Merge remote-tracking branch 'upstream/master'
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@ -0,0 +1,6 @@
|
||||
SUBPROJECT_DEFAULT = ez
|
||||
TAP_DANCE_ENABLE = yes
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
@ -0,0 +1,216 @@
|
||||
#include "ergodox.h"
|
||||
#include "debug.h"
|
||||
#include "action_layer.h"
|
||||
#include "version.h"
|
||||
|
||||
#define BASE 0 // default layer
|
||||
#define SYMB 1 // symbols
|
||||
#define MDIA 2 // media keys
|
||||
|
||||
//Tap Dance Declarations
|
||||
enum {
|
||||
TD_U_LBRC = 0,
|
||||
TD_I_RBRC,
|
||||
};
|
||||
|
||||
//Tap Dance Definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_U_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_U, KC_LBRC),
|
||||
[TD_I_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_I, KC_RBRC)
|
||||
};
|
||||
|
||||
//Macro Declarations
|
||||
static uint16_t sunds_timer;
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap 0: Basic layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | _ | x | x | _ | Esc | Hypr | Home | | End | Hypr | [ | ] | `~ | `~ | Bks |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* |Ctrl/Tab| Q | W | E | R | T | Up | | PgUp | Y | U | I | O | P | Ctrl |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | Cmd/"' | A | S | D | F | G |------| |------| H | J | K | L | ;: |Cmd/Entr|
|
||||
* |--------+------+------+------+------+------| Down | | PgDn |------+------+------+------+------+--------|
|
||||
* | Shft | Z | X | C | V | B | | | | N | M | ,< | .> | /? | Shft |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | Alt | x | x | x | Left | |Right | Bks | x | x | Alt |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* |Teensy| VolUp| | Play | Del |
|
||||
* ,------|------|------| |------+--------+------.
|
||||
* | | | VolDn| | Next | | |
|
||||
* |Sp/~L1| L2 |------| |------| L2 |'"/~L1|
|
||||
* | | | Mute | | Prev | | |
|
||||
* `--------------------' `----------------------'
|
||||
*/
|
||||
[BASE] = KEYMAP( // layer 0 : default
|
||||
// left hand
|
||||
KC_UNDS, KC_1, KC_1, KC_UNDS, KC_ESC, ALL_T(KC_NO), KC_HOME,
|
||||
CTL_T(KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP,
|
||||
M(1), KC_A, KC_S, KC_D, KC_F, KC_G,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DOWN,
|
||||
KC_LALT, KC_1, KC_1, KC_1, KC_LEFT,
|
||||
RESET, KC_VOLU,
|
||||
KC_VOLD,
|
||||
LT(SYMB, KC_SPC), TG(MDIA), KC_MUTE,
|
||||
// right hand
|
||||
KC_END, ALL_T(KC_NO), KC_LBRC, KC_RBRC, KC_GRV, KC_GRV, KC_BSPC,
|
||||
KC_PGUP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LCTRL,
|
||||
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_ENT),
|
||||
KC_PGDN, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
||||
KC_RGHT, KC_BSPC, KC_1, KC_1, KC_RALT,
|
||||
KC_MPLY, KC_DEL,
|
||||
KC_MNXT,
|
||||
KC_MPRV, TG(MDIA), LT(SYMB, KC_QUOT)
|
||||
),
|
||||
/* Keymap 1: Symbol Layer
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | ! | ^ | [ | ( | { | | | | = | 7 | 8 | 9 | 0 | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | & | $ | ] | ) | } |------| |------| + | 4 | 5 | 6 | * | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | \ | @ | # | % | | | | | | - | 1 | 2 | 3 | / | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | | | | | | | 0 | 0 | . | | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | | | | |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | | |------| |------| | |
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
// SYMBOLS
|
||||
[SYMB] = KEYMAP(
|
||||
// left hand
|
||||
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
|
||||
KC_TRNS, KC_EXLM, KC_CIRC, KC_LBRC, KC_LPRN, KC_LCBR, KC_TRNS,
|
||||
KC_TRNS, KC_AMPR, KC_DLR, KC_RBRC, KC_RPRN, KC_RCBR,
|
||||
