working on a login screen

master
Jordan Orelli 5 years ago
parent bef1c6210a
commit e1caedcccb

@ -0,0 +1,977 @@
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@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
public Networking networking;
public InputField usernameField;
public InputField passwordField;
// Start is called before the first frame update
void Start() {
networking.Connect();
}
// Update is called once per frame
void Update() {
}
public void Login() {
string username = usernameField.text.Trim();
string password = passwordField.text.Trim();
if (username == "" || password == "") {
return;
}
usernameField.interactable = false;
passwordField.interactable = false;
networking.SendLogin(username, password);
}
}

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@ -19,10 +19,13 @@ public class Networking : ScriptableObject {
private ClientWebSocket sock;
private Task connectTask;
private Task writeTask;
private bool isConnected;
private int seq;
public void Connect() {
if (isConnected()) {
return;
}
Application.quitting += autoDisconnect;
sock = new ClientWebSocket();
UriBuilder b = new UriBuilder();
b.Scheme = "ws";
@ -33,7 +36,6 @@ public class Networking : ScriptableObject {
connectTask = sock.ConnectAsync(b.Uri, CancellationToken.None);
connectTask.ContinueWith((x) => {
Debug.LogFormat("Finished connection task with status: {0}", sock.State);
isConnected = sock.State == WebSocketState.Open;
});
}
@ -60,6 +62,29 @@ public class Networking : ScriptableObject {
sock.SendAsync(buf, WebSocketMessageType.Text, true, CancellationToken.None);
}
public void SendLogin(string username, string password) {
seq++;
Login login;
login.seq = seq;
login.cmd = "login";
login.username = username;
login.password = password;
string msg = JsonUtility.ToJson(login);
ArraySegment<byte> buf = new ArraySegment<byte>(Encoding.UTF8.GetBytes(msg));
sock.SendAsync(buf, WebSocketMessageType.Text, true, CancellationToken.None);
}
private void autoDisconnect() {
if (isConnected()) {
Task task = sock.CloseAsync(WebSocketCloseStatus.NormalClosure, "closed", CancellationToken.None);
task.Wait();
}
}
private bool isConnected() {
return sock != null && sock.State == WebSocketState.Open;
}
private struct CollectSoul {
public int seq;
public string cmd;
@ -72,4 +97,11 @@ public class Networking : ScriptableObject {
public string cmd;
public Vector3 position;
}
private struct Login {
public int seq;
public string cmd;
public string username;
public string password;
}
}

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