|
|
@ -8,13 +8,43 @@ import (
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
var (
|
|
|
|
var (
|
|
|
|
index map[int]System
|
|
|
|
index map[int]*System
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
type System struct {
|
|
|
|
type System struct {
|
|
|
|
x, y, z float64
|
|
|
|
x, y, z float64
|
|
|
|
planets int
|
|
|
|
planets int
|
|
|
|
name string
|
|
|
|
name string
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
players map[*Connection]bool
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func (s *System) Arrive(p *Connection) {
|
|
|
|
|
|
|
|
log_info("player %s has arrived at system %s", p.PlayerName(), s.name)
|
|
|
|
|
|
|
|
if s.players == nil {
|
|
|
|
|
|
|
|
s.players = make(map[*Connection]bool, 8)
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
s.players[p] = true
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func (s *System) Leave(p *Connection) {
|
|
|
|
|
|
|
|
delete(s.players, p)
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func (s *System) EachConn(fn func(*Connection)) {
|
|
|
|
|
|
|
|
if s.players == nil {
|
|
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
for conn, _ := range s.players {
|
|
|
|
|
|
|
|
fn(conn)
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func (s *System) NumInhabitants() int {
|
|
|
|
|
|
|
|
if s.players == nil {
|
|
|
|
|
|
|
|
return 0
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return len(s.players)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
func (e System) Store(db *sql.DB) {
|
|
|
|
func (e System) Store(db *sql.DB) {
|
|
|
@ -53,14 +83,14 @@ func planetDistance(p1, p2 System) float64 {
|
|
|
|
return dist3d(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z)
|
|
|
|
return dist3d(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
func indexPlanets(db *sql.DB) map[int]System {
|
|
|
|
func indexPlanets(db *sql.DB) map[int]*System {
|
|
|
|
rows, err := db.Query(`select * from planets`)
|
|
|
|
rows, err := db.Query(`select * from planets`)
|
|
|
|
if err != nil {
|
|
|
|
if err != nil {
|
|
|
|
log_error("unable to select all planets: %v", err)
|
|
|
|
log_error("unable to select all planets: %v", err)
|
|
|
|
return nil
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
}
|
|
|
|
defer rows.Close()
|
|
|
|
defer rows.Close()
|
|
|
|
index = make(map[int]System, 551)
|
|
|
|
index = make(map[int]*System, 551)
|
|
|
|
for rows.Next() {
|
|
|
|
for rows.Next() {
|
|
|
|
var id int
|
|
|
|
var id int
|
|
|
|
p := System{}
|
|
|
|
p := System{}
|
|
|
@ -68,7 +98,7 @@ func indexPlanets(db *sql.DB) map[int]System {
|
|
|
|
log_info("unable to scan planet row: %v", err)
|
|
|
|
log_info("unable to scan planet row: %v", err)
|
|
|
|
continue
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
}
|
|
|
|
index[id] = p
|
|
|
|
index[id] = &p
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return index
|
|
|
|
return index
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -81,5 +111,5 @@ func randomPlanet() (*System, error) {
|
|
|
|
|
|
|
|
|
|
|
|
pick := rand.Intn(n)
|
|
|
|
pick := rand.Intn(n)
|
|
|
|
planet := index[pick]
|
|
|
|
planet := index[pick]
|
|
|
|
return &planet, nil
|
|
|
|
return planet, nil
|
|
|
|
}
|
|
|
|
}
|
|
|
|