package main import ( "database/sql" "fmt" _ "github.com/mattn/go-sqlite3" "math" "math/rand" "os" ) var planetIndex map[int]exoSystem func dbconnect() (*sql.DB, error) { return sql.Open("sqlite3", "./exo.db") } func setupDb() { db, err := dbconnect() if err != nil { bail(E_No_DB, "unable to open database: %v", err) } defer db.Close() stmnt := `create table if not exists planets ( id integer not null primary key autoincrement, name text, x integer, y integer, z integer, planets integer );` _, err = db.Exec(stmnt) if err != nil { log_error("couldn't create table: %v", err) return } n, err := countPlanets(db) if n == 0 { fi, err := os.Open(dataPath) if err != nil { bail(E_No_Data, "unable to open data path: %v", err) } c := make(chan exoSystem) go speckStream(fi, c) for planet := range c { planet.Store(db) } } indexPlanets(db) // log_info("%v", idx) // fillEdges(db, idx) stmnt = `create table if not exists edges ( id_1 integer, id_2 integer, distance real );` _, err = db.Exec(stmnt) if err != nil { log_error("couldn't create distance table: %v", err) return } stmnt = `create table if not exists players ( id integer not null primary key autoincrement, name text );` _, err = db.Exec(stmnt) if err != nil { log_error("couldn't create player table: %v", err) return } } func sq(x float64) float64 { return x * x } func dist3d(x1, y1, z1, x2, y2, z2 float64) float64 { return math.Sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2)) } func planetDistance(p1, p2 exoSystem) float64 { return dist3d(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z) } func indexPlanets(db *sql.DB) map[int]exoSystem { rows, err := db.Query(`select * from planets`) if err != nil { log_error("unable to select all planets: %v", err) return nil } defer rows.Close() planetIndex = make(map[int]exoSystem, 551) for rows.Next() { var id int p := exoSystem{} if err := rows.Scan(&id, &p.name, &p.x, &p.y, &p.z, &p.planets); err != nil { log_info("unable to scan planet row: %v", err) continue } planetIndex[id] = p } return planetIndex } func fillEdges(db *sql.DB, planets map[int]exoSystem) { for i := 0; i < len(planets); i++ { for j := i + 1; j < len(planets); j++ { log_info("distance from %s to %s: %v", planets[i].name, planets[j].name, planetDistance(planets[i], planets[j])) } } } func randomPlanet() (*exoSystem, error) { n := len(planetIndex) if n == 0 { return nil, fmt.Errorf("no planets are known to exist") } pick := rand.Intn(n) planet := planetIndex[pick] return &planet, nil }