9.3 KiB
procmon
procmon is a small Go program for OSX that watches App launch and terminate events in AppKit. This project demonstrates the following useful techniques:
- how to call C code from Go with cgo
- how to link Apple frameworks into a cgo project
- how to call Go code from C
- how to integrate the callback-based concurrency model of AppKit into Go's CSP-style concurrency model
The Go program directly links against the AppKit framework and uses it to subscribe to the NSNotificationCenter notifications generated by the OS when the user launches or terminates an App. The observer itself is written in Objective-C. The Objective-C observer is accessed by the Go program through a simple C function. The Objective-C observer, upon seeing notifications, invokes a Go function directly, passing control back to our Go program.
installation
Via Go Get: go get github.com/jordanorelli/procmon
You can also clone this package and build it with go build
. The Go toolchain
will invoke cgo transparently on your behalf. There should be no reason to
invoke the cgo toolchain manually; that should only be of interest for
debugging and learning purposes.
construction
procmon.go
is the single Go file of interest to the
Go toolchain.
triggering the cgo generation and link step
Accessing cgo requires importing the pseudo-package C
. It's important to
understand that there is no literal C
package in the Go standard library.
Every project that uses cgo generates its own C
package transparently.
When invoking import "C"
, the commend that immediately precedes the import
directive contains a set of instructions to feed to cgo, as follows:
/*
#cgo CFLAGS: -x objective-c
#cgo LDFLAGS: -framework AppKit
#include "procmon.h"
*/
import "C"
Any lines starting with #cgo
indicate compiler directives. These are passed
to the cgo tool and are used to invoke the necessary compiler and linker. We
use this flags to indicate that we want to invoke the Objective-C compiler and
link agains the AppKit framework.
The other lines in this comment, that is, the lines that do not begin with
#cgo
are passed to the C compiler as if thy were in a C header file. This is
where we #include "procmon.h"
, the C header file for the C code that we want
to invoke.
Down in the Go program's main
function, we spawn a goroutine to listen on a
channel for changes:
go reportChanges()
the reportChanges
function simply reads values off of a channel and prints
them:
func reportChanges() {
for change := range appChanges {
switch change.stateChange {
case stateStarted:
fmt.Printf("started: %s\n", change.appname)
case stateEnded:
fmt.Printf("terminated: %s\n", change.appname)
}
}
}
Back in main
, we invoke the C function defined in our C header file:
C.MonitorProcesses()
The cgo toolchain automatically associated procmon.c
with our header file
procmon.h
that we imported in our cgo import comment. The implementation of
the MonitorProcesses
function appears in
procmon.c
:
void MonitorProcesses() {
[[ProcWatcher shared] startWatching];
[[NSRunLoop currentRunLoop] run];
}
This function does two things: it starts by accessing a singleton of our
Objective-C class ProcWatcher
(that's [ProcWatcher shared]
, which is defined
here) and
invoking its startWatching
method. This subscribes our ProcWatcher
instance
to OS notifications. We'll take a look at what the notification subscription
looks like in a bit.
sidebar: the Run Loop
After signing up for the notifications, we access the current processes'
runloop with [NSRunLoop currentRunLoop]
and call its
run
method to run the run loop. There are two reasons why we need to start the
runloop. The first has to do with the mechanics of AppKit. NSRunLoop represents
the event loop underpinning our notification center. Without the runloop
running, the notification center won't ever pick up any notifications. Apple
has a wealth of documentation with respect to the mechanics of Run Loops. If
you're extremely curious about this part of the project, this
page
has some great literature on how the Run Loop is operating inside of AppKit.
The other reason we invoke the runloop in this way is that calling our
runloop's run method blocks until the runloop itself terminates. Since we're
invoking the C function from within the Go program's main
function, we're
blocking Go's main
function, thus preventing main
from returning. If main
returns in the Go program, the Go runtime ends the process, which is not what
we want. So this call gives us two things: it sets up the notification system
infrastructure, and it prevents our program from terminating.
back to observing NSNotifications
The startWatching
method
accesses the current OSX user's
NSWorkspace
. The
NSWorkspace
handle allows us to hook into
NSNotificationCenter
to subscribe to notifications in the user's workspace. We specifically
subscribe to the NSWorkspaceDidLaunchApplicationNotification
and
NSWorkspaceDidTerminateApplicationNotification
notifications. Here's the
subscription to the NSWorkspaceDidLaunchApplicationNotification
notification,
which is signaled by the operating system to inform an observer that an
application has been launched by the user:
void (^handleAppLaunch) (NSNotification*) = ^(NSNotification* note) {
NSDictionary* info = note.userInfo;
NSRunningApplication* app = info[NSWorkspaceApplicationKey];
NSString* bundleId = app.bundleIdentifier;
AppStarted((GoString){bundleId.UTF8String, bundleId.length});
};
id observerLaunch = [notifications
addObserverForName: NSWorkspaceDidLaunchApplicationNotification
object: workspace
queue: [NSOperationQueue mainQueue]
usingBlock: handleAppLaunch];
The notable feature here is: we pass a callback to our notification center, and
within that callback, we invoke a curious function: AppStarted
. That function
isn't defined anywhere in our C or Objective-C code: it's defined in our
original Go file
procmon.go
:
//export AppStarted
func AppStarted(name string) {
appChanges <- appStateChange{stateStarted, name}
}
The //export AppStarted
line before the definition of the Go function informs
cgo that we'd like the function to be exported for use by C with the name
AppStarted. I gave it the same name in C and Go but the names don't have to be
the same; you could //export SomethingElse
or even //export something_else
and invoke it from C as something_else
.
Because we're exporting a function for use by C, cgo will generate some
bridging code in C that can be imported by our own C code. This allows our own
C code to call back into the Go program and invoke Go functions. cgo will
silently generate this C header file behind the scenes. That C header file,
which is given the totally obvious and well-documented name _cgo_export.h
is
generated when you run go build
by cgo, used to help compile our C code, and
then deleted. You won't notice it getting written and deleted because it goes
by so quickly, but it's there, and it's on disk when our C code gets compiled.
In order to access those definitions from our C code, our C code has to import
this fleeting header file. In this project, that inclusion happens in
ProcWatcher.m
here, which
looks like this:
#include "_cgo_export.h"
Any time you access a Go function from C, you almost certainly need to import
the _cgo_export.h
header file. Importing this header file makes the Go
function accessible to the Objective-C code as a C function which will
automatically cross-call into Go, having the following signature:
void AppStarted(GoString p0);
And that is the function that we're invoking in our NSNotification observer when we call this:
AppStarted((GoString){bundleId.UTF8String, bundleId.length});
The GoString
type is used to convert a null-terminated C string into a Go
string, which appears as a struct at the C level, having the following
definition (and transitive definitions):
typedef struct { const char *p; GoInt n; } GoString;
typedef GoInt64 GoInt;
typedef long long GoInt64;
Anyway, calling that C function invokes the corresponding Go function
AppStarted
, which writes a value onto a channel. That value is read off of
the channel by our reportChanges
goroutine and used to print out the name of
the App that had been launched or terminated by the user.