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@ -23,6 +23,8 @@ var infoCommand = &Command{
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help: "gives you some info about your current position",
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help: "gives you some info about your current position",
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handler: func(conn *Connection, args ...string) {
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handler: func(conn *Connection, args ...string) {
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fmt.Fprintf(conn, "current planet: %s\n", conn.System().name)
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fmt.Fprintf(conn, "current planet: %s\n", conn.System().name)
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fmt.Fprintf(conn, "bombs: %d\n", conn.bombs)
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fmt.Fprintf(conn, "money: %d space duckets\n", conn.money)
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},
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},
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}
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}
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@ -236,6 +238,11 @@ var bombCommand = &Command{
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name: "bomb",
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name: "bomb",
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help: "bombs a system, with a big space bomb",
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help: "bombs a system, with a big space bomb",
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handler: func(conn *Connection, args ...string) {
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handler: func(conn *Connection, args ...string) {
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if conn.bombs < 1 {
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fmt.Fprintf(conn, "no more bombs left! build more bombs!\n")
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return
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}
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dest_name := strings.Join(args, " ")
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dest_name := strings.Join(args, " ")
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to, ok := nameIndex[dest_name]
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to, ok := nameIndex[dest_name]
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if ok {
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if ok {
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@ -262,7 +269,24 @@ var bombCommand = &Command{
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},
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},
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}
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}
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var mkBombCommand = &Command{
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name: "mkbomb",
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help: "make a bomb. Costs 800 space duckets",
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handler: func(conn *Connection, args ...string) {
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if conn.money < 800 {
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fmt.Fprintf(conn, "not enough money! Bombs cost 800 space duckets to build, you only have %d in the bank.\n", conn.money)
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return
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}
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conn.money -= 800
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conn.bombs += 1
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fmt.Fprintf(conn, "built a bomb!\n")
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fmt.Fprintf(conn, "bombs: %d\n", conn.bombs)
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fmt.Fprintf(conn, "money: %d space duckets\n", conn.money)
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},
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}
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func bomb(conn *Connection, to *System) {
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func bomb(conn *Connection, to *System) {
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conn.bombs -= 1
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delay := conn.System().TimeTo(to)
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delay := conn.System().TimeTo(to)
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delay = time.Duration(int64(float64(delay/time.Nanosecond) * 1.1))
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delay = time.Duration(int64(float64(delay/time.Nanosecond) * 1.1))
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After(delay, func() {
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After(delay, func() {
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