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@ -119,6 +119,11 @@ void keyboard_setup(void) {
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matrix_setup();
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matrix_setup();
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}
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}
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__attribute__((weak))
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bool is_keyboard_master(void) {
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return true;
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}
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void keyboard_init(void) {
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void keyboard_init(void) {
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timer_init();
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timer_init();
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matrix_init();
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matrix_init();
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@ -168,36 +173,38 @@ void keyboard_task(void)
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matrix_row_t matrix_change = 0;
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matrix_row_t matrix_change = 0;
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matrix_scan();
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matrix_scan();
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for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
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if (is_keyboard_master()) {
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matrix_row = matrix_get_row(r);
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for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
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matrix_change = matrix_row ^ matrix_prev[r];
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matrix_row = matrix_get_row(r);
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if (matrix_change) {
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matrix_change = matrix_row ^ matrix_prev[r];
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if (matrix_change) {
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#ifdef MATRIX_HAS_GHOST
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#ifdef MATRIX_HAS_GHOST
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if (has_ghost_in_row(r, matrix_row)) {
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if (has_ghost_in_row(r, matrix_row)) {
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/* Keep track of whether ghosted status has changed for
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/* Keep track of whether ghosted status has changed for
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* debugging. But don't update matrix_prev until un-ghosted, or
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* debugging. But don't update matrix_prev until un-ghosted, or
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* the last key would be lost.
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* the last key would be lost.
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*/
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*/
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//if (debug_matrix && matrix_ghost[r] != matrix_row) {
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//if (debug_matrix && matrix_ghost[r] != matrix_row) {
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// matrix_print();
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// matrix_print();
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//}
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//}
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//matrix_ghost[r] = matrix_row;
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continue;
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}
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//matrix_ghost[r] = matrix_row;
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//matrix_ghost[r] = matrix_row;
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continue;
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#endif
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}
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if (debug_matrix) matrix_print();
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//matrix_ghost[r] = matrix_row;
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for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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#endif
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if (matrix_change & ((matrix_row_t)1<<c)) {
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if (debug_matrix) matrix_print();
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action_exec((keyevent_t){
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for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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.key = (keypos_t){ .row = r, .col = c },
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if (matrix_change & ((matrix_row_t)1<<c)) {
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.pressed = (matrix_row & ((matrix_row_t)1<<c)),
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action_exec((keyevent_t){
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.time = (timer_read() | 1) /* time should not be 0 */
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.key = (keypos_t){ .row = r, .col = c },
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});
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.pressed = (matrix_row & ((matrix_row_t)1<<c)),
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// record a processed key
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.time = (timer_read() | 1) /* time should not be 0 */
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matrix_prev[r] ^= ((matrix_row_t)1<<c);
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});
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// process a key per task call
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// record a processed key
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goto MATRIX_LOOP_END;
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matrix_prev[r] ^= ((matrix_row_t)1<<c);
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}
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// process a key per task call
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goto MATRIX_LOOP_END;
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}
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}
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}
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}
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}
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}
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