KC_TRNS, KC_BSLS, KC_AT, KC_HASH, KC_PERC, KC_PIPE, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
// right hand
|
||||
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
|
||||
KC_TRNS, KC_EQL, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
|
||||
KC_PLUS, KC_4, KC_5, KC_6, KC_ASTR, KC_TRNS,
|
||||
KC_TRNS, KC_MINS, KC_1, KC_2, KC_3, KC_TRNS, KC_TRNS,
|
||||
KC_0, KC_0, KC_DOT, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
/* Keymap 2: Media and mouse keys
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* |Version | | | | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | WhDn | WhUp | | | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | R-Ck | L-Ck | |------| |------| MsLt | MsDn | MsUp | MsRt | | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | | | | | | | | | | | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | | | | |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | |Brwser|
|
||||
* | | |------| |------| |Back |
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
// MEDIA AND MOUSE
|
||||
[MDIA] = KEYMAP(
|
||||
M(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN2, KC_BTN1, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
// right hand
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_WH_U, KC_WH_D, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_MS_LEFT, KC_MS_DOWN, KC_MS_UP, KC_MS_RIGHT, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_WBAK
|
||||
),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (record->event.pressed) {
|
||||
sunds_timer = timer_read();
|
||||
register_code (KC_LGUI);
|
||||
} else {
|
||||
if (timer_elapsed (sunds_timer) < TAPPING_TERM) {
|
||||
unregister_code (KC_LGUI);
|
||||
register_code (KC_LSFT);
|
||||
register_code (KC_QUOT);
|
||||
unregister_code (KC_QUOT);
|
||||
unregister_code (KC_LSFT);
|
||||
register_code (KC_LGUI);
|
||||
}
|
||||
unregister_code (KC_LGUI);
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void matrix_init_user(void) {
|
||||
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
uint8_t layer = biton32(layer_state);
|
||||
|
||||
ergodox_board_led_off();
|
||||
ergodox_right_led_1_off();
|
||||
ergodox_right_led_2_off();
|
||||
ergodox_right_led_3_off();
|
||||
switch (layer) {
|
||||
// TODO: Make this relevant to the ErgoDox EZ.
|
||||
case 1:
|
||||
ergodox_right_led_3_on();
|
||||
break;
|
||||
case 2:
|
||||
ergodox_right_led_2_on();
|
||||
break;
|
||||
default:
|
||||
// none
|
||||
break;
|
||||
}
|
||||
if (keyboard_report->mods & MOD_BIT(KC_LSFT)) {
|
||||
ergodox_right_led_1_on ();
|
||||
}
|
||||
};
|
After Width: | Height: | Size: 83 KiB |
After Width: | Height: | Size: 81 KiB |
After Width: | Height: | Size: 71 KiB |
@ -0,0 +1,54 @@
|
||||
This is a dual English-Japanese keymap that utilises a thumb-shift system for Japanese input. You can read more about this layout on my blog [here](https://ishigoya.com).
|
||||
|
||||
### Some Editing Necessary
|
||||
The system I created this on is a Chromebook, and uses a Japanese keymap, so some of the key mappings may not be the same as those on your system. In particular, the Escape key on layer 0 is mapped to KC_LCTL.
|
||||
|
||||
### Layouts
|
||||
------
|
||||
#### English layer - layer 0
|
||||
The English layout is a modified Workman layout, and is pictured below:
|
||||
|
||||
![English layout](img/keyboard-layout-enL.png)
|
||||
|
||||
Some of the punctuation keys have been moved to a separate number/symbol layer.
|
||||
|
||||
#### Number / Symbol layer - layer 6
|
||||
|
||||
The Number / Symbol layer is reachable through a ACTION_LAYER_MOMENTARY function. The blue LED is illuminated when this layer is active. It is accessible from the English or Japanese layers.
