Fixed some large keyboard bugs

Fixed some bugs relating to keyboards with more than 16 columns. Also
added the ability to mask off keyboard matrix bits.
example_keyboards
IBNobody 8 years ago
parent 05ceef2350
commit 17170ba76d

@ -33,6 +33,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5 #define DEBOUNCING_DELAY 5
#define MATRIX_MASKED
/* define if matrix has ghost (lacks anti-ghosting diodes) */ /* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST //#define MATRIX_HAS_GHOST

@ -142,6 +142,17 @@ enum keyboard_macros {
#define ________________ _______, _______ #define ________________ _______, _______
#define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX #define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX
const matrix_row_t matrix_mask[MATRIX_ROWS] =
{
// 1098765432109876543210987654321
0b0000000001111111101111011111111,
0b0000000001111111111111111111111,
0b0000000001111111111111111111111,
0b0000000001111111111111111111111,
0b0000000001010111111111111111111,
0b0000000001111101111111101011111,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] =
{ {
/* LAYER = LAYER_QWERTY /* LAYER = LAYER_QWERTY

@ -26,6 +26,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "util.h" #include "util.h"
#include "matrix.h" #include "matrix.h"
#ifdef MATRIX_MASKED
extern const matrix_row_t matrix_mask[];
#endif
/* Set 0 if debouncing isn't needed */ /* Set 0 if debouncing isn't needed */
#ifndef DEBOUNCING_DELAY #ifndef DEBOUNCING_DELAY
@ -218,15 +222,34 @@ bool matrix_is_on(uint8_t row, uint8_t col)
inline inline
matrix_row_t matrix_get_row(uint8_t row) matrix_row_t matrix_get_row(uint8_t row)
{ {
// Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
// switch blocker installed and the switch is always pressed.
#ifdef MATRIX_MASKED
return matrix[row] & matrix_mask[row];
#else
return matrix[row]; return matrix[row];
#endif
} }
void matrix_print(void) void matrix_print(void)
{ {
#if (MATRIX_COLS <= 8)
print("\nr/c 01234567\n");
#elif (MATRIX_COLS <= 16)
print("\nr/c 0123456789ABCDEF\n"); print("\nr/c 0123456789ABCDEF\n");
#elif (MATRIX_COLS <= 32)
print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n");
#endif
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": "); phex(row); print(": ");
pbin_reverse16(matrix_get_row(row)); #if (MATRIX_COLS <= 8)
print_bin_reverse8(matrix_get_row(row));
#elif (MATRIX_COLS <= 16)
print_bin_reverse16(matrix_get_row(row));
#elif (MATRIX_COLS <= 32)
print_bin_reverse32(matrix_get_row(row));
#endif
print("\n"); print("\n");
} }
} }
@ -235,7 +258,13 @@ uint8_t matrix_key_count(void)
{ {
uint8_t count = 0; uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) { for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
#if (MATRIX_COLS <= 8)
count += bitpop(matrix[i]);
#elif (MATRIX_COLS <= 16)
count += bitpop16(matrix[i]); count += bitpop16(matrix[i]);
#elif (MATRIX_COLS <= 32)
count += bitpop32(matrix[i]);
#endif
} }
return count; return count;
} }
@ -259,7 +288,7 @@ static matrix_row_t read_cols(void)
matrix_row_t result = 0; matrix_row_t result = 0;
#if DIODE_DIRECTION == COL2ROW #if DIODE_DIRECTION == COL2ROW
for(int x = 0; x < MATRIX_COLS; x++) { for(int x = 0; x < MATRIX_COLS; x++) {
int pin = col_pins[x]; int pin = col_pins[x];
#else #else
for(int x = 0; x < MATRIX_ROWS; x++) { for(int x = 0; x < MATRIX_ROWS; x++) {
@ -273,10 +302,10 @@ static matrix_row_t read_cols(void)
static void unselect_rows(void) static void unselect_rows(void)
{ {
#if DIODE_DIRECTION == COL2ROW #if DIODE_DIRECTION == COL2ROW
for(int x = 0; x < MATRIX_ROWS; x++) { for(int x = 0; x < MATRIX_ROWS; x++) {
int pin = row_pins[x]; int pin = row_pins[x];
#else #else
for(int x = 0; x < MATRIX_COLS; x++) { for(int x = 0; x < MATRIX_COLS; x++) {
int pin = col_pins[x]; int pin = col_pins[x];
#endif #endif
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); _SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF);

@ -241,6 +241,7 @@ You can also add extra options at the end of the make command line, after the ta
* `make COLOR=false` - turns off color output * `make COLOR=false` - turns off color output
* `make SILENT=true` - turns off output besides errors/warnings * `make SILENT=true` - turns off output besides errors/warnings
* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug) * `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option. The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.

@ -379,11 +379,11 @@ static bool command_common(uint8_t code)
debug_enable = !debug_enable; debug_enable = !debug_enable;
if (debug_enable) { if (debug_enable) {
print("\ndebug: on\n"); print("\ndebug: on\n");
debug_matrix = true;
debug_keyboard = true;
debug_mouse = true;
} else { } else {
print("\ndebug: off\n"); print("\ndebug: off\n");
debug_matrix = false;
debug_keyboard = false;
debug_mouse = false;
} }
break; break;

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