got rid of a bunch of dead code

slack
Jordan Orelli 10 years ago
parent dcd444cbd1
commit 634ca1301d

@ -49,51 +49,6 @@ func (c CommandSet) Commands() []Command {
return []Command(c)
}
// var gotoCommand = &Command{
// name: "goto",
// help: "travel between systems",
// arity: 1,
// handler: func(c *Connection, args ...string) {
// dest, err := GetSystem(args[0])
// if err != nil {
// c.Printf("%v\n", err)
// break
// }
// return NewTravel(c, i.System, dest)
// },
// }
// var infoCommand = &Command{
// name: "info",
// help: "gives you some info about your current position",
// handler: func(conn *Connection, args ...string) {
// conn.Printf("current planet: %v\n", conn.System())
// conn.Printf("bombs: %d\n", conn.bombs)
// conn.Printf("money: %d space duckets\n", conn.money)
// },
// }
// var nearbyCommand = &Command{
// name: "nearby",
// help: "list objects nearby",
// handler: func(conn *Connection, args ...string) {
// system := conn.System()
// neighbors, err := system.Nearby(25)
// if err != nil {
// log_error("unable to get neighbors: %v", err)
// return
// }
// conn.Printf("--------------------------------------------------------------------------------\n")
// conn.Printf("%-4s %-20s %s\n", "id", "name", "distance")
// conn.Printf("--------------------------------------------------------------------------------\n")
// for _, neighbor := range neighbors {
// other := index[neighbor.id]
// conn.Printf("%-4d %-20s %v\n", other.id, other.name, neighbor.distance)
// }
// conn.Printf("--------------------------------------------------------------------------------\n")
// },
// }
var helpCommand = Command{
name: "help",
help: "helpful things to help you",
@ -169,32 +124,6 @@ var commandsCommand = Command{
// },
// }
// var gotoCommand = &Command{
// name: "goto",
// help: "moves to a different system, specified by either name or ID",
// handler: func(conn *Connection, args ...string) {
// dest_name := strings.Join(args, " ")
// to, ok := nameIndex[dest_name]
// if ok {
// conn.TravelTo(to)
// return
// }
//
// id_n, err := strconv.Atoi(dest_name)
// if err != nil {
// conn.Printf(`hmm, I don't know a system by the name "%s", try something else`, dest_name)
// return
// }
//
// to, ok = index[id_n]
// if !ok {
// conn.Printf(`oh dear, there doesn't seem to be a system with id %d`, id_n)
// return
// }
// conn.TravelTo(to)
// },
// }
// var colonizeCommand = &Command{
// name: "colonize",
// help: "establishes a mining colony on the current system",
@ -222,48 +151,6 @@ var winCommand = Command{
},
}
// var bombCommand = &Command{
// name: "bomb",
// help: "bombs a system, with a big space bomb",
// handler: func(conn *Connection, args ...string) {
// dest_name := strings.Join(args, " ")
// to, ok := nameIndex[dest_name]
// if ok {
// conn.SendBomb(to)
// return
// }
//
// id_n, err := strconv.Atoi(dest_name)
// if err != nil {
// conn.Printf(`hmm, I don't know a system by the name "%s", try something else\n`, dest_name)
// return
// }
//
// to, ok = index[id_n]
// if !ok {
// conn.Printf(`oh dear, there doesn't seem to be a system with id %d\n`, id_n)
// return
// }
// conn.SendBomb(to)
// },
// }
// var mkBombCommand = &Command{
// name: "mkbomb",
// help: "make a bomb. Costs 500 space duckets",
// handler: func(conn *Connection, args ...string) {
// if conn.money < 500 {
// conn.Printf("not enough money! Bombs cost 500 space duckets to build, you only have %d in the bank.\n", conn.money)
// return
// }
// conn.Withdraw(500)
// conn.bombs += 1
// conn.Printf("built a bomb!\n")
// conn.Printf("bombs: %d\n", conn.bombs)
// conn.Printf("money: %d space duckets\n", conn.money)
// },
// }
var playersCommand = Command{
name: "players",
help: "lists the connected players",

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