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@ -15,6 +15,8 @@
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* here: https://colemakmods.github.io/mod-dh/
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*/
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#include "atreus.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -26,7 +28,7 @@
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#define _QW 1 // QWERTY
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#define _NU 2 // Numpad
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#define _FN 3 // Function
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#define _DV 4 // Dvorak
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#define _DV 4 // Dvorak (not currently used)
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// Quick alias for visual sake
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#define _______ KC_TRNS
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@ -64,7 +66,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
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{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
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{_______, _______, _______, _______, _______, KC_LCTL, _______, KC_F1, KC_F2, KC_F3, KC_F12},
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{_______, _______, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, _______, _______, _______, RESET}
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{_______, _______, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, _______, DF(_CO), DF(_QW), RESET}
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}};
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const uint16_t PROGMEM fn_actions[] = {
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