From 634ca1301d395dc9a44d3cd005457711201c9caf Mon Sep 17 00:00:00 2001 From: Jordan Orelli Date: Sat, 15 Nov 2014 20:58:16 -0500 Subject: [PATCH] got rid of a bunch of dead code --- commands.go | 113 ---------------------------------------------------- 1 file changed, 113 deletions(-) diff --git a/commands.go b/commands.go index f4faba5..fa19da9 100644 --- a/commands.go +++ b/commands.go @@ -49,51 +49,6 @@ func (c CommandSet) Commands() []Command { return []Command(c) } -// var gotoCommand = &Command{ -// name: "goto", -// help: "travel between systems", -// arity: 1, -// handler: func(c *Connection, args ...string) { -// dest, err := GetSystem(args[0]) -// if err != nil { -// c.Printf("%v\n", err) -// break -// } -// return NewTravel(c, i.System, dest) -// }, -// } - -// var infoCommand = &Command{ -// name: "info", -// help: "gives you some info about your current position", -// handler: func(conn *Connection, args ...string) { -// conn.Printf("current planet: %v\n", conn.System()) -// conn.Printf("bombs: %d\n", conn.bombs) -// conn.Printf("money: %d space duckets\n", conn.money) -// }, -// } - -// var nearbyCommand = &Command{ -// name: "nearby", -// help: "list objects nearby", -// handler: func(conn *Connection, args ...string) { -// system := conn.System() -// neighbors, err := system.Nearby(25) -// if err != nil { -// log_error("unable to get neighbors: %v", err) -// return -// } -// conn.Printf("--------------------------------------------------------------------------------\n") -// conn.Printf("%-4s %-20s %s\n", "id", "name", "distance") -// conn.Printf("--------------------------------------------------------------------------------\n") -// for _, neighbor := range neighbors { -// other := index[neighbor.id] -// conn.Printf("%-4d %-20s %v\n", other.id, other.name, neighbor.distance) -// } -// conn.Printf("--------------------------------------------------------------------------------\n") -// }, -// } - var helpCommand = Command{ name: "help", help: "helpful things to help you", @@ -169,32 +124,6 @@ var commandsCommand = Command{ // }, // } -// var gotoCommand = &Command{ -// name: "goto", -// help: "moves to a different system, specified by either name or ID", -// handler: func(conn *Connection, args ...string) { -// dest_name := strings.Join(args, " ") -// to, ok := nameIndex[dest_name] -// if ok { -// conn.TravelTo(to) -// return -// } -// -// id_n, err := strconv.Atoi(dest_name) -// if err != nil { -// conn.Printf(`hmm, I don't know a system by the name "%s", try something else`, dest_name) -// return -// } -// -// to, ok = index[id_n] -// if !ok { -// conn.Printf(`oh dear, there doesn't seem to be a system with id %d`, id_n) -// return -// } -// conn.TravelTo(to) -// }, -// } - // var colonizeCommand = &Command{ // name: "colonize", // help: "establishes a mining colony on the current system", @@ -222,48 +151,6 @@ var winCommand = Command{ }, } -// var bombCommand = &Command{ -// name: "bomb", -// help: "bombs a system, with a big space bomb", -// handler: func(conn *Connection, args ...string) { -// dest_name := strings.Join(args, " ") -// to, ok := nameIndex[dest_name] -// if ok { -// conn.SendBomb(to) -// return -// } -// -// id_n, err := strconv.Atoi(dest_name) -// if err != nil { -// conn.Printf(`hmm, I don't know a system by the name "%s", try something else\n`, dest_name) -// return -// } -// -// to, ok = index[id_n] -// if !ok { -// conn.Printf(`oh dear, there doesn't seem to be a system with id %d\n`, id_n) -// return -// } -// conn.SendBomb(to) -// }, -// } - -// var mkBombCommand = &Command{ -// name: "mkbomb", -// help: "make a bomb. Costs 500 space duckets", -// handler: func(conn *Connection, args ...string) { -// if conn.money < 500 { -// conn.Printf("not enough money! Bombs cost 500 space duckets to build, you only have %d in the bank.\n", conn.money) -// return -// } -// conn.Withdraw(500) -// conn.bombs += 1 -// conn.Printf("built a bomb!\n") -// conn.Printf("bombs: %d\n", conn.bombs) -// conn.Printf("money: %d space duckets\n", conn.money) -// }, -// } - var playersCommand = Command{ name: "players", help: "lists the connected players",