changes to the template

example_keyboards
Jack Humbert 9 years ago
parent 6a55a5fe48
commit 24f2698fba

@ -12,7 +12,7 @@ sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/template.c > keyboard/$KEYBOA
sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/config.h > keyboard/$KEYBOARD/config.h sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/config.h > keyboard/$KEYBOARD/config.h
sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/README.md > keyboard/$KEYBOARD/README.md sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/README.md > keyboard/$KEYBOARD/README.md
sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/Makefile > keyboard/$KEYBOARD/Makefile sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/Makefile > keyboard/$KEYBOARD/Makefile
sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/keymaps/keymap_default.c > keyboard/$KEYBOARD/keymaps/keymap_default.c sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/keymaps/default.c > keyboard/$KEYBOARD/keymaps/default.c
cp quantum/template/bootloader.hex keyboard/$KEYBOARD/bootloader.hex cp quantum/template/bootloader.hex keyboard/$KEYBOARD/bootloader.hex
echo "######################################################" echo "######################################################"

@ -53,9 +53,9 @@ TARGET_DIR = .
SRC = %KEYBOARD%.c SRC = %KEYBOARD%.c
ifdef KEYMAP ifdef KEYMAP
SRC := keymaps/keymap_$(KEYMAP).c $(SRC) SRC := keymaps/$(KEYMAP).c $(SRC)
else else
SRC := keymaps/keymap_default.c $(SRC) SRC := keymaps/default.c $(SRC)
endif endif
CONFIG_H = config.h CONFIG_H = config.h
@ -107,7 +107,7 @@ OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Atmel DFU loader 4096 # Atmel DFU loader 4096
# LUFA bootloader 4096 # LUFA bootloader 4096
# USBaspLoader 2048 # USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096 OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options # Build Options

@ -88,7 +88,7 @@ Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` -
## Macro shortcuts: Send a whole string when pressing just one key ## Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c). Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c).
```c ```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
@ -171,10 +171,10 @@ Depending on which keymap you would like to use, you will have to compile slight
To build with the default keymap, simply run `make`. To build with the default keymap, simply run `make`.
### Other Keymaps ### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files. Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like: To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
``` ```
$ make KEYMAP=[default|jack|<name>] $ make KEYMAP=[default|jack|<name>]
``` ```
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder. Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

@ -29,14 +29,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DESCRIPTION A custom keyboard #define DESCRIPTION A custom keyboard
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 4 #define MATRIX_ROWS 2
#define MATRIX_COLS 12 #define MATRIX_COLS 3
// Planck PCB default pin-out // Planck PCB default pin-out
// Change this to how you wired your keyboard // Change this to how you wired your keyboard
// COLS: Left to right, ROWS: Top to bottom // COLS: Left to right, ROWS: Top to bottom
#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 } #define COLS (int []){ F1, F0, B0 }
#define ROWS (int []){ D0, D5, B5, B6 } #define ROWS (int []){ D0, D5 }
/* COL2ROW or ROW2COL */ /* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW

@ -1,66 +0,0 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "%KEYBOARD%.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _CM 1
#define _DV 2
#define _LW 3
#define _RS 4
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DV] = { /* Dvorak */
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_LW] = { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

@ -11,16 +11,12 @@
// The first section contains all of the arguements // The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array // The second converts the arguments into a two-dimensional array
#define KEYMAP( \ #define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \ k00, k01, k02, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \ k10, k11, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
) \ ) \
{ \ { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \ { k00, k01, k02 }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \ { k10, KC_NO, k11 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
} }
void * matrix_init_user(void); void * matrix_init_user(void);

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