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qmk_firmware/Makefile

211 lines
5.3 KiB
Makefile

Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifndef VERBOSE
.SILENT:
endif
space := $(subst ,, )
starting_makefile := $(subst $(space),_SPACE_,$(abspath $(firstword $(MAKEFILE_LIST))))
mkfile_path := $(subst $(space),_SPACE_,$(abspath $(lastword $(MAKEFILE_LIST))))
abs_tmk_root := $(patsubst %/,%,$(dir $(mkfile_path)))
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifneq (,$(findstring /keyboards/,$(starting_makefile)))
possible_keyboard:=$(patsubst %/,%,$(dir $(patsubst $(abs_tmk_root)/keyboards/%,%,$(starting_makefile))))
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifneq (,$(findstring /keymaps/,$(possible_keyboard)))
KEYMAP_DIR:=$(lastword $(subst /keymaps/, ,$(possible_keyboard)))
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
KEYBOARD_DIR:=$(firstword $(subst /keymaps/, ,$(possible_keyboard)))
ifneq (,$(findstring /,$(KEYBOARD_DIR)))
# SUBPROJECT_DIR:=$(lastword $(subst /, ,$(KEYBOARD_DIR)))
# KEYBOARD_DIR:=$(firstword $(subst /, ,$(KEYBOARD_DIR)))
tmk_root = ../../..
else
tmk_root = ../../../..
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
else
KEYMAP_DIR:=default
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
KEYBOARD_DIR:=$(possible_keyboard)
ifneq (,$(findstring /,$(KEYBOARD_DIR)))
# SUBPROJECT_DIR:=$(lastword $(subst /, ,$(KEYBOARD_DIR)))
# KEYBOARD_DIR:=$(firstword $(subst /, ,$(KEYBOARD_DIR)))
tmk_root = ../../..
else
tmk_root = ../..
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
endif
else
tmk_root = .
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
endif
# $(info $(KEYBOARD_DIR))
# $(info $(KEYMAP_DIR))
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
# $(info $(SUBPROJECT_DIR))
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
# Directory common source filess exist
TOP_DIR = $(tmk_root)
TMK_DIR = tmk_core
TMK_PATH = $(TOP_DIR)/$(TMK_DIR)
QUANTUM_DIR = quantum
QUANTUM_PATH = $(TOP_DIR)/$(QUANTUM_DIR)
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifdef keyboard
KEYBOARD ?= $(keyboard)
endif
ifdef KEYBOARD_DIR
KEYBOARD ?= $(KEYBOARD_DIR)
endif
ifndef KEYBOARD
KEYBOARD=planck
endif
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
# converts things to keyboards/subproject
ifneq (,$(findstring /,$(KEYBOARD)))
TEMP:=$(KEYBOARD)
KEYBOARD:=$(firstword $(subst /, ,$(TEMP)))
SUBPROJECT:=$(lastword $(subst /, ,$(TEMP)))
endif
KEYBOARD_PATH = $(TOP_DIR)/keyboards/$(KEYBOARD)
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifneq ("$(wildcard $(KEYBOARD_PATH)/$(KEYBOARD).c)","")
KEYBOARD_FILE = keyboards/$(KEYBOARD)/$(KEYBOARD).c
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifndef ARCH
include $(KEYBOARD_PATH)/Makefile
endif
else
$(error "$(KEYBOARD_PATH)/$(KEYBOARD).c" does not exist)
endif
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
ifdef sub
SUBPROJECT=$(sub)
endif
ifdef subproject
SUBPROJECT=$(subproject)
endif
ifdef SUBPROJECT_DEFAULT
SUBPROJECT?=$(SUBPROJECT_DEFAULT)
endif
ifdef SUBPROJECT
SUBPROJECT_PATH = $(TOP_DIR)/keyboards/$(KEYBOARD)/$(SUBPROJECT)
ifneq ("$(wildcard $(SUBPROJECT_PATH)/$(SUBPROJECT).c)","")
OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT)
SUBPROJECT_FILE = keyboards/$(KEYBOARD)/$(SUBPROJECT)/$(SUBPROJECT).c
-include $(SUBPROJECT_PATH)/Makefile
else
$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist)
endif
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifdef keymap
KEYMAP ?= $(keymap)
endif
ifdef KEYMAP_DIR
KEYMAP ?= $(KEYMAP_DIR)
endif
ifndef KEYMAP
KEYMAP = default
endif
KEYMAP_PATH = $(KEYBOARD_PATH)/keymaps/$(KEYMAP)
ifneq ("$(wildcard $(KEYMAP_PATH)/keymap.c)","")
KEYMAP_FILE = keyboards/$(KEYBOARD)/keymaps/$(KEYMAP)/keymap.c
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
-include $(KEYMAP_PATH)/Makefile
else
$(error "$(KEYMAP_PATH)/keymap.c" does not exist)
endif
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
ifdef SUBPROJECT
TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
else
TARGET ?= $(KEYBOARD)_$(KEYMAP)
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H = $(KEYMAP_PATH)/config.h
else
CONFIG_H = $(KEYBOARD_PATH)/config.h
Moves features to their own files (process_*), adds tap dance feature (#460) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
9 years ago
ifdef SUBPROJECT
ifneq ("$(wildcard $(SUBPROJECT_PATH)/$(SUBPROJECT).c)","")
CONFIG_H = $(SUBPROJECT_PATH)/config.h
