@ -1,19 +1,8 @@
# include "quantum.h"
# include "action_tapping.h"
static qk_tap_dance_state_t qk_tap_dance_state ;
bool td_debug_enable = false ;
# if CONSOLE_ENABLE
# define td_debug(s) if (td_debug_enable) \
{ \
xprintf ( " D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d } \n " , __FUNCTION__ , s , \
qk_tap_dance_state . keycode , qk_tap_dance_state . count , \
qk_tap_dance_state . active , qk_tap_dance_state . pressed ) ; \
}
# else
# define td_debug(s)
# endif
static uint16_t last_td ;
static int8_t highest_td = - 1 ;
void qk_tap_dance_pair_finished ( qk_tap_dance_state_t * state , void * user_data ) {
qk_tap_dance_pair_t * pair = ( qk_tap_dance_pair_t * ) user_data ;
@ -44,90 +33,102 @@ static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
}
}
static inline void process_tap_dance_action_on_each_tap ( qk_tap_dance_action_t action )
static inline void process_tap_dance_action_on_each_tap ( qk_tap_dance_action_t * action )
{
td_debug ( " trigger " ) ;
_process_tap_dance_action_fn ( & qk_tap_dance_state , action . user_data , action . fn . on_each_tap ) ;
_process_tap_dance_action_fn ( & action - > state , action - > user_data , action - > fn . on_each_tap ) ;
}
static inline void process_tap_dance_action_on_dance_finished ( qk_tap_dance_action_t action )
static inline void process_tap_dance_action_on_dance_finished ( qk_tap_dance_action_t * action )
{
td_debug ( " trigger " ) ;
_process_tap_dance_action_fn ( & qk_tap_dance_state , action . user_data , action . fn . on_dance_finished ) ;
if ( action - > state . finished )
return ;
action - > state . finished = true ;
_process_tap_dance_action_fn ( & action - > state , action - > user_data , action - > fn . on_dance_finished ) ;
}
static inline void process_tap_dance_action_on_reset ( qk_tap_dance_action_t action )
static inline void process_tap_dance_action_on_reset ( qk_tap_dance_action_t * action )
{
td_debug ( " trigger " )
_process_tap_dance_action_fn ( & qk_tap_dance_state , action . user_data , action . fn . on_reset ) ;
_process_tap_dance_action_fn ( & action - > state , action - > user_data , action - > fn . on_reset ) ;
}
bool process_tap_dance ( uint16_t keycode , keyrecord_t * record ) {
bool r = true ;
uint16_t idx = keycode - QK_TAP_DANCE ;
qk_tap_dance_action_t action ;
qk_tap_dance_action_t * action ;
if ( last_td & & last_td ! = keycode ) {
( & tap_dance_actions [ last_td - QK_TAP_DANCE ] ) - > state . interrupted = true ;
}
switch ( keycode ) {
case QK_TAP_DANCE . . . QK_TAP_DANCE_MAX :
action = tap_dance_actions [ idx ] ;
process_tap_dance_action_on_each_tap ( action ) ;
if ( qk_tap_dance_state . keycode & & qk_tap_dance_state . keycode ! = keycode ) {
process_tap_dance_action_on_dance_finished ( action ) ;
} else if ( qk_tap_dance_state . active & & qk_tap_dance_state . pressed ) {
reset_tap_dance ( & qk_tap_dance_state ) ;
} else {
r = false ;
}
if ( ( int16_t ) idx > highest_td )
highest_td = idx ;
action = & tap_dance_actions [ idx ] ;
qk_tap_dance_state. active = tru e;
qk_tap_dance_ state. pressed = record - > event . pressed ;
action - > state . keycode = keycode ;
action - > state . pressed = record - > event . pressed ;
if ( record - > event . pressed ) {
qk_tap_dance_state . keycode = keycode ;
qk_tap_dance_state . timer = timer_read ( ) ;
qk_tap_dance_state . count + + ;
action - > state . count + + ;
action - > state . timer = timer_read ( ) ;
if ( last_td & & last_td ! = keycode ) {
qk_tap_dance_action_t * paction = & tap_dance_actions [ last_td - QK_TAP_DANCE ] ;
paction - > state . interrupted = true ;
process_tap_dance_action_on_dance_finished ( paction ) ;
reset_tap_dance ( & paction - > state ) ;
}
}
last_td = keycode ;
break ;
default :
if ( qk_tap_dance_state . keycode ) {
// if we are here, the tap dance was interrupted by a different key
idx = qk_tap_dance_state . keycode - QK_TAP_DANCE ;
action = tap_dance_actions [ idx ] ;
if ( ! record - > event . pressed )
return true ;
process_tap_dance_action_on_each_tap ( action ) ;
if ( highest_td = = - 1 )
return true ;
for ( int i = 0 ; i < = highest_td ; i + + ) {
action = & tap_dance_actions [ i ] ;
if ( action - > state . count = = 0 )
continue ;
action - > state . interrupted = true ;
process_tap_dance_action_on_dance_finished ( action ) ;
reset_tap_dance ( & qk_tap_dance_state ) ;
qk_tap_dance_state . active = false ;
reset_tap_dance ( & action - > state ) ;
}
break ;
}
return r ;
return true ;
}
void matrix_scan_tap_dance ( ) {
if ( qk_tap_dance_state . active & & timer_elapsed ( qk_tap_dance_state . timer ) > TAPPING_TERM ) {
// if we are here, the tap dance was timed out
uint16_t idx = qk_tap_dance_state . keycode - QK_TAP_DANCE ;
qk_tap_dance_action_t action = tap_dance_actions [ idx ] ;
if ( highest_td = = - 1 )
return ;
for ( int i = 0 ; i < = highest_td ; i + + ) {
qk_tap_dance_action_t * action = & tap_dance_actions [ i ] ;
if ( action - > state . count & & timer_elapsed ( action - > state . timer ) > TAPPING_TERM ) {
process_tap_dance_action_on_dance_finished ( action ) ;
reset_tap_dance ( & qk_tap_dance_state ) ;
reset_tap_dance ( & action - > state ) ;
}
}
}
void reset_tap_dance ( qk_tap_dance_state_t * state ) {
uint16_t idx = state - > keycode - QK_TAP_DANCE ;
qk_tap_dance_action_t action ;
qk_tap_dance_action_t * action ;
if ( state - > pressed )
return ;
action = tap_dance_actions [ idx ] ;
action = & tap_dance_actions [ state - > keycode - QK_TAP_DANCE ] ;
process_tap_dance_action_on_reset ( action ) ;
state - > keycode = 0 ;
state - > count = 0 ;
state - > active = false ;
state - > interrupted = false ;
state - > finished = false ;
last_td = 0 ;
}