have some kind of level design strategy going now

master
Jordan Orelli 5 years ago
parent 94a4d1d0cd
commit 86db221c7a

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@ -4,7 +4,7 @@ using UnityEngine;
[RequireComponent(typeof(MoveController))]
public class PlayerController : MonoBehaviour {
public float jumpHeight = 4f;
public float jumpHeight = 5f;
public float jumpDuration = 0.4f;
public float moveSpeed = 6f;
public float accelerationTimeAirborne = 0.1f;

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