endif
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
endif
# # project specific files
SRC += $(KEYBOARD_FILE) \
$(KEYMAP_FILE) \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap.c \
Moves features to their own files (process_*), adds tap dance feature (#460) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
9 years ago
$(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/process_keycode/process_leader.c
ifdef SUBPROJECT
SRC += $(SUBPROJECT_FILE)
endif
ifdef SUBPROJECT
SRC += $(SUBPROJECT_FILE)
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
ifdef SUBPROJECT
SRC += $(SUBPROJECT_FILE)
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifndef CUSTOM_MATRIX
SRC += $(QUANTUM_DIR)/matrix.c
endif
Moves features to their own files (process_*), adds tap dance feature (#460) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
9 years ago
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifeq ($(strip $(AUDIO_ENABLE)), yes)
Moves features to their own files (process_*), adds tap dance feature (#460) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
9 years ago
OPT_DEFS += -DAUDIO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
SRC += $(QUANTUM_DIR)/audio/audio.c
SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
Moves features to their own files (process_*), adds tap dance feature (#460) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
9 years ago
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
Moves features to their own files (process_*), adds tap dance feature (#460) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
9 years ago
OPT_DEFS += -DRGBLIGHT_ENABLE
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += $(QUANTUM_DIR)/rgblight.c
Moves features to their own files (process_*), adds tap dance feature (#460) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
9 years ago
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
endif
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(KEYMAP_PATH)
Implements subprojects and updates projects for this (#459) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang
9 years ago
ifdef SUBPROJECT
VPATH += $(SUBPROJECT_PATH)
endif
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
VPATH += $(KEYBOARD_PATH)
VPATH += $(TOP_DIR)
VPATH += $(TMK_PATH)
VPATH += $(QUANTUM_PATH)
VPATH += $(QUANTUM_PATH)/keymap_extras
VPATH += $(QUANTUM_PATH)/audio
Moves features to their own files (process_*), adds tap dance feature (#460) * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
9 years ago
VPATH += $(QUANTUM_PATH)/process_keycode
Makefile redo & other features (#395) * .build containment implemented * no destructive variable setting - builds in either folder * make from 3 places * cleans before each build * make from root with keyboard=keyboard, keymap=keymap * make from keyboard/keyboard with keymap=keymap * make from keymaps/keymap * only implemented on planck * adds color diag to avr-gcc * makefiles for all plancks, clean-up * quick build-all makefile for plancks * reformatting of make output (colors) * color toggle, tmk path corrections * correct if statement for color * move config.h to main makefile, updates preonic, atomic * format update, all keyboards targets * makefile optional for build all target, alps and arrow_pad updated * alps updated * make planck default, trying out travis recipe for all-keyboards * all-keymaps target, different travis recipe * updates alps64 * updates keyboards to new format * updates clue* projects * all projects updated, specialise EZ .hex, let .hex through * updates travis * automatically find root, keyboard, keymap * silent echo, cleaned-up mass make output * updates all keyboards' .hex files except EZ * Rename Bantam44.c to bantam44.c * Rename Bantam44.h to bantam44.h * nananana * adds six key keyboard * does same to ez as rest * updates send_string example * brings ergodox_ez up to date * updates template/new project script * adds sixkeyboard * adds readme for sixkeyboard * adds sixkeyboard to travis * filenames, gitignore mess * define clock prescaler stuff manually * make quick, size test example * documentation and dfu-no-build
9 years ago
include $(TMK_PATH)/protocol/lufa.mk
include $(TMK_PATH)/common.mk
include $(TMK_PATH)/rules.mk
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
OPT_DEFS += -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
OPT_DEFS += -DQMK_VERSION=\"$(GIT_VERSION)\" -DQMK_BUILDDATE=\"$(BUILD_DATE)\"