have some kind of level design strategy going now

master
Jordan Orelli 5 years ago
parent 94a4d1d0cd
commit 86db221c7a

Binary file not shown.

File diff suppressed because it is too large Load Diff

@ -4,7 +4,7 @@ using UnityEngine;
[RequireComponent(typeof(MoveController))] [RequireComponent(typeof(MoveController))]
public class PlayerController : MonoBehaviour { public class PlayerController : MonoBehaviour {
public float jumpHeight = 4f; public float jumpHeight = 5f;
public float jumpDuration = 0.4f; public float jumpDuration = 0.4f;
public float moveSpeed = 6f; public float moveSpeed = 6f;
public float accelerationTimeAirborne = 0.1f; public float accelerationTimeAirborne = 0.1f;

Binary file not shown.
Loading…
Cancel
Save