Leader key implementation (#326)
* implements leader key for planck experimental * allows override of leader timeout * adds ability to use the leader key in seq * fixes leader keycode * adds chording prototype * fixes keycode detection * moves music mode to quantum.c * disables chording by default * updates process_action functions to return boolexample_keyboards
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79d26f331a
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1a8c0dd22d
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#include "quantum.h"
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__attribute__ ((weak))
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void matrix_init_kb(void) {}
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__attribute__ ((weak))
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void matrix_scan_kb(void) {}
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__attribute__ ((weak))
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bool process_action_kb(keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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void leader_start(void) {}
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__attribute__ ((weak))
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void leader_end(void) {}
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#ifdef AUDIO_ENABLE
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uint8_t starting_note = 0x0C;
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int offset = 0;
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bool music_activated = false;
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#endif
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// Leader key stuff
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bool leading = false;
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uint16_t leader_time = 0;
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uint16_t leader_sequence[3] = {0, 0, 0};
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uint8_t leader_sequence_size = 0;
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// Chording stuff
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#define CHORDING_MAX 4
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bool chording = false;
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uint8_t chord_keys[CHORDING_MAX] = {0};
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uint8_t chord_key_count = 0;
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uint8_t chord_key_down = 0;
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bool keys_chord(uint8_t keys[]) {
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uint8_t keys_size = sizeof(keys)/sizeof(keys[0]);
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bool pass = true;
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uint8_t in = 0;
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for (uint8_t i = 0; i < chord_key_count; i++) {
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bool found = false;
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for (uint8_t j = 0; j < keys_size; j++) {
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if (chord_keys[i] == (keys[j] & 0xFF)) {
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in++; // detects key in chord
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found = true;
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break;
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}
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}
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if (found)
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continue;
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if (chord_keys[i] != 0) {
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pass = false; // makes sure rest are blank
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}
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}
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return (pass && (in == keys_size));
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}
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bool process_action_quantum(keyrecord_t *record) {
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/* This gets the keycode from the key pressed */
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keypos_t key = record->event.key;
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uint16_t keycode;
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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uint8_t layer;
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if (record->event.pressed) {
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layer = layer_switch_get_layer(key);
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update_source_layers_cache(key, layer);
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} else {
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layer = read_source_layers_cache(key);
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}
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keycode = keymap_key_to_keycode(layer, key);
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#else
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keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
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#endif
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#ifdef AUDIO_ENABLE
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if (music_activated) {
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if (record->event.pressed) {
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play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
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} else {
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stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
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}
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if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
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return false;
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}
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#endif
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#ifndef DISABLE_LEADER
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// Leader key set-up
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if (record->event.pressed) {
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if (!leading && keycode == KC_LEAD) {
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leader_start();
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leading = true;
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leader_time = timer_read();
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leader_sequence_size = 0;
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leader_sequence[0] = 0;
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leader_sequence[1] = 0;
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leader_sequence[2] = 0;
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return false;
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}
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if (leading && timer_elapsed(leader_time) < LEADER_TIMEOUT) {
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leader_sequence[leader_sequence_size] = keycode;
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leader_sequence_size++;
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return false;
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}
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}
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#endif
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#define DISABLE_CHORDING
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#ifndef DISABLE_CHORDING
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if (keycode >= 0x5700 && keycode <= 0x57FF) {
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if (record->event.pressed) {
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if (!chording) {
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chording = true;
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for (uint8_t i = 0; i < CHORDING_MAX; i++)
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chord_keys[i] = 0;
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chord_key_count = 0;
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chord_key_down = 0;
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}
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chord_keys[chord_key_count] = (keycode & 0xFF);
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chord_key_count++;
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chord_key_down++;
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return false;
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} else {
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if (chording) {
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chord_key_down--;
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if (chord_key_down == 0) {
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chording = false;
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// Chord Dictionary
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if (keys_chord((uint8_t[]){KC_ENTER, KC_SPACE})) {
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register_code(KC_A);
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unregister_code(KC_A);
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return false;
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}
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for (uint8_t i = 0; i < chord_key_count; i++) {
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register_code(chord_keys[i]);
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unregister_code(chord_keys[i]);
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return false;
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}
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}
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}
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}
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}
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#endif
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return process_action_kb(record);
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}
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void matrix_init_quantum() {
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matrix_init_kb();
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}
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void matrix_scan_quantum() {
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matrix_scan_kb();
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}
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@ -0,0 +1,48 @@
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#ifndef QUANTUM_H
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#define QUANTUM_H
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#include "matrix.h"
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#include "keymap_common.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#ifdef MIDI_ENABLE
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#include <keymap_midi.h>
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#endif
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#include "action_layer.h"
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#include "eeconfig.h"
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#include <stddef.h>
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#include <avr/io.h>
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extern uint32_t default_layer_state;
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#ifndef NO_ACTION_LAYER
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extern uint32_t layer_state;
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#endif
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bool music_activated;
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void matrix_init_kb(void);
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void matrix_scan_kb(void);
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bool process_action_kb(keyrecord_t *record);
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void leader_start(void);
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void leader_end(void);
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#ifndef LEADER_TIMEOUT
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#define LEADER_TIMEOUT 200
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#endif
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#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
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#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
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#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
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#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
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#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
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#endif
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