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@ -164,23 +164,32 @@ bool waiting_buffer_has_anykey_pressed(void);
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* -------------
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* -------------
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* ACT_LAYER(1000): Set layer
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* ACT_LAYER(1000): Set layer
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* ACT_LAYER_BIT(1001): Bit-op layer
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* ACT_LAYER_BIT(1001): Bit-op layer
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* ACT_LAYER_STACK: Layer stack
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*
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*
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* 1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
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* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
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* 1000|LLLL|0000 0001 set L to layer on press
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* 1000|LLLL|0000 0001 set current layer on press
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* 1000|LLLL|0000 0010 set L to layer on release
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* 1000|LLLL|0000 0010 set current layer on release
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* 1000|----|0000 0011 set default to layer on both(return to default layer)
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* 1000|LLLL|0000 0011 set current layer on both
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* 1000|LLLL| keycode set L to layer while hold and send key on tap
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* 1000|LLLL| keycode set current layer on hold and send key on tap
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* 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
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* 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps
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* 1000|LLLL|1111 1111 set L to default and layer(on press)
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* 1000|DDDD|1111 1111 set default layer on press
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* L: 0 means default layer
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*
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*
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* 1001|BBBB|0000 0000 (not used)
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* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
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* 1001|BBBB|0000 0001 bit-xor layer with B on press
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* 1001|BBBB|0000 0001 bit-xor current layer on press
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* 1001|BBBB|0000 0010 bit-xor layer with B on release
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* 1001|BBBB|0000 0010 bit-xor current layer on release
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* 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
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* 1001|BBBB|0000 0011 bit-xor current layer on both
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* 1001|BBBB| keycode bit-xor layer with B while hold and send key on tap
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* 1001|BBBB| keycode bit-xor current layer on hold and send key on tap
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* 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
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* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
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* 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
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* 1001|BBBB|1111 1111 bit-xor default layer on both
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*
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*
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* 1011|LLLL|0000 0000 push on press and remove on release(momentary)
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* 1011|LLLL|0000 0001 push or remove on press
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* 1011|LLLL|0000 0010 push or remove on release
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* 1011|LLLL|0000 0011 push or remove on both
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* 1011|LLLL| keycode push or remove on hold and send key on tap
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* 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps
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* 1011|LLLL|1111 1111 (not used)
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*
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*
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*
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*
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* Extensions(11XX)
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* Extensions(11XX)
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@ -210,6 +219,7 @@ enum action_kind_id {
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ACT_LAYER = 0b1000,
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ACT_LAYER = 0b1000,
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ACT_LAYER_BIT = 0b1001,
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ACT_LAYER_BIT = 0b1001,
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ACT_LAYER_STACK = 0b1011,
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ACT_MACRO = 0b1100,
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ACT_MACRO = 0b1100,
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ACT_COMMAND = 0b1110,
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ACT_COMMAND = 0b1110,
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@ -223,20 +233,20 @@ enum action_kind_id {
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#define ACTION(kind, param) ((kind)<<12 | (param))
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#define ACTION(kind, param) ((kind)<<12 | (param))
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#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
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#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
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/* Key */
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/*
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* Key
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*/
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#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
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#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
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/* Mods & key */
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/* Mods & key */
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#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
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#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
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#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
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#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
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#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
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#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
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#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
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#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
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/* Mod & key */
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#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
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#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
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#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
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#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
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#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
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/* Tap key */
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/* Mods + Tap key */
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enum mods_codes {
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enum mods_codes {
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MODS_ONESHOT = 0x00,
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MODS_ONESHOT = 0x00,
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};
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};
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@ -244,7 +254,6 @@ enum mods_codes {
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#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
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#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
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#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
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#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
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/* Mod + Tap key */
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#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
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#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
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#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
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@ -252,73 +261,77 @@ enum mods_codes {
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/*
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/*
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* Switch layer
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* Layer switching
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*/
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*/
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enum layer_codes {
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enum layer_codes {
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LAYER_MOMENTARY = 0,
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LAYER_MOMENTARY = 0,
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LAYER_ON_PRESS = 1,
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LAYER_ON_PRESS = 1,
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LAYER_ON_RELEASE = 2,
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LAYER_ON_RELEASE = 2,
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LAYER_DEFAULT =3,
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LAYER_ON_BOTH =3,
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LAYER_TAP_TOGGLE = 0xF0,
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LAYER_TAP_TOGGLE = 0xF0,
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LAYER_CHANGE_DEFAULT = 0xFF
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LAYER_SET_DEFAULT_ON_PRESS = 0xFD,
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LAYER_SET_DEFAULT_ON_RELEASE = 0xFE,
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LAYER_SET_DEFAULT_ON_BOTH = 0xFF
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};
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};
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enum layer_vals_default {
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DEFAULT_ON_PRESS = 1,
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DEFAULT_ON_RELEASE = 2,
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DEFAULT_ON_BOTH = 3,
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};
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/*
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/*
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* return to default layer
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* Default layer
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*/
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/* set default layer */
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#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
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#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
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#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
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#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
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/* bit-xor default layer */
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#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
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#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
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#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
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#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
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/*
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* Current layer: Return to default layer
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*/
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*/
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#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
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#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
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/* set default layer on press */
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#define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0)
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#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
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#define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0)
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/* set default layer on release */
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#define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0)
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#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
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/* change default layer and set layer */
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/*
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/*
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* Set layer
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* Current layer: Set
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*/
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*/
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/* set layer on press and none on release */
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#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
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#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
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/* set layer on press and set default on release (This is needed by legacy keymap support.) */
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#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
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#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
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/* set layer on press and none on release */
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#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
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#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
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/* set layer while hold and send key on tap */
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#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
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/* set layer on press */
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#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
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#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
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/* set layer on release */
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#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
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#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
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/* set layer on hold and toggle on several taps */
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#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
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#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
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#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
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/* set default layer on both press and release */
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#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
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#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
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/*
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/*
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* Bit-op layer
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* Current layer: Bit-op
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*/
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*/
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/* bit-xor on both press and release */
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#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
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#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
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#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
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#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
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/* bit-xor on press */
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#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
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#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
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/* bit-xor while hold and send key on tap */
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#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
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/* bit-xor on press */
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#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
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#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
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/* bit-xor on release */
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#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
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#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
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/* bit-xor while hold and toggle on several taps */
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#define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH)
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#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
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#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
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/* bit-xor default layer and set layer */
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#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
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#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
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/*
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* Layer Stack
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*/
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/* momentary */
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#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer)
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#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
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#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer)
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#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
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#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
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#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
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#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
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#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
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/* HID Usage */
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/*
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* HID Usage
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*/
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enum usage_pages {
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enum usage_pages {
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PAGE_SYSTEM,
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PAGE_SYSTEM,
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PAGE_CONSUMER
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PAGE_CONSUMER
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