Fix debouncing on Phantom.

example_keyboards
Mathias Andersson 12 years ago
parent f4760c822a
commit 3d503c8932

@ -24,10 +24,8 @@
static uint8_t debouncing = DEBOUNCE;
// bit array of key state(1:on, 0:off)
static matrix_row_t *matrix;
static matrix_row_t *matrix_debounced;
static matrix_row_t matrix0[MATRIX_ROWS];
static matrix_row_t matrix1[MATRIX_ROWS];
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
#define _DDRA (uint8_t *const)&DDRA
@ -165,11 +163,9 @@ void matrix_init(void)
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix0[i] = 0;
matrix1[i] = 0;
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
matrix = matrix0;
matrix_debounced = matrix1;
}
uint8_t matrix_scan(void)
@ -178,10 +174,10 @@ uint8_t matrix_scan(void)
pull_column(col); // output hi on theline
_delay_us(3); // without this wait it won't read stable value.
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { // 0-5
bool prev_bit = matrix[row] & ((matrix_row_t)1<<col);
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = !(*row_pin[row] & row_bit[row]);
if (prev_bit != curr_bit) {
matrix[row] ^= ((matrix_row_t)1<<col);
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); print("\n");
}
@ -195,9 +191,9 @@ uint8_t matrix_scan(void)
if (--debouncing) {
_delay_ms(1);
} else {
matrix_row_t *tmp = matrix_debounced;
matrix_debounced = matrix;
matrix = tmp;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
@ -213,13 +209,13 @@ bool matrix_is_modified(void)
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix_debounced[row] & ((matrix_row_t)1<<col));
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix_debounced[row];
return matrix[row];
}
void matrix_print(void)

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