
break ;
case KC_GLHF :
case KC_SECRET_1 . . . KC_SECRET_5 : // Custom
if ( ! record - > event . pressed ) {
send_game_macro ( " Good luck, have fun!!! " ) ;
clear_oneshot_layer_state ( ONESHOT_OTHER_KEY_PRESSED ) ;
send_string_P ( secret [ keycode - KC_SECRET_1 ] ) ;
}
return false ;
break ;
case KC_SYMM :
if ( ! record - > event . pressed ) {
send_game_macro ( " Left click to win! " ) ;
}
// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
# if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
case KC_OVERWATCH : // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
if ( record - > event . pressed ) { is_overwatch = ! is_overwatch ; }
# ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
# endif //RGBLIGHT_ENABLE
return false ;
break ;
case KC_SALT :
if ( ! record - > event . pressed ) { send_game_macro ( " Salt, salt, salt... " ) ; }
return false ; break ;
case KC_MORESALT :
if ( ! record - > event . pressed ) { send_game_macro ( " Please sir, can I have some more salt?! " ) ; }
return false ; break ;
case KC_SALTHARD :
if ( ! record - > event . pressed ) { send_game_macro ( " Your salt only makes me harder, and even more aggressive! " ) ; }
return false ; break ;
case KC_GOODGAME :
if ( ! record - > event . pressed ) { send_game_macro ( " Good game, everyone! " ) ; }
return false ; break ;
case KC_GLHF :
if ( ! record - > event . pressed ) { send_game_macro ( " Good luck, have fun!!! " ) ; }
return false ; break ;
case KC_SYMM :
if ( ! record - > event . pressed ) { send_game_macro ( " Left click to win! " ) ; }
return false ; break ;
case KC_JUSTGAME :
if ( ! record - > event . pressed ) {
send_game_macro ( " It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \" get good \" have a place to do so without trolls like you throwing games. " ) ;
}
return false ;
break ;
if ( ! record - > event . pressed ) { send_game_macro ( " It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \" get good \" have a place to do so without trolls like you throwing games. " ) ; }
return false ; break ;
case KC_TORB :
if ( ! record - > event . pressed ) {
send_game_macro ( " That was positively riveting! " ) ;
}
return false ;
break ;
if ( ! record - > event . pressed ) { send_game_macro ( " That was positively riveting! " ) ; }
return false ; break ;
case KC_AIM :
if ( ! record - > event . pressed ) {
send_game_macro ( " That aim is absolutely amazing. It's almost like you're a machine! " ) ;
wait_ms ( 3000 ) ;
send_game_macro ( " Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER! " ) ;
}
return false ;
break ;
return false ; break ;
case KC_C9 :
if ( ! record - > event . pressed ) {
send_game_macro ( " OMG!!! C9!!! " ) ;
}
return false ;
break ;
if ( ! record - > event . pressed ) { send_game_macro ( " OMG!!! C9!!! " ) ; }
return false ; break ;
case KC_GGEZ :
if ( ! record - > event . pressed ) {
send_game_macro ( " That was a fantastic game, though it was a bit easy. Try harder next time! " ) ;
}
return false ;
break ;
# endif
if ( ! record - > event . pressed ) { send_game_macro ( " That was a fantastic game, though it was a bit easy. Try harder next time! " ) ; }
return false ; break ;
# endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
# ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR : // reset all Diable timers, disabling them
if ( record - > event . pressed ) {
@ -412,78 +423,37 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
diablo_key_time [ dtime ] = diablo_times [ 0 ] ;
}
}
return false ;
break ;
# endif
case KC_MAKE :
if ( ! record - > event . pressed ) {
SEND_STRING ( " make " QMK_KEYBOARD " : " QMK_KEYMAP
# if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
" :dfu "
# elif defined(BOOTLOADER_HALFKAY)
" :teensy "
//#elif defined(BOOTLOADER_CATERINA)
// ":avrdude"
# endif
SS_TAP ( X_ENTER ) ) ;
}
return false ;
break ;
case KC_RESET :
if ( ! record - > event . pressed ) {
# ifdef RGBLIGHT_ENABLE
rgblight_enable ( ) ;
rgblight_mode ( 1 ) ;
rgblight_setrgb ( 0xff , 0x00 , 0x00 ) ;
# endif
reset_keyboard ( ) ;
}
return false ;
break ;
case EPRM :
if ( record - > event . pressed ) {
eeconfig_init ( ) ;
}
return false ;
break ;
case VRSN :
if ( record - > event . pressed ) {
SEND_STRING ( QMK_KEYBOARD " / " QMK_KEYMAP " @ " QMK_VERSION ) ;
}
return false ;
break ;
case KC_SECRET_1 . . . KC_SECRET_5 :
if ( ! record - > event . pressed ) {
send_string_P ( secret [ keycode - KC_SECRET_1 ] ) ;
}
return false ;
break ;
return false ; break ;
# endif // TAP_DANCE_ENABLE
case KC_FXCL :
if ( ! record - > event . pressed ) {
if ( ! record - > event . pressed ) { // Toggles the custom faux click code
faux_click_enabled = ! faux_click_enabled ;
}
return false ;
break ;
case KC_RGB_T : // Because I want the option to go back to normal RGB mode rather than always layer indication
return false ; break ;
case KC_RGB_T : // This allows me to use underglow as layer indication, or as normal
# ifdef RGBLIGHT_ENABLE
if ( record - > event . pressed ) {
rgb_layer_change = ! rgb_layer_change ;
if ( rgb_layer_change ) {
layer_state_set ( layer_state ) ; // This is needed to immediately set the layer color (looks beetter)
}
}
# endif
return false ;
break ;
# endif // RGBLIGHT_ENABLE
return false ; break ;
# ifdef RGBLIGHT_ENABLE
case RGB_MODE_FORWARD . . . RGB_MODE_GRADIENT : // quantum_keycodes.h L400 for definitions
if ( record - > event . pressed ) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
rgb_layer_change = false ;
}
return true ;
break ;
# endif
return true ; break ;
# endif // RGBLIGHT_ENABLE
}
return process_record_keymap ( keycode , record ) ;
}
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
@ -536,7 +506,7 @@ uint32_t layer_state_set_user(uint32_t state) {
rgblight_set_green ;
rgblight_mode ( 2 ) ;
break ;
default :
default : // for any other layers, or the default layer
if ( default_layer & ( 1UL < < _COLEMAK ) ) {
rgblight_set_magenta ;
}
@ -549,9 +519,9 @@ uint32_t layer_state_set_user(uint32_t state) {
else {
rgblight_set_teal ;
}
if ( biton32 ( state ) = = _MODS ) {
if ( biton32 ( state ) = = _MODS ) { // If the non-OSM layer is enabled, then breathe
rgblight_mode ( 2 ) ;
} else {
} else { // otherwise, stay solid
rgblight_mode ( 1 ) ;
}
break ;
@ -562,3 +532,9 @@ uint32_t layer_state_set_user(uint32_t state) {
}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user ( uint8_t usb_led ) {
led_set_keymap ( usb_led ) ;
}