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@ -33,6 +33,8 @@ float voice_envelope(float frequency) {
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polyphony_rate = 0;
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break;
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#ifdef AUDIO_VOICES
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case something:
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glissando = false;
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polyphony_rate = 0;
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@ -58,36 +60,87 @@ float voice_envelope(float frequency) {
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case drums:
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glissando = false;
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polyphony_rate = 0;
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// switch (compensated_index) {
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// case 0 ... 10:
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// note_timbre = 0.5;
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// break;
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// case 11 ... 20:
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// note_timbre = 0.5 * (21 - compensated_index) / 10;
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// break;
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// default:
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// note_timbre = 0;
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// break;
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// }
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// frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
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if (frequency < 80.0) {
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} else if (frequency < 160.0) {
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// Bass drum: 60 - 100 Hz
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frequency = (rand() % (int)(40)) + 60;
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switch (envelope_index) {
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case 0 ... 10:
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note_timbre = 0.5;
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break;
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case 11 ... 20:
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note_timbre = 0.5 * (21 - envelope_index) / 10;
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break;
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default:
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note_timbre = 0;
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break;
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}
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} else if (frequency < 320.0) {
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// Snare drum: 1 - 2 KHz
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frequency = (rand() % (int)(1000)) + 1000;
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switch (envelope_index) {
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case 0 ... 20:
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case 0 ... 5:
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note_timbre = 0.5;
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break;
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case 6 ... 20:
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note_timbre = 0.5 * (21 - envelope_index) / 15;
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break;
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default:
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frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
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note_timbre = 0;
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break;
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}
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// if (frequency < 80.0) {
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// switch (envelope_index % 4) {
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// case 0:
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// frequency = 348.0;
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// case 1:
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// frequency = 53.0;
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// case 2:
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// frequency = 128.0;
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// case 3:
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// frequency = 934.0;
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// default:
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// break;
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// }
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// } else if (frequency < 160.0) {
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// } else if (frequency < 320.0) {
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} else if (frequency < 640.0) {
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// } else if (frequency < 640.0) {
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// Closed Hi-hat: 3 - 5 KHz
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frequency = (rand() % (int)(2000)) + 3000;
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switch (envelope_index) {
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case 0 ... 15:
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note_timbre = 0.5;
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break;
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case 16 ... 20:
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note_timbre = 0.5 * (21 - envelope_index) / 5;
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break;
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default:
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note_timbre = 0;
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break;
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}
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// } else if (frequency < 1280.0) {
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} else if (frequency < 1280.0) {
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// }
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// Open Hi-hat: 3 - 5 KHz
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frequency = (rand() % (int)(2000)) + 3000;
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switch (envelope_index) {
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case 0 ... 35:
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note_timbre = 0.5;
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break;
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case 36 ... 50:
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note_timbre = 0.5 * (51 - envelope_index) / 15;
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break;
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default:
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note_timbre = 0;
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break;
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}
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}
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break;
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case butts_fader:
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glissando = true;
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@ -217,6 +270,8 @@ float voice_envelope(float frequency) {
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// note_timbre = 0.25;
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// break;
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#endif
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default:
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break;
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}
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