Cleaned uppersonal userspace and keymaps (#1998)
* Cleanup of keymaps * Remove Tap Dance from Orthodox keymap * Cleaned up userspace and keymaps * Added sample (template)userspace files to my foldersubvendor_ids
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4df4fa7c26
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0533362e82
@ -1,2 +1,3 @@
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SRC += drashna.c
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SRC += drashna.c
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EXTRAFLAGS = -flto
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#include "drashna.h"
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#include "quantum.h"
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#include "action.h"
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#include "version.h"
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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// functions in the keymaps
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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}
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// Call user matrix init, then call the keymap's init function
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void matrix_init_user(void) {
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matrix_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matix
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// scan function
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void matrix_scan_user(void) {
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matrix_scan_keymap();
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}
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
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// Then runs the _keymap's recod handier if not processed here,
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// And use "NEWPLACEHOLDER" for new safe range
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_MAKE:
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if (!record->event.pressed) {
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
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#ifndef CATERINA_BOOTLOADER
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SEND_STRING(":teensy ");
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#else
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SEND_STRING(" ");
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#endif
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SEND_STRING(SS_TAP(X_ENTER));
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}
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return false;
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break;
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case KC_RESET:
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if (!record->event.pressed) {
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reset_keyboard();
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}
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return false;
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break;
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case EPRM:
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if (record->event.pressed) {
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eeconfig_init();
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}
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return false;
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break;
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case VRSN:
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if (record->event.pressed) {
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
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}
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return false;
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break;
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}
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return process_record_keymap(keycode, record);
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}
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// Runs state check and changes underglow color and animation
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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uint32_t layer_state_set_user (uint32_t state) {
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return layer_state_set_keymap (state);
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}
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@ -0,0 +1,18 @@
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#ifndef USERSPACE
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#define USERSPACE
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#include "quantum.h"
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// Define layer names
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#define BASE 0
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enum custom_keycodes {
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PLACEHOLDER = SAFE_RANGE, // can always be here
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EPRM,
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VRSN,
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KC_MAKE,
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KC_RESET,
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NEWPLACEHOLDER //use "NEWPLACEHOLDER for keymap specific codes
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};
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#endif
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