count dead time

master
Jordan Orelli 5 years ago
parent 7a7a39d500
commit cc785bd54d

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@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HudController : MonoBehaviour {
public Text deadText;
private bool isDead = false;
private float deadTime = 0f;
// Start is called before the first frame update
void Start() {
}
// Update is called once per frame
void Update() {
if (isDead) {
deadTime += Time.deltaTime;
}
deadText.text = string.Format("You have been dead for {0:F1} seconds", deadTime);
}
public void SetDead(bool dead) {
isDead = dead;
if (!dead) {
deadTime = 0f;
}
}
}

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@ -9,6 +9,7 @@ public class PlayerController : MonoBehaviour {
public float moveSpeed = 6f; public float moveSpeed = 6f;
public float accelerationTimeAirborne = 0.2f; public float accelerationTimeAirborne = 0.2f;
public float accelerationTimeGrounded = 0.05f; public float accelerationTimeGrounded = 0.05f;
public Canvas hud;
private Vector3 velocity; private Vector3 velocity;
private float jumpVelocity; private float jumpVelocity;
@ -44,4 +45,13 @@ public class PlayerController : MonoBehaviour {
void FixedUpdate() { void FixedUpdate() {
} }
void OnDestroy() {
Debug.Log("I'm dead");
hud.gameObject.SetActive(true);
HudController c = hud.gameObject.GetComponent<HudController>();
if (c) {
c.SetDead(true);
}
}
} }

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