|
||||
|
||||
![Number layout](img/keyboard-layout-numL.png)
|
||||
|
||||
#### Japanese layers - layers 1-5
|
||||
|
||||
There are 5 layers involved in Japanese input. The TOJPLOUT macro is mapped to the En / 和 button, and switches default layer between layer 0 (English) and 1 (main Japanese layer). When layer 1 is the default layer, the red LED is on. It also outputs the ZKHK button to change the input method language.
|
||||
|
||||
On keypress, strings of romaji characters are output by the keyboard using macros, and these simulate the input of individual keys on a latin keyboard.
|
||||
|
||||
![Japanese layout](img/keyboard-layout-jpL.png)
|
||||
|
||||
Layer 1 is the JP layer. Keys on this layer correspond to singleton keys, or keys on the bottom row where a key is shared. For example, pressing the "ふ や" key outputs `ふ` (or "fu").
|
||||
|
||||
Layer 2 is the JPXON layer, and is active while holding the Fn key. This prints keys that are prefaced by "x" when writing in romaji. For example, pressing the "ふ や" key while holding the Fn key outputs `ゃ` (or "xya").
|
||||
|
||||
Layer 3 is the JPKAZARI layer, and is active while holding the 飾り key. This provides letters with dakuten. For example, pressing the "ふ や" key while holding the 飾り key outputs `ぶ` (or "bu").
|
||||
|
||||
Layer 4 is the JPTOPROW layer, and is active while holding the シフト key. Keys on this line correspond to top row keys on shared keys in the image. For example, pressing the "ふ や" key while holding the シフト key outputs `や` (or "ya").
|
||||
|
||||
Layer 5 is the JPTRKZ layer, and is active while holding both the シフト key and the 飾り key. This layer contains handakuten keys. For example, pressing the "ふ や" while holding both the シフト key and the 飾り key outputs `ぷ` (or "pu").
|
||||
|
||||
I've also separated out the #define sections and the macros required for kana for easy copying, in case anyone else should wish to make a kana-based layout.
|
||||
|
||||
When tapped, the シフト key acts as a space key, and the 飾り key acts as a return key. This allows them to function as 変換 and 無変換, respectively, in many IMEs.
|
||||
|
||||
Furthermore the Fn key, when tapped, acts as an F7 key, providing easy switching to katakana in many IMEs.
|
||||
|
||||
### Other features
|
||||
The cut/copy button gives copy functionality on a short press, and cut functionality on a long press.
|
||||
|
||||
The tmux prefix button outputs Control-B.
|
||||
|
||||
The Control & Shift key acts as holding the control and shift keys at the same time.
|
||||
|
||||
SelAll outputs Control-A.
|
||||
|
||||
Undo outputs Control-Z.
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
Config file - Ergodox QMK with replicaJunction layout
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
|
||||
#define KEYBOARDS_ERGODOX_CONFIG_H_
|
||||
|
||||
#define MOUSEKEY_DELAY 100
|
||||
#define MOUSEKEY_INTERVAL 20
|
||||
#define MOUSEKEY_MAX_SPEED 3
|
||||
#define MOUSEKEY_TIME_TO_MAX 10
|
||||
|
||||
#define TAPPING_TOGGLE 1
|
||||
|
||||
/* define if matrix has ghost */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
// MS the button needs to be held before a tap becomes a hold (default: 200)
|
||||
#define TAPPING_TERM 200
|
||||
|
||||
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
|
||||
|
||||
// I don't have any locking keys, so I don't need these features
|
||||
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
|
||||
//#define LOCKING_SUPPORT_ENABLE
|
||||
/* Locking resynchronize hack */
|
||||
//#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
/* Prevent modifiers from sticking when switching layers */
|
||||
/* Uses 5 bytes of memory per 8 keys, but makes sure modifiers don't get "stuck" switching layers */
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
/* key combination for command */
|
||||
#define IS_COMMAND() ( \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
|
||||
)
|
||||
|
||||
#ifdef SUBPROJECT_ez
|
||||
#include "ez/config.h"
|
||||
#endif
|
||||
#ifdef SUBPROJECT_infinity
|
||||
#include "infinity/config.h"
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */
|
@ -0,0 +1,336 @@
|
||||
/*
|
||||
* Keyboard: Ergodox
|
||||
* Keymap: replicaJunction
|
||||
* Version: 1.2
|
||||
*
|
||||
* This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
|
||||
* The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
|
||||
* have both keyboards, so I've designed these layouts in an effort to make switching between the
|
||||
* two as easy as possible.
