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129 lines
2.6 KiB
Go

package main
import (
"database/sql"
"fmt"
_ "github.com/mattn/go-sqlite3"
"math"
"math/rand"
"os"
)
var planetIndex map[int]exoSystem
func dbconnect() (*sql.DB, error) {
return sql.Open("sqlite3", "./exo.db")
}
func setupDb() {
db, err := dbconnect()
if err != nil {
bail(E_No_DB, "unable to open database: %v", err)
}
defer db.Close()
stmnt := `create table if not exists planets (
id integer not null primary key autoincrement,
name text,
x integer,
y integer,
z integer,
planets integer
);`
_, err = db.Exec(stmnt)
if err != nil {
log_error("couldn't create table: %v", err)
return
}
n, err := countPlanets(db)
if n == 0 {
fi, err := os.Open(dataPath)
if err != nil {
bail(E_No_Data, "unable to open data path: %v", err)
}
c := make(chan exoSystem)
go speckStream(fi, c)
for planet := range c {
planet.Store(db)
}
}
indexPlanets(db)
// log_info("%v", idx)
// fillEdges(db, idx)
stmnt = `create table if not exists edges (
id_1 integer,
id_2 integer,
distance real
);`
_, err = db.Exec(stmnt)
if err != nil {
log_error("couldn't create distance table: %v", err)
return
}
stmnt = `create table if not exists players (
id integer not null primary key autoincrement,
name text
);`
_, err = db.Exec(stmnt)
if err != nil {
log_error("couldn't create player table: %v", err)
return
}
}
func sq(x float64) float64 {
return x * x
}
func dist3d(x1, y1, z1, x2, y2, z2 float64) float64 {
return math.Sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2))
}
func planetDistance(p1, p2 exoSystem) float64 {
return dist3d(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z)
}
func indexPlanets(db *sql.DB) map[int]exoSystem {
rows, err := db.Query(`select * from planets`)
if err != nil {
log_error("unable to select all planets: %v", err)
return nil
}
defer rows.Close()
planetIndex = make(map[int]exoSystem, 551)
for rows.Next() {
var id int
p := exoSystem{}
if err := rows.Scan(&id, &p.name, &p.x, &p.y, &p.z, &p.planets); err != nil {
log_info("unable to scan planet row: %v", err)
continue
}
planetIndex[id] = p
}
return planetIndex
}
func fillEdges(db *sql.DB, planets map[int]exoSystem) {
for i := 0; i < len(planets); i++ {
for j := i + 1; j < len(planets); j++ {
log_info("distance from %s to %s: %v", planets[i].name, planets[j].name, planetDistance(planets[i], planets[j]))
}
}
}
func randomPlanet() (*exoSystem, error) {
n := len(planetIndex)
if n == 0 {
return nil, fmt.Errorf("no planets are known to exist")
}
pick := rand.Intn(n)
planet := planetIndex[pick]
return &planet, nil
}