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@ -0,0 +1,69 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(BoxCollider))]
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public class MoveController : MonoBehaviour
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{
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public const float skinWidth = 0.015f;
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public int horizontalRayCount = 4;
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public int verticalRayCount = 4;
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new private BoxCollider collider;
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private RaycastOrigins raycastOrigins;
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private float horizontalRaySpacing;
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private float verticalRaySpacing;
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void Start() {
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collider = GetComponent<BoxCollider>();
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}
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void Update() {
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UpdateRaycastOrigins();
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CalculateRaySpacing();
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// bottom face
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for (int i = 0; i < verticalRayCount; i++) {
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for (int j = 0; j < verticalRayCount; j++) {
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Debug.DrawRay(raycastOrigins.bottomFrontLeft + Vector3.right * verticalRaySpacing * i - Vector3.back * verticalRaySpacing * j, Vector3.down, Color.red);
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}
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}
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}
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void UpdateRaycastOrigins() {
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Bounds bounds = collider.bounds;
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bounds.Expand(skinWidth * -2);
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raycastOrigins.bottomFrontLeft = new Vector3(bounds.min.x, bounds.min.y, bounds.min.z); // 0 0 0
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raycastOrigins.bottomBackLeft = new Vector3(bounds.min.x, bounds.min.y, bounds.max.z); // 0 0 1
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raycastOrigins.topFrontLeft = new Vector3(bounds.min.x, bounds.max.y, bounds.min.z); // 0 1 0
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raycastOrigins.topBackLeft = new Vector3(bounds.min.x, bounds.max.y, bounds.max.z); // 0 1 1
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raycastOrigins.bottomFrontRight = new Vector3(bounds.max.x, bounds.min.y, bounds.min.z); // 1 0 0
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raycastOrigins.bottomBackRight = new Vector3(bounds.max.x, bounds.min.y, bounds.max.z); // 1 0 1
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raycastOrigins.topFrontRight = new Vector3(bounds.max.x, bounds.max.y, bounds.min.z); // 1 1 0
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raycastOrigins.topBackRight = new Vector3(bounds.max.x, bounds.max.y, bounds.max.z); // 1 1 1
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}
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void CalculateRaySpacing() {
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Bounds bounds = collider.bounds;
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bounds.Expand(skinWidth * -2);
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if (horizontalRayCount < 2) { horizontalRayCount = 2; }
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if (verticalRayCount < 2) { verticalRayCount = 2; }
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horizontalRaySpacing = bounds.size.y / (horizontalRayCount - 1);
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verticalRaySpacing = bounds.size.x / (verticalRayCount - 1);
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}
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struct RaycastOrigins {
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public Vector3 topBackLeft;
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public Vector3 topBackRight;
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public Vector3 topFrontLeft;
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public Vector3 topFrontRight;
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public Vector3 bottomBackLeft;
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public Vector3 bottomBackRight;
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public Vector3 bottomFrontLeft;
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public Vector3 bottomFrontRight;
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}
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}
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