|
||||
*
|
||||
* I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible,
|
||||
* adding to the layers in the Atreus config without disturbing what's there already. This allows for
|
||||
* things like F11-F20, the Application (Menu) key, and better media key placement.
|
||||
*
|
||||
* The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
|
||||
* here: https://colemakmods.github.io/mod-dh/
|
||||
*/
|
||||
|
||||
#include "ergodox.h"
|
||||
#include "debug.h"
|
||||
#include "action_layer.h"
|
||||
|
||||
#define _CO 0 // Colemak
|
||||
#define _QW 1 // QWERTY
|
||||
#define _ME 2 // media keys
|
||||
#define _NU 3 // numpad
|
||||
#define _EX 4 // extend
|
||||
#define _GA 5 // mouse overlay for gaming
|
||||
|
||||
// Some quick aliases, just to make it look pretty
|
||||
#define _______ KC_TRNS
|
||||
#define KCX_CGR LCTL(KC_GRV)
|
||||
#define KX_STAB LSFT(KC_TAB)
|
||||
#define KX_COPY LCTL(KC_C)
|
||||
#define KX_CUT LCTL(KC_X)
|
||||
#define KX_PAST LCTL(KC_V)
|
||||
#define KX_UNDO LCTL(KC_Z)
|
||||
|
||||
; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* Keymap: Colemak-ModDH
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
|
||||
* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
|
||||
* | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | LCtrl| ~GA | | Left | Right|
|
||||
* ,------|------|------| |------+------+------.
|
||||
* |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
|
||||
* | BkSp | Del |------| |------| Enter| Space|
|
||||
* | | | _NU | | Down | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
[_CO] = KEYMAP(
|
||||
// left hand
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
|
||||
KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
|
||||
KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
|
||||
KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
|
||||
KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT,
|
||||
|
||||
KC_LCTL, TG(_GA),
|
||||
KC_HOME,
|
||||
CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
|
||||
// right hand
|
||||
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
|
||||
KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
|
||||
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
|
||||
KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
|
||||
MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
|
||||
|
||||
KC_LEFT, KC_RGHT,
|
||||
KC_UP,
|
||||
KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
|
||||
),
|
||||
|
||||
/*
|
||||
* Keymap: QWERTY layout.
|
||||
*
|
||||
* This is optimized for gaming, not typing, so there aren't as many macros
|
||||
* as the Dvorak layer. Some of the keys have also been moved to "game-
|
||||
* like" locations, such as making the spacebar available to the left thumb,
|
||||
* and repositioning the arrow keys at the bottom right corner.
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
|
||||
* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
|
||||
* | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | LCtrl| ~GA | | Left | Right|
|
||||
* ,------|------|------| |------+------+------.
|
||||
* |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
|
||||
* | BkSp | Del |------| |------| Enter| Space|
|
||||
* | | | _NU | | Down | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
[_QW] = KEYMAP( // Layer1: QWERTY
|
||||
// left hand
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
|
||||
KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
|
||||
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
|
||||
KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
|
||||
|
||||
KC_LCTL,TG(_GA),
|
||||
KC_HOME,
|
||||
CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
|
||||
// right hand
|
||||
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
|
||||
KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
|
||||
KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
|
||||
KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
|
||||
MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
|
||||
|
||||
KC_LEFT, KC_RGHT,
|
||||
KC_UP,
|
||||
KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
|
||||
),
|
||||
|
||||
/*
|
||||
* Keymap: Numbers and symbols
|
||||
*
|
||||
* Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
|
||||
* That's why the Num Lock key exists on this layer - just in case.
|
||||
*
|
||||
* This layer also contains the layout switches.
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | |QWERTY|Colemk| | | | 0 | . | = | | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* |NumLck| RESET| | | |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | | |------| |------| | |
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
[_NU] = KEYMAP(
|
||||
// left hand
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
|
||||
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
|
||||
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD,
|
||||
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______,
|
||||
_______, DF(_QW), DF(_CO), _______, _______,
|
||||
|
||||
KC_NLCK,RESET,
|
||||
_______,
|
||||
_______,_______,_______,
|
||||
// right hand
|
||||
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
||||
_______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
|
||||
KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
|
||||
_______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
|
||||
KC_P0, KC_PDOT, KC_EQL, _______, _______,
|
||||
|
||||
_______, _______,
|
||||
_______,
|
||||
_______, _______, _______
|
||||
),
|
||||
|
||||
/*
|
||||
* Keymap: Extend
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | |
|
||||
* |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------|
|
||||
* | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu |
|
||||
* |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------|
|
||||
* | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr|
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | | | | | | | | | | | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | | | | |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | | |------| |------| | |
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*
|
||||
* Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt.
|
||||
*
|
||||
*/
|
||||
[_EX] = KEYMAP(
|
||||
// left hand
|
||||
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE,
|
||||
_______, _______, _______, _______, _______, KCX_CGR, KC_VOLU,
|
||||
_______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______,
|
||||
_______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD,
|
||||
_______, _______, _______, _______, _______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______,
|
||||
// right hand
|
||||
_______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
|
||||
_______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______,
|
||||
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU,
|
||||
_______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR,
|
||||
_______, _______, _______, _______, _______,
|
||||
_______, _______,
|
||||
_______,
|
||||
_______, _______, _______
|
||||
),
|
||||
|
||||
/*
|
||||
* Keymap: Gaming
|
||||
*
|
||||
* Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space.
|
||||
* This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those.
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | LCtrl| | | | | | | | | | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | ~_GA | | |MClick|
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | Space| |------| |------|RClick|LClick|
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
[_GA] = KEYMAP(
|
||||
// left hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
KC_LCTL, _______, _______, _______, _______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
KC_SPC, _______,_______,
|
||||
|
||||
// right hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
|
||||
_______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______,
|
||||
_______, KC_BTN3,
|
||||
_______,
|
||||
_______, KC_BTN2, KC_BTN1
|
||||
),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void matrix_init_user(void) {
|
||||
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
uint8_t layer = biton32(layer_state);
|
||||
// uint8_t default_layer = biton32(layer_state);
|
||||
|
||||
ergodox_board_led_off();
|
||||
ergodox_right_led_1_off();
|
||||
ergodox_right_led_2_off();
|
||||
ergodox_right_led_3_off();
|
||||
|
||||
switch (layer) {
|
||||
case _CO:
|
||||
ergodox_right_led_1_on();
|
||||
break;
|
||||
case _QW:
|
||||
ergodox_right_led_2_on();
|
||||
break;
|
||||
case _NU:
|
||||
ergodox_right_led_3_on();
|
||||
break;
|
||||
case _GA:
|
||||
ergodox_right_led_1_on();
|
||||
ergodox_right_led_2_on();
|
||||
default:
|
||||
// none
|
||||
break;
|
||||
}
|
||||
|
||||
};
|
@ -0,0 +1,5 @@
|
||||
# replicaJunction - Ergodox (EZ) Layout
|
||||
|
||||
I designed this layout, along with my complimentary Atreus layout, to address the challenge of having an Ergodox as my primary home keyboard and an Atreus as my primary work board. I wanted a layout that provided symbols in comfortable locations on both keyboards - but didn't require me to learn two separate sets of symbols for the two keyboards.
|
||||
|
||||
I had originally used several keys as dual-role keys, where a tap would send a keypress and a long press and hold would trigger a different layer. However, after several months of experimenting with those ideas, I've begun moving away from that design due to performance. It's very hard to strike a balance between the time it takes to press a key normally while typing and the "delay" in the typing motion needed to trigger the alternate layer. I was frequently getting strange characters and artifacts because I pressed the function key + the symbol key too quickly, and the layer never shifted.
|
@ -0,0 +1,180 @@
|
||||
// This is the personal keymap of Jeremy Cowgar (@jcowgar). It is written for the programmer.
|
||||
|
||||
// Configuration options
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
|
||||
#include "planck.h"
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
enum my_layers {
|
||||
ALPH = 0,
|
||||
NUMS,
|
||||
CURS,
|
||||
SYMB,
|
||||
FKEY
|
||||
};
|
||||
|
||||
// Each macro gets a name for readability.
|
||||
enum my_keycodes {
|
||||
MY_ABVE = SAFE_RANGE,
|
||||
MY_BELW,
|
||||
MY_TERM,
|
||||
MY_DEQL, // /=
|
||||
MY_MEQL, // *=
|
||||
MY_SEQL, // -=
|
||||
MY_PEQL, // +=
|
||||
MY_NEQL, // !=
|
||||
MY_LTGT, // <>
|
||||
MY_DPIP, // ||
|
||||
MY_DAMP, // &&
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[ALPH] = {
|
||||
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P},
|
||||
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
|
||||
{SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH)},
|
||||
{CTL_T(KC_TAB), OSL(FKEY), OSL(NUMS), OSL(SYMB), KC_SPC, ALT_T(KC_BSPC), GUI_T(KC_DELT), KC_ENT, OSL(SYMB), OSL(CURS), TG(CURS), CTL_T(KC_ESC)}
|
||||
},
|
||||
[NUMS] = {
|
||||
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_COMM, KC_7, KC_8, KC_9, KC_SLSH},
|
||||
{KC_LSFT, KC_LGUI, KC_LALT, KC_LCTL, KC_NO, KC_TRNS, KC_TRNS, KC_LPRN, KC_4, KC_5, KC_6, KC_ASTR},
|
||||
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_RPRN, KC_1, KC_2, KC_3, KC_MINS},
|
||||
{KC_NO, KC_NO, KC_TRNS, TG(NUMS), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_EQL, KC_PLUS}
|
||||
},
|
||||
[CURS] = {
|
||||
{KC_MPLY, KC_BSPC, KC_UP, KC_DELT, KC_PGUP, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
|
||||
{KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_TRNS, KC_TRNS, KC_NO, KC_LCTL, KC_LALT, KC_LGUI, KC_LSFT},
|
||||
{KC_VOLD, KC_NO, MY_ABVE, MY_TERM, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT},
|
||||
{KC_MUTE, KC_NO, MY_BELW, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_NO}
|
||||
},
|
||||
[SYMB] = {
|
||||
{MY_DEQL, MY_MEQL, MY_SEQL, MY_PEQL, MY_NEQL, KC_NO, KC_NO, MY_LTGT, KC_LABK, KC_RABK, KC_COLN, KC_DLR},
|
||||
{KC_SLSH, KC_ASTR, KC_MINS, KC_PLUS, KC_EQL, KC_NO, KC_PIPE, MY_DPIP, KC_GRV, KC_QUOT, KC_DQUO, KC_HASH},
|
||||
{KC_BSLS, KC_CIRC, KC_PERC, KC_UNDS, KC_NO, KC_NO, KC_AMPR, MY_DAMP, KC_TILD, KC_AT, KC_EXLM, KC_QUES},
|
||||
{KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO}
|
||||
},
|
||||
[FKEY] = {
|
||||
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F9, KC_F10, KC_F11, KC_F12},
|
||||
{KC_LSFT, KC_LGUI, KC_LALT, KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_F5, KC_F6, KC_F7, KC_F8},
|
||||
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F1, KC_F2, KC_F3, KC_F4},
|
||||
{KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO}
|
||||
}
|
||||
};
|
||||
|
||||
void press_key(uint16_t key) {
|
||||
register_code(key);
|
||||
unregister_code(key);
|
||||
}
|
||||
|
||||
void press_two_keys(uint16_t key1, uint16_t key2) {
|
||||
register_code(key1);
|
||||
register_code(key2);
|
||||
unregister_code(key2);
|
||||
unregister_code(key1);
|
||||
}
|
||||
|
||||
void press_three_keys(uint16_t key1, uint16_t key2, uint16_t key3) {
|
||||
register_code(key1);
|
||||
register_code(key2);
|
||||
register_code(key3);
|
||||
unregister_code(key3);
|
||||
unregister_code(key2);
|
||||
unregister_code(key1);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case MY_BELW:
|
||||
if (record->event.pressed) {
|
||||
press_two_keys(KC_LGUI, KC_RGHT);
|
||||
press_key(KC_ENT);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_ABVE:
|
||||
if (record->event.pressed) {
|
||||
press_two_keys(KC_LGUI, KC_LEFT);
|
||||
press_key(KC_ENT);
|
||||
press_key(KC_UP);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_TERM:
|
||||
if (record->event.pressed) {
|
||||
press_three_keys(KC_LGUI, KC_LSFT, KC_ENT);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_DEQL: // /=
|
||||
if (record->event.pressed) {
|
||||
press_key(KC_SLSH);
|
||||
press_key(KC_EQL);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_MEQL: // *=
|
||||
if (record->event.pressed) {
|
||||
press_two_keys(KC_LSFT, KC_ASTR);
|
||||
press_key(KC_EQL);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_SEQL: // -=
|
||||
if (record->event.pressed) {
|
||||
press_key(KC_MINS);
|
||||
press_key(KC_EQL);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_PEQL: // +=
|
||||
if (record->event.pressed) {
|
||||
press_two_keys(KC_LSFT, KC_PLUS);
|
||||
press_key(KC_EQL);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_NEQL: // !=
|
||||
if (record->event.pressed) {
|
||||
press_two_keys(KC_LSFT, KC_EXLM);
|
||||
press_key(KC_EQL);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_LTGT: // <>
|
||||
if (record->event.pressed) {
|
||||
press_two_keys(KC_LSFT, KC_LABK);
|
||||
press_two_keys(KC_LSFT, KC_RABK);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_DPIP: // ||
|
||||
if (record->event.pressed) {
|
||||
press_two_keys(KC_LSFT, KC_PIPE);
|
||||
press_two_keys(KC_LSFT, KC_PIPE);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
case MY_DAMP: // &&
|
||||
if (record->event.pressed) {
|
||||
press_two_keys(KC_LSFT, KC_AMPR);
|
||||
press_two_keys(KC_LSFT, KC_AMPR);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
@ -0,0 +1,85 @@
|
||||
Jeremy Cowgar's Planck Keymap
|
||||
=============================
|
||||
|
||||
I am a programmer by trade and suffer from the beginning stages of RSI. As a programmer, I use letters, symbols and cursor navigation most often. To prevent strange finger gymnastics, I wrote a script to rank which non-letter characters occurred in my primary source projects most often and then placed these characters in the easiest to reach locations, within reason and for me. I made heavy use of momentary layer toggling.
|
||||
|
||||
Layers
|
||||
------
|
||||
|
||||
The key mapping is made up of 5 layers: Letters, Symbols, Navigation, Numbers, and Function Keys.
|
||||
|
||||
The layout can be viewed visually at:
|
||||
|
||||
http://www.keyboard-layout-editor.com/#/gists/319474e5e2d199e583371ed1d2aec316
|
||||
|
||||
* Purple buttons are dual function keys.
|
||||
* Green buttons are layer momentary toggle keys.
|
||||
* Red buttons are layer persistent toggle keys.
|
||||
|
||||
The keys have multiple symbols:
|
||||
|
||||
* Upper left: standard layer, the letter layer
|
||||
* Upper right: function layer
|
||||
* Lower left: navigation layer
|
||||
* Lower right: symbol layer
|
||||
|
||||
The symbols in the layout editor are not entirely clear.
|
||||
|
||||
The Z and ? keys double as shift keys. Hold for a shift, tap for a Z or ?
|
||||
|
||||
The bottom row from left to right:
|
||||
|
||||
* Tab when pressed, Control when held. It also is the volume mute key when in the "Navigation" layer
|
||||
* Function layer momentary toggle
|
||||
* Number layer momentary toggle
|
||||
* Symbol layer momentary toggle. When in the "Number" layer, this key also makes the "Number" layer sticky for using the 10 key for quite a bit of entry
|
||||
* Space
|
||||
* Backspace when tapped, Option when held
|
||||
* Delete when tapped, Command when held
|
||||
* Return
|
||||
* Symbol layer momentary toggle. When in the "Number" layer, key also is the zero key.
|
||||
* Navigation layer momentary toggle
|
||||
* Navigation layer toggle. This was included for when you are browsing a website, document or otherwise wish to stay in navigation mode. When in the "Number" layer, the key is the = symbol
|
||||
* Escape when pressed, Control when held. When in the "Number" layer, the key is the + symbol
|
||||
|
||||
General Notes
|
||||
-------------
|
||||
|
||||
The letter layer is separated by 2 center rows of keys. This spreads the hands out a little further which helps not twist the wrists as much. The 2 center rows are [], (), [], and Ctrl and Alt keys.
|
||||
|
||||
The symbol layer keys are accessed by the thumbs. They are the closest to the thumbs, instead of the number toggle, because in my code I found I used symbols much more often than numbers. There are two symbol layer keys because the symbols spread across the right and left half of the keyboard. Thus, some symbols are easier hit with the left hand modifier or right hand modifier.
|
||||
|
||||
The number layer key is only accessible by the left thumb because all of the number keys are on the right side of the keyboard. When in the number layer, you can press the key to the right to make that layer sticky when you are going to do a lot of number entry.
|
||||
|
||||
The function layer key is only accessible by the left thumb because all of the function keys are on the right side of the keyboard.
|
||||
|
||||
The navigation layer key is only accessible by the right thumb because all of the navigation keys are on the left side of the keyboard. You can press the key to the right of the navigation layer to make the navigation layer sticky when you are doing a lot of navigation, reading a web page for example.
|
||||
|
||||
When using the number or navigation layers, the same hand that accesses the momentary layer toggle key also has the 4 primary modifiers under their home row.
|
||||
|
||||
* Pointer finger is control
|
||||
* Middle finger is option
|
||||
* Ring finger is command
|
||||
* Pinky finger is shift
|
||||
|
||||
This is so you can easily press Cmd+Shift+F4 or when navigating, select text or words of text by pressing Shift+Control, for example.
|
||||
|
||||
Some keys are duplicated. For example, () are available in easy to reach locations while in the Number layer because they are often used in math.
|
||||
|
||||
The symbol layer has additional helpers for programming including a single keys that enter /=, \*=, -=, +=, !=, <>, ||, and &&. It also includes three special Return keys on the left:
|
||||
|
||||
* Up CR which moves the cursor up, to the end of the line and then presses CR
|
||||
* Down CR which moves the cursor to the end of the line and then presses CR
|
||||
* Right ; which moves the cursor to the end of the line and presses ; for C styled languages, such as JavaScript which is a primary language I use
|
||||
|
||||
Word of Warning
|
||||
---------------
|
||||
|
||||
I have been using the keymap for some time now and believe it to be a good keymap. There are a few things through the week that I wonder if it would have been better if this key were moved to that location.
|
||||
|
||||
This keymap may change for further optimization.
|
||||
|
||||
Please Give Feedback!
|
||||
---------------------
|
||||
|
||||
I am very interested in your feedback. Send me a message here on GitHub, r/jcowgar or @jcowgar.
|