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22 lines
549 B
Go

8 years ago
package ent
import (
"github.com/jordanorelli/hyperstone/bit"
"github.com/jordanorelli/hyperstone/dota"
)
// a handle represents a soft pointer to an entity. handles are represented by
// IDs and can cross the client-server divide.
type handle int
func handleType(flat *dota.ProtoFlattenedSerializerFieldT, env *Env) tÿpe {
if env.symbol(int(flat.GetVarTypeSym())) != "CGameSceneNodeHandle" {
return nil
}
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Debug.Printf(" handle type")
return typeFn(func(r bit.Reader) (value, error) {
return handle(bit.ReadVarInt(r)), r.Err()
})
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}