Merge pull request #1013 from mitchlloyd/mitch-keymap-update
Update mitch layout for new keymapsexample_keyboards
commit
3d264adfc5
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SUBPROJECT = rev3
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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#include "../../config.h"
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#define PREVENT_STUCK_MODIFIERS
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#include "keymap.h"
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#include "quantum.h"
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#define QWERTY 0
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#define LOWER 1
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#define RAISE 2
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// Alias to make layering more clear
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#define _______ KC_TRNS
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// In MacOS, switch between windows within an application
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#define GUI_GRV LGUI(KC_GRV)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Ctl | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Esc | Del | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[QWERTY] = {
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) },
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{KC_ESC, KC_DEL, KC_LALT, KC_LGUI, MO(1), KC_SPC, KC_SPC, MO(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | GUIGR| | | | | | | & | * | ( | ) | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Caps | | Mute | Vol- | Vol+ | | Bksp | $ | % | ^ | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | ! | @ | # | \ |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Enter | | | PgUp | PgUn | |
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* `-----------------------------------------------------------------------------------'
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*/
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[LOWER] = {
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{GUI_GRV, _______, _______, _______, _______, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
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{KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_BSPC, KC_DLR, KC_PERC, KC_CIRC, KC_PIPE, KC_PIPE},
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{_______, _______, _______, _______, _______, _______, _______, KC_EXLM, KC_AT, KC_HASH, KC_BSLS, KC_ENT},
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{_______, _______, _______, _______, _______, KC_ENT, KC_ENT, _______, _______, KC_PGDN, KC_PGUP, _______}
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},
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ` | ` | ~ | ( | ) | | | 7 | 8 | 9 | 0 | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | [ | ] | { | } | | | 4 | 5 | 6 | | \ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | - | _ | = | + | | | 1 | 2 | 3 | |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Enter | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[RAISE] = {
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{KC_GRV, KC_GRV, KC_TILD, KC_LPRN, KC_RPRN, _______, _______, KC_7, KC_8, KC_9, KC_0, _______},
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{_______, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, _______, KC_BSLS},
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{_______, KC_MINS, KC_UNDS, KC_EQL, KC_PLUS, _______, _______, KC_1, KC_2, KC_3, _______, KC_ENT},
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{_______, _______, _______, _______, _______, KC_ENT, KC_ENT, _______, _______, KC_PGDN, KC_PGUP, _______}
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}
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};
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## Flashing Keyboard
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1. Install `dfu` tools:
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brew tap osx-cross/avr
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brew install avr-libc
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brew install dfu-programmer
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2. Move to this directory.
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3. Hit the reset button on the keyboard.
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4. run `make dfu`.
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## The Keymap
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This keymap is designed for a rev3 Planck Keyboard.
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The default layer is QWERTY. The raise layer has a ten key on the right
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and common programming punctuation on the left. The lower layer provides the
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rest of the symbols, mostly mapped with the ten key numbers.
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The normal right shift key uses the `MT` macro to trigger Enter on tap and right
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shift when held.
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This keymap sets the `PREVENT_STUCK_MODIFIERS` flag to avoid the occasional WTF
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moments when using a modifier keys and accidentally releasing them after moving
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to a new layer.
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#include "keymap.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP(
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TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN3,
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ESC, DEL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
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[1] = KEYMAP(
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GRV, GRV, FN22, FN19, FN10, TRNS, TRNS, 7, 8, 9, 0, BSPC,
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TRNS, LBRC, RBRC, FN23, FN24, TRNS, TRNS, 4, 5, 6, TRNS, BSLS,
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TRNS, MINS, FN20, EQL, FN21, TRNS, TRNS, 1, 2, 3, TRNS, ENT,
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TRNS, TRNS, TRNS, TRNS, TRNS, SPC, FN1, TRNS, PGDN, PGUP, TRNS),
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[2] = KEYMAP(
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FN26, FN10, FN11, FN12, FN13, FN14, FN15, FN17, FN18, FN19, FN10, DEL,
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TRNS, TRNS, MUTE, VOLD, VOLU, TRNS, BSPC, FN14, FN15, FN16, TRNS, FN25,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN11, FN12, FN13, TRNS, ENT,
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TRNS, TRNS, TRNS, TRNS, FN2, ENT, TRNS, TRNS, PGDN, PGUP, TRNS),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(1), // Switch layer raise
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[2] = ACTION_LAYER_MOMENTARY(2), // Switch layer lower
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[3] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // Right shift serves as Enter on tap
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// Numeric shift modifiers
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[10] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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// Other shift modifiers
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
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[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |
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// Switch windows in app
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[26] = ACTION_MODS_KEY(MOD_LGUI, KC_GRV),
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};
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