Addkeymap/tada fakb (#2830)
* edited keymap and fitted for tada68 * edited rules to make mouse work * filled config.h to make mouse cursor move more smooth * added descriptive readmemaster
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_INTERVAL 4
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#define MOUSEKEY_MAX_SPEED 5
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#define MOUSEKEY_TIME_TO_MAX 77
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#define MOUSEKEY_WHEEL_MAX_SPEED 8
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#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
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#include "tada68.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define LCTL_MA LCTL_T(KC_UP)
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#define LSFT_MA LSFT_T(KC_DOWN)
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#define RSFT_MA SFT_T(KC_UP)
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#define TABS_MA LT(1,KC_TAB)
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#define SPCE_MA LT(2,KC_SPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP_ANSI(
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KC_GESC,KC_1 ,KC_2 ,KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NUBS,\
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TABS_MA,KC_Q ,KC_W ,KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC,_______,\
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LCTL_MA,KC_A ,KC_S ,KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT ,_______,\
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LSFT_MA,KC_Z ,KC_X ,KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, RSFT_MA,MO(1) ,_______,\
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KC_LCTL,KC_LALT,KC_LGUI, SPCE_MA, KC_RGUI,KC_RALT,_______,_______,_______,_______),
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[1] = KEYMAP_ANSI(
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KC_PSCR,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_INS ,_______,\
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_______,_______,_______,KC_PGUP,KC_PGDN,KC_HOME,KC_END ,KC_PGDN,KC_PGUP,_______,_______,_______,_______,KC_DEL ,_______,\
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KC_CAPS,KC_NUBS,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,_______,_______, _______,_______,\
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_______,_______,BL_TOGG,BL_INC ,BL_DEC ,_______,_______,KC_VOLD,KC_VOLU,KC_MUTE,_______, _______,_______,_______,\
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_______,_______,_______, _______, _______,_______,_______,_______,_______,_______),
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[2] = KEYMAP_ANSI(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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KC_BTN5,KC_BTN4,KC_BTN3,KC_BTN2,KC_BTN1,KC_HOME,KC_END ,_______,_______,_______,_______,_______,_______,_______,_______,\
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_______,_______,KC_WH_L,KC_WH_U,KC_WH_D,KC_WH_R,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R,_______,_______, _______,_______,\
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,\
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_______,_______,_______, _______, _______,_______,_______,_______,_______,_______),
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};
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# FabulousAnomalyKeyBoard
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This layout features an efficient layout for people without
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a mouse.
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## layers
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Layer Base: complete basic keyboard
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Layer Fn-Tab: F1-F12, Arrow Keys, Home, End, Backlight, Media
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Layer Fn-Space: mouse keys in a vim like manner
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For detailed info check out keymap.c
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## the CTRL key
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It is where you would suspect CAPSLOCK to be.
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WHO NEEDS CAPSLOCK ANYWAYS?
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For those rare cases you need to shout at somebody in a comment
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section you can still do a capslock by using TAB+CTRL
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## SUPER key
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There are two super keys. They are next to the space bar.
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The intention is easing the use of tiling window mangers
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## emergency mouse
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Without a mouse you will find yourself in a situation where all
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your tiling goodness will just not be able to click onto that
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"close ads" button.
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This keymap integrates a basic mouse pointer directly into the keyboard.
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Mouse is accessible via holding SPACE and tapping keys:
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```
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SPACE+
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h Move cursor left
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j Move cursor down
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k Move cursor up
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l Move cursor right
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w Middle Mouse Click
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r Right click
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e Left click
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s Scroll wheel left
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d Scroll wheel down
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f Scroll wheel up
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g Scroll wheel right
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```
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## shell focused
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Working in a shell the up and down arrow keys are often needed to
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look at old commands or reuse some.
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When held, the left ctrl and left shift will act as expected,
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but when tapped they will become UP and DOWN arrow-keys.
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## krautfriend
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The keys <|> are accessible even without a 102nd key
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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