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@ -3,12 +3,18 @@
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*/
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*/
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#include <stdbool.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include <avr/pgmspace.h>
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#include "usb_keyboard.h"
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#include "matrix.h"
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#include "matrix.h"
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#include "keymap.h"
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#include "keymap.h"
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#include "usb_keyboard.h"
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#include "print.h"
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#define FN_KEYCODE(fn) (pgm_read_byte(&fn_keycode[(fn)]))
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#define FN_LAYER(fn) (pgm_read_byte(&fn_layer[(fn)]))
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#define KEYMAPS(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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int current_layer = 0;
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static int current_layer = 0;
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bool key_sent = false;
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static bool layer_used = false;
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static int onbit(uint8_t bits);
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/*
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/*
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* Layer0(Default Layer)
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* Layer0(Default Layer)
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@ -66,15 +72,21 @@ bool key_sent = false;
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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*/
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*/
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/* keycode sent when Fn key released without using layer keys. */
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/* keycode to sent when Fn key released without using layer keys. */
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static const uint8_t PROGMEM FnKey[] = {
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static const uint8_t PROGMEM fn_keycode[] = {
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KB_NO, // this must be KB_NO. (not used)
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KB_NO, // FN_0
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KB_NO, // FN_1
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KB_NO, // FN_1
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KB_RALT, // FN_2
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KB_RALT, // FN_2
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KB_SCOLON, // FN_3
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KB_SCOLON, // FN_3
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KB_NO, // FN_4
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KB_NO, // FN_5
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KB_NO, // FN_6
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KB_NO, // FN_7
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};
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};
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/* layer to change into while Fn key pressed */
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static const int PROGMEM fn_layer[] = { 0, 1, 2, 3, 0, 0, 0, 0 };
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static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* plain keymap
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/* plain keymap
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{
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{
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{ KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C },
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{ KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C },
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@ -134,61 +146,77 @@ static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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};
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uint8_t get_keycode(int layer, int row, int col)
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uint8_t keymap_get_keycode(int row, int col)
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{
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{
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if (row >= MATRIX_ROWS)
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return keymap_get_keycodel(current_layer, row, col);
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return KB_NO;
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if (col >= MATRIX_COLS)
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return KB_NO;
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return pgm_read_byte(&Keymap[layer][row][col]);
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}
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}
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int get_layer(void) {
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uint8_t keymap_get_keycodel(int layer, int row, int col)
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// keep modifier state when Fn key pressed
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{
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static uint8_t preserved_modifiers = 0;
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uint8_t code = KEYMAPS(layer, row, col);
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int layer = 0;
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// normal key or mouse key
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uint8_t modifiers = 0;
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if ((KB_A <= code && code <= KP_HEXADECIMAL) ||
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for (int row = 0; row < MATRIX_ROWS; row++) {
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(MS_UP <= code && code <= MS_WH_RIGHT))
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for (int col = 0; col < MATRIX_ROWS; col++) {
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layer_used = true;
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if (matrix[row] & 1<<col) continue; // NOT pressed
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return code;
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uint8_t code = get_keycode(0, row, col);
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}
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// NOT change current_layer when one more Fn keys pressed
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inline
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// when other than Fn key pressed
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int keymap_get_layer(void) {
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if (code == FN_1) layer = layer ? current_layer : 1;
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return current_layer;
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else if (code == FN_2) layer = layer ? current_layer : 2;
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else if (code == FN_3) layer = layer ? current_layer : 3;
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else if (code == FN_4) layer = layer ? current_layer : 4;
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else if (KB_LCTRL <= code && code <= KB_RGUI)
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modifiers |= 1<<(code & 0x07);
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else // other_key_pressed
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layer = current_layer;
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}
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}
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inline
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int keymap_set_layer(int layer) {
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current_layer = layer;
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return current_layer;
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}
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}
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// TODO: this logic should go anywhere
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void keymap_fn_proc(int fn_bits) {
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// TODO: need timeout for key_sent
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// layer switching
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// send key when Fn key reloeased without used
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static int last_bits = 0;
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if (layer != current_layer) {
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static uint8_t last_mod = 0;
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if (layer == 0 && !key_sent) {
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uint8_t code = pgm_read_byte(&FnKey[current_layer]);
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if (code) {
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// send modifiers when Fn key pressed.
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keyboard_modifier_keys = preserved_modifiers;
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for (int i = 0; i < 6; i++) keyboard_keys[i] = KB_NO;
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if (usb_keyboard_has_key() || fn_bits == last_bits) {
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// do nothing during press other than Fn key
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return;
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} else if (fn_bits == 0) {
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// send key when Fn key is released without using the layer
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if (!layer_used) {
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uint8_t code = FN_KEYCODE(onbit(last_bits));
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if (code != KB_NO) {
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if (KB_LCTRL <= code && code <= KB_RGUI) {
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if (KB_LCTRL <= code && code <= KB_RGUI) {
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keyboard_modifier_keys |= 1<<(code & 0x07);
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keyboard_modifier_keys = last_mod | 1<<(code & 0x07);
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} else {
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} else {
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keyboard_keys[0] = code;
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keyboard_keys[0] = code;
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keyboard_modifier_keys = last_mod;
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}
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}
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usb_keyboard_send();
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usb_keyboard_send();
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usb_keyboard_print();
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usb_keyboard_clear();
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}
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}
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}
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}
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current_layer = layer;
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last_bits = 0;
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key_sent = false;
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last_mod = 0;
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preserved_modifiers = modifiers;
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layer_used = false;
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keymap_set_layer(0); // default layer
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print("layer default: "); phex(current_layer); print("\n");
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} else if ((fn_bits & (fn_bits - 1)) == 0) {
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// switch layer when just one Fn Key is pressed
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last_bits = fn_bits;
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last_mod = keyboard_modifier_keys;
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layer_used = false;
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keymap_set_layer(FN_LAYER(onbit(fn_bits)));
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print("layer: "); phex(current_layer); print("\n");
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print("last_bits: "); phex(last_bits); print("\n");
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print("last_mod: "); phex(last_mod); print("\n");
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}
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}
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}
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return current_layer;
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static int onbit(uint8_t bits) {
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int n = 0;
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if (bits >> 4) { bits >>= 4; n += 4;}
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if (bits >> 2) { bits >>= 2; n += 2;}
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if (bits >> 1) { bits >>= 1; n += 1;}
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return n;
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}
